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Nitro-Fueled gives Crash Team Racing a much-needed visual facelift while keeping the first-rate kart racing mechanics intact. The small amount of single player content doesn't give you much to do by yourself, but the healthy helping of multiplayer modes and unforgiving AI provide plenty of reasons to keep you coming back.
While an exciting sim on its own, F1 2019 does the bare minimum to qualify as a brand new outing. There are no breakthroughs this year, so unless you're a hardcore fan, those just looking for a great F1 racing experience can safely pit stop to last year's version.
Mushroom Crusher Extreme is an amusing, albeit sometimes frustrating, isometric retro romp. It offers some thrills for those willing to overcome the somewhat clunky mechanics, and repetitive grinding needed to tap into all of its content.
While it's crammed full of fan-service alongside good core combat and exploration, Ritual of the Night's technical instability and some discomforting design decisions keep it from rivaling its influences. It was clearly made for the fans, so those without an already-established fondness may find it hard to enjoy.
Despite being a spinoff game, Judgment does everything that merits it standing on its two feet. An engrossing narrative, great characters, and a wealth of side content make for a thrilling adventure - despite some niggling story beats and under-utilized mechanics.
Repetition and a general lack of polish crushes Warhammer: Chaosbane before it has a chance to put up a fight. Although the game has decent visuals and competent action, it is just too stagnant, with the same basic enemies filling poorly-randomized levels.
Three Kingdoms represents a return to form for the historical side of the Total War series, with an emphasis on much improved diplomacy and inner-faction politics, alongside a fantastic setting working in the favour of this massive strategy sequel - even if the real time battles mostly feel very familiar.
Draugen is a frustratingly creative attempt from Red Thread Games that some will appreciate, while others brush it aside without much thought.
Team Sonic Racing offers a hopeful glimpse at how compelling a team-based kart racer can be. However, inadequate AI, limited loot box progression, and a poorly-polished multiplayer suite make this seem more like a stepping stone that'll hopefully lead to something more well-realized.
RAGE 2 held plenty of potential, but even considering how great the combat is, falls well short of that goal. The sequel is hampered by the same issues that cropped up in the original. The campaign is a non-factor and the open-world needed more life in it. Third time's the charm?
Having a high-concept idea is all well and good, but it doesn't matter what kind of story you tell, or the world you create, if the act of playing the game is so unpleasant. While occasionally putting the pieces together, often Observation left me bored and frustrated.
Diverse movie scenes, twisted dynamic levels, and a handful of good scares help make Layers of Fear 2 a fine piece of horror gaming. Better story pacing and a clearer start might have seen it outperform the competition.
Alt-Frequencies has a unique hook in its gameplay and story, with plenty of potential, but it skews towards being an all-too-brief mobile game rather than a full fledged adventure puzzle.
Koral's ambition to bring awareness to the problems faced by marine life largely falls flat. While it looks nice, the formulaic and repetitive gameplay means this title fails to stand out in a sea of similar indie releases.
Imperator: Rome has some rough edges and it's not quite up to par with the excellent games Paradox usually churns out, but at the same time, it is still a challenging and rewarding experience that's bound to keep you engaged for long stretches.
A Plague Tale: Innocence is legitimately captivating in its atmospheric depiction of the plague-stricken and war-torn France of the Middle Ages. The mechanics rarely shine and the plot has a fair share of contrivances, but there are plenty of outstanding sequences that put this unique setting to excellent use.
SpellKeeper feels a bit like the fidget spinner equivalent of a puzzler. It's an almost calming experience to distract your mind with, and while it verges on overly-simplistic at times, it still somehow manages to feel satisfying and rewarding.
Mordhau's incredibly satisfying melee combat and slapstick ultra-violence make for a riotously good time on the medieval battlefield, though a lack of maps for the best mode and lingering technical issues are cracks in the armor of this otherwise thrilling multiplayer slasher.
Simple puzzles and bland chases prevent Close to the Sun from living up to its numerous inspirations. While the game has a decent retro style and an intriguing horror narrative, it never makes the player a true participant.
Fade to Silence is an unremarkable and slow slog for survival through a wintry post-apocalypse. Technical problems, underdeveloped gameplay systems, and a confused tone erode away most of the enjoyment in a setting that showed potential.