GameSpew's Reviews
From a presentation standpoint, Duelyst is beautiful in its relative simplicity, though a bit thematically confusing
Sound design is at it's best when you don't really notice it, you just absorb it – and that's exactly the case with Overwatch; I'd go as far to say that its sound design is revolutionary
Raiden V’s true longevity comes from its leaderboards, where true fans of the game will strive to hit the high scores
Unsurprisingly for a first-person shooter that wears its old-school stylings like a badge of honour, Hard Reset Redux’s gameplay is rather generic… It’s this simplicity that makes it such fun though
While [NotCoD] does offer a campaign mode and a similar ‘zombies’ mode, both are completely unaware of what makes shooters fun. Or maybe it’s just that they don’t care
I won't pretend [Dungeons 2] blew me away, but it did surprise me how addicted I became to playing it
Whilst VEV: Viva Ex Vivo initially impresses with its visuals and premise, it doesn’t take long before your positive thoughts turn to frustration and boredom
On the flip side, there’s a quality feel to [RETSNOM]… you can feel the developer’s genuine dedication to his work and that does take the sting out of some of the more painfully frustrating patches
What Scrap Garden boils down to is a simple platformer that can be fun for anyone who doesn't take it too seriously
To put it best, the way the story is told is much more interesting than the story itself
There is no real artistic style to the visual elements which is a shame given how haunting the loading-screen art is
There's no sense of character upgrade or progression; any improvements made are strictly to your own skill. And if you want to get far in Downwell, then you'll need to practice your skill a lot
Total War vets will be right at home here: most everything from battles to the campaign map, for better or worse, is going to give you that Total War déja vù
Chronicle: Runescape Legends is not just fun but good-looking, easy to play and incredibly addicting
Whether playing Course or Stage mode, Super Night Riders’ difficulty could become rather frustrating very fast for some players
The game tries to tell a basic story, but it’s very unnecessary and badly written; if ever there was an example of a game genre that doesn’t require any overarching narrative, then this is it
There’s no option to dodge or avoid the enemy… You can, however, rewind time and try again – an amazing feature that should be in more stealth games
The art of Root Double is that of a contemporary anime – the characters and the background are animated in full colour and frankly, look gorgeous
The classical ensembles feel like John Williams has personally escorted you on your mission and is with you to blow the enemy to bits with nothing but sheer musical brilliance
The characters give Lastfight its personality, thriving off of its wacky cast and even wackier move-sets