GameSpew's Reviews
I went into [Spacejacked] thinking that it would be a lighthearted, fun, yet fast paced game to play casually… I never thought that in a matter of minutes it would become the one and only thing that fueled the hate fire within me
The dungeons are well designed, but it's the cartoon sprites with real character that really make the game come to life
With regard to the actual gameplay, it's clear to see that EA have put some work into ensuring [Rory McIlroy PGA Tour] controls as well as it could
Ultimately it seems that the creators came up with a brilliant idea but rushed the product
Fans of the comic books will surely love this addition to Michonne's story, as it gives a glimpse into what went on during her disappearance in the comics
[Heaven's Hope] is a great looking game, with graphics that sit somewhere between water colour, caricature and stop-motiony 2.5D
Despite [its] flaws, Agatha Christie: The ABC Murders still provides a great and thoroughly engrossing crime story
The brilliance of this game lies in the fact that these are all viable strategies, and that all are possible if you plan enough moves ahead
The pixelation, the darkness, the lack of story, and the sounds all come together in this synthesis that hammers home a single point deftly: die endlessly in an arena of death, and die better every time
If you want anything more than the one level and the one set of enemies, you’re going to paying anywhere from £11 to £19 extra on top of the base price
Fights happen quickly and can get out of control rapidly if you're up against more than a few enemies at a time
[Californium] did get challenging at times, and I would be lying if I said I didn't rage quit once or twice, but in the end the reward for finishing was worth it.
Players that don’t care about leaderboard scores or bonus levels will run through Action Henk in a matter of hours… to be honest though, they’d be playing it entirely wrong. The real joy of Action Henk and what makes it so addictive is the pursuit of earning gold
It's simple, but simplicity can be handled in a classy way and I think that Soul Axiom does a great job with something pretty barebones
For the majority of the game, the difficulty continues to be a non-existent challenge. Then there’s act 4-4; the last level. Suddenly everything is turned up to 1
Far Cry Primal's map is absolutely huge, and is literally teeming with objective markers and missions. I challenge even the most ardently focused of players to travel to their intended location without getting sidetracked on the way
Whether it be from lack of supplies or enemies after your sweet juicy flesh; there is always something guaranteed to go badly each game
We Are Doomed is a game that keeps you paying attention throughout by appearing to be quite simple, but in fact is very difficult to completely master
Pixel Piracy is difficult to get into: there is a lot to be learned and lots to remember; namely getting to grips with the vast inventory system and mastering how to keep the crew in check
Megadimension Neptunia VII isn't at all mega, but it is quite possibly the best playing entry in the series yet. Whilst that's a prospect that is sure to bring a smile to the faces of those fond of Nep Nep, it's likely to set no one else's world on fire