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With two great new multiplayer modes, solid maps and interesting gadgets, Battlefield Hardline carefully folds a police theme into the franchise. The result is a chaotic and rewarding experience.
Helldivers can be quite fun, and the experience is so fine-tuned that the issues it does have - like matchmaking and the occasional frame rate issues - stand out like sore thumbs.
Much more than a pretty face, Ori and the Blind Forest is a remarkably solid – if somewhat disappointingly conventional – Metroidvania with a drop of 90s Nintendo magic flowing in its veins.
Mario Party 10 is a plumber bash at its most average, and that's a real shame as there still seems to be legs in the idea, if properly handled. As it is, though, you're probably better off rooting out one of the classics.
Cities: Skylines provides solid city management for the right price. And with strong mod support, its few shortcomings in gameplay and content variety will likely be resolved by the community itself.
Only saved by its incredible style and often intriguing storylines, Hotline Miami 2 is riddled with poor design choices, gameplay issues and various bugs and glitches.
With a working adventure formula that utilizes light and shadow, White Night offers a haunted house full of atmosphere and ripe for exploration. Just don't run out of matches.
Total War: Attila signals a remarkable return to form for the Total War series, with relatively few but well thought out additions, and some much needed tweaks to existing mechanics that allow them to come to life.
ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.
Aaru's Awakening is a tragic example of failure to translate a strong creative vision into an enjoyable final product. Lackluster controls and a lack of polish prevent what is otherwise a game with a strong, unique identity from reaching the heights it should have.
This War of Mine successfully blends exploration, stealth, crafting and survivor management in a bleak setting. As most games in the genre however, the gameplay becomes mundane after you've established a winning formula.
Greater than the sum of its parts, The Order: 1886 makes a resilient case for games where stories still take the center stage. High quality presentation is let down by average gameplay and limited player freedom.
Evolve can be good fun. But between those moments of entertainment, the experience is often interrupted by unbalanced mechanics and matches that are over before they begin.
Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.
A difficult, fun, and fitting tribute to a simpler time, Shovel Knight can't quite dig its way to becoming an all-time great.
Despite some frustrating missions and problematic Goo faction, this is one of the strongest traditional RTS games to have released in some time and will surely satisfy those looking for a nostalgic CnC-like experience.
#IDARB was created with the ideas of players across the web. And while it can be fun in short bursts - especially if you're a whacky YouTube/Twitch personality looking for new ways to engage your audience - it demonstrates that design by committee doesn't always produce the best results.
The core experience of Dying Light is a good time. For the most part, I enjoyed my time running from or dodging my way through the undead. But beneath the surface, the game drags itself down by futilely trying to fill a checklist of expectations.
A Saints Row game with no ambition, no plot, no variety, and no way of raising the bar. Solid and good for a chuckle or two, but ultimately an empty experience.
Dedicated fans of Japanese absurdity may find something worthwhile in D4. Everyone else will be stuck with an unfinished story and unsatisfying gameplay, for a price that seems too high for just two episodes.