GameSpew's Reviews
For a very simple top-down racer, you’d expect very simple controls to match, but unfortunately Grand Prix Rock ‘n Racing seems to have something of an identity crisis
It would be easy to dismiss Uncharted 4: A Thief's End as a jack of all trades and a master of none, and in terms of gameplay, that would be true
…the verticality of DOOM's level design and the sheer audaciousness of the constant balls-to-the-wall action quash any notion of repetitiveness or mundanity that could usually be associated with such a simple game structure
Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level
Regardless of its slow pacing, at 90 minutes long Neverending Nightmares is a game complete with abstract ideas and unabashed displays of psychological hardship that we as players can relate to in some way or another
The point-and-click sections seemed lazy and rather poorly thought out; and they're drawn in black and white, a strange choice for an otherwise beautifully colourful game
Multiple times the game offers you situations that feel almost impossible, until reaching that 'ah-ha!' moment where everything just clicks. It's these moments that every puzzle game strives for, and The Sun and Moon expertly crafts many of them
The presentation of The Magic Circle is simple but striking… I would be lying if I said it wasn’t one of the cleverest uses of a retro aesthetic I’ve ever seen
A large part of Valkyria Chronicles’ exquisite presentation is due to the beautiful art style used throughout… Trust me, it may be eight years old, but this game still looks great
TASTEE ensures that the full range of tactics are accessible but also keeps you on your toes, forever trying to second-guess your opponent
The crown jewel however is that grandest of strategy… Paradox really do know how to craft an engaging and challenging yet natural narrative building engine
Deciding who to take into battle and what formations or strategies you will use can mean all the difference between victory and defeat
You’re faced with plenty of choices in your exploration, some of which you don’t realise have consequences until afterwards
It’s frantic and it’s really tense at times when you get swarms coming from all angles or trying to fight off a boss, but it’s never impossible
[Kathy Rain] really sticks out as one of the best looking pixel art games I've played in a while
Developers at Sassybot should be proud of the brave choices they made covering these rarely talked about topics.
Credit where credit is due, the stylised versions of real cars do look impressive and details such as the shadows from the cars and spare wheels flapping around on the back of the RVs are nice
The environments are full of interactive objects which can be used to kill the party-goers, but in my view there are not nearly enough and some of them get repeated from level to level
The puzzles in Flat Kingdom vary in difficulty but are always satisfying to solve
The art style itself is a somewhat pleasant 3D cartoon, with vivid colours and bold, blocky textures. Unfortunately, the overall presentation looks like something from the early archives of your Xbox 360, not a current gen title