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Fall Guys has a decent foundation for creating some whacky multiplayer mayhem, but with so much of your success resting on luck, the lack of maps, and occasional server problems, the entertainment value rapidly dissipates.
Relicta is a smart, well-designed puzzler. It provides a tough challenge that really forces you to carefully think about each move. It's not always perfect, but is a solid entry into one of my favorite genres.
Skater XL feels incomplete. There's not a lot of content, and the game is lacking a personality, a vibe to engage the player. In a year that has Skate coming to mobile, the Pro Skater games being re-released (again), and Session also working its way through Early Access, you should hold off on Skater XL.
Fast & Furious Crossroads just can't get anything right, becoming yet another licensed movie tie-in that fits the negative stereotype. The presentation is dated and actors reprising their roles is but a small consolation. A brief and very linear campaign with poor gameplay offers terrible value for a full priced release. The PC version suffers further, with empty multiplayer, instability, and barely any options.
Into A Dream has some interesting ideas, but the muddled storytelling and enjoyment-sapping gameplay stifle its ability to have a positive impact.
Amanita Design has moved away from their usual adventure style to build one awesome puzzle-platformer. Thanks to a near perfect learning curve, painted detours, and a stunning visual and musical package, Creaks is a must for fans of the studio and puzzle aficionados alike.
Roki starts off as a straightforward narrative-focused adventure, and while it looks the part, the game is more of a traditional puzzle title, with a few of the typical downfalls of the genre.
There are elements acting as a glue-stick, keeping Paper Mario: The Origami King from completely falling apart, but it is in desperate need of a vision. If you really need a Mario fix, look to the superior Super Mario Odyssey, which is already available on the Switch.
Maid of Sker is a competent horror adventure where the player explores a well-designed 19th-century hotel. But its clumsy stealth, forgettable puzzles, and lukewarm scares prevent it from hitting the high notes.
Carrion is simply a great time. The metroidvania gameplay loop is addictive, while its sound design and highly detailed pixel-art look makes it a joy to hear and look at. An average story and lack of an in-game map sap some of the enjoyment, but Carrion's ability to have you play as an unstoppable monster is gory grandeur.
We Should Talk is an interesting first effort from the small team at Insatiable Cycle, but it feels more like a beta than a finished product. There's just not enough content here to justify taking the time to check out this narrative adventure.
Rocket Arena is a dull misfire that fails to compare even to EA's own Garden Warfare franchise. A few original ideas are lost behind a forgettable art style, small maps and questionable gameplay mechanics.
Ghost of Tsushima offers a well-designed open world that combines great combat with enticing exploration. The excellent art style brings this unique historical setting to life, and smart design choices help the game overcome its minor flaws.
Superhot: Mind Control Delete feels like the fulfillment of the promise so many saw in the game when it was just a browser-based demo. With expanded mechanics, this takes an already smart concept and turns it into a powerhouse of design work. Part puzzler and part shooter - whatever it is, it's a truly unique experience worth checking it out.
F1 2020 continues to offer a great sim racing experience, and boosts its value by adding an engaging management mode. Elsewhere however, the presentation remains underwhelming, alongside a scattering of minor technical issues.
The Almost Gone is an occasionally enjoyable puzzle game, with a unique way of presenting levels. However, its high price and inability to adequately tackle heavy narrative themes leave it lost in the sea of mobile game ports.
A real love it or hate it type title, Project Warlock will only appeal to a certain subsect of shooter fans. Those that like their action straightforward with no frills. Those that prefer the days where plot and visuals took a backseat to gameplay. The poor performance and lack of interesting narrative remain hard to overlook, though.
West of Dead is full of style and brooding atmosphere, but the clunky controls and a lack of polish overshadow a few of its original ideas.
Desperados III is a great tactical stealth game with five diverse characters traversing through large open levels with alternate routes that enhance replay value. Picking off patrols and executing multiple actions works marvelously through both the swamps and the frontier towns. And with high quality presentation, this is one entry that fans of the genre shouldn't miss.
Disintegration is a dull experiment. Taking shallow replicas of two genres and squeezing them together results in a largely forgettable game that can hardly even be considered a curiosity. The technical issues and average presentation don't help matters.