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Total War: Attila signals a remarkable return to form for the Total War series, with relatively few but well thought out additions, and some much needed tweaks to existing mechanics that allow them to come to life.
ScreamRide's fun is fleeting as the collection of mini-game physics puzzles recycles its material. The game has some solid mechanics, but is a shallow experience overall.
Aaru's Awakening is a tragic example of failure to translate a strong creative vision into an enjoyable final product. Lackluster controls and a lack of polish prevent what is otherwise a game with a strong, unique identity from reaching the heights it should have.
This War of Mine successfully blends exploration, stealth, crafting and survivor management in a bleak setting. As most games in the genre however, the gameplay becomes mundane after you've established a winning formula.
Greater than the sum of its parts, The Order: 1886 makes a resilient case for games where stories still take the center stage. High quality presentation is let down by average gameplay and limited player freedom.
Evolve can be good fun. But between those moments of entertainment, the experience is often interrupted by unbalanced mechanics and matches that are over before they begin.
Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.
A difficult, fun, and fitting tribute to a simpler time, Shovel Knight can't quite dig its way to becoming an all-time great.
Despite some frustrating missions and problematic Goo faction, this is one of the strongest traditional RTS games to have released in some time and will surely satisfy those looking for a nostalgic CnC-like experience.
#IDARB was created with the ideas of players across the web. And while it can be fun in short bursts - especially if you're a whacky YouTube/Twitch personality looking for new ways to engage your audience - it demonstrates that design by committee doesn't always produce the best results.
The core experience of Dying Light is a good time. For the most part, I enjoyed my time running from or dodging my way through the undead. But beneath the surface, the game drags itself down by futilely trying to fill a checklist of expectations.
A Saints Row game with no ambition, no plot, no variety, and no way of raising the bar. Solid and good for a chuckle or two, but ultimately an empty experience.
Dedicated fans of Japanese absurdity may find something worthwhile in D4. Everyone else will be stuck with an unfinished story and unsatisfying gameplay, for a price that seems too high for just two episodes.
A wholly appreciated experiment that does not quite balance both genres, but definitely worth a look with players who are 70 percent pinball fans, 30% RPG.
A sneaky surprise of a game. An absolute treat that feels like Nintendo loosening up a little and experimenting with their characters and worlds once again. I look forward to what they're cooking up next. Give Toad a go, you won't regret it.
Far from being an unloved spin-off, Assassin's Creed Rogue has turned out to be one of the gaming highlights of the year. Forget Unity's troubles, this is the ultimate Assassin's experience of the year and should be snapped up immediately.
Xeodrifter is a nice appetizer for whenever Nintendo gets around to making a new Metroid game but it definitely needed a bit more time to cook to make it feel like a more complete experience.
Not content with merely being a fairly impressive piece of writing and first-person puzzle design, The Talos Principle sets out to expand your horizons, and will most likely succeed. Croteam's foray into territory beyond absurd, large-scale first-person shooters is not without faults, but it proves without a doubt that they aren't the one-trick pony you thought they were.
The Crew has a fantastic open world to explore and some decent ideas, but the rest of the game falters with every rev of the engine.
Project Spark is appreciated for its ambition, and even more appreciated for its price, but there are better tools out there for aspiring game makers and far better playing games that this one claims to replicate.