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Yoshi's Crafted World delights with indelible charm and endless collectibles. It doesn't effectively utilize its arts & crafts aesthetic that's brimming with potential, but collecting all the game's goodies provides an enjoyable romp which is more than worthy of the lovable dinosaur mascot.
Generation Zero is an amalgamation of ideas, some of them pretty decent, but none executed with any great level of confidence. Despite the surprisingly strong atmosphere, gameplay annoyances and serious technical issues prevent it from having a chance to survive.
Though Washington D.C. lacks the memorable atmosphere of snow-bound New York, and you probably won't care about the plot or characters, The Division 2 is a significantly more robust game at launch. It offers another incredibly detailed open world and a myriad of small tweaks and additions, with a promising future ahead.
With more interaction and better player choice, The Walking Dead: The Final Season might have transcended its predecessors. But as it stands, Clem's adequate goodbye is aided by strong characters, long episodes, and apt nostalgia.
Fantastic combat, stunning locales, and effortless traversal make Sekiro: Shadows Die Twice a thoroughly enjoyable change of pace for From Software. Though with some imperfections, it's still a uniquely bold statement from a studio that's proven their proficiency at establishing successful IP's.
Although Golf Peaks could have benefited from there being more content included, it's still a solid puzzler that is more than worth the cost of admission. Its delightful presentation, calming presence and pick-up appeal make it perfect to take on the go.
Devil May Cry 5 is an action title worth playing, filled with bombastic action, over-the-top character moments, and fun mechanics. It's a game that forgoes any sense of nuance and relies on simply overloading your senses, and often succeeds at doing just that.
Sci-Fi tropes aside, Hazardous Space runs with a unique blend of gameplay elements, which work to a degree, but feels shallow or unrealized in certain areas. Should provide short bursts of entertaining RPG gameplay, at least for the roguelike enthusiasts.
Freeform investigation with multiple outcomes is scarcely as good as it is in The Occupation, so it's disappointing to see it paired with clunky stealth and an unwillingness to give players enough time to find the game's best-kept secrets.
Dead or Alive 6 serves up great fighting mechanics, solid offline mode variety, and looks good while doing it. If you're a fan of the series, it's well worth checking out, even as this latest entry stumbles in the online arenas and the disappointing approach to customization.
Anthem manages to offer up moments of fun, with occasionally chaotic action, Javelin gameplay variety and freeform traversal. But an overly convoluted and forgettable story, underwhelming RPG elements and outdated design choices make for a rough introduction to this brave new world.
Trials Rising offers up a great set of tracks with a good difficulty curve and the most fleshed out multiplayer options the series has ever had, though forced grinding to unlock later tracks in the campaign and intermittent performance problems create the kind of barriers you didn't want to see.
Degrees of Separation is definitely not great, but it's not exactly bad either. Instead, it's something potentially worse: forgettable. An intriguing premise is wasted on dull gameplay that never rises above simply being serviceable.
Mashing up unique aesthetics and gameplay doesn't always yield a perfect result, and Ape Out tries to fit together two disparate ideas without successfully navigating the challenges of such an endeavor. Too many elements just don't work at a fundamental level, making it an uneven effort at best.
With excellent vehicle handling, DiRT Rally 2.0 finds itself in a strong position. It also has superb visuals and brutal simulation aspects. Apart from AI issues and track repetition, it should please most rally fans.
Tannenberg is more accessible and has a greater fun factor than you might expect from a realism-driven World War 1 shooter, thanks to a great central game mode and consistently exciting and satisfying gameplay. Though you'll need to be on board with bolt-action rifles and accept that you are going to die a lot.
Jump Force is an exercise in wasted potential, which is a real shame considering the strong roster of characters and engaging worlds they all hail from. The combat is lackluster and repetitive, despite being punctuated by flashy iconic special moves. Heavy grind and boring mission structure turn saving the world into a chore.
Ravva And The Cyclops Curse is yet another reminder that an old formula can still be both fun and interesting, if the execution is up to snuff and a few bits of innovation are sprinkled in. Those who enjoy a bite-sized platforming experience should find much to like about this little indie.
Crackdown 3 offers occasional glimpses of fun, but it's far too bogged down by outdated mechanics, bugs, and disappointing multiplayer to be worth anywhere near the full asking price.
New Dawn is more Far Cry for those who have extinguished all their other options, but its new additions aren't fleshed out quite enough to captivate newcomers looking for a substantial open world experience, or entice deserters that have grown tired of the franchise formula.