GameSpew's Reviews
A compilation of atmospheric noises and physical triggers is acceptable, desired even, but throwing out loud noises or flashing images to get a fearful reaction is just lazy
[XCOM 2] functions well and the tactical gameplay is still solid as ever but retains the annoyances of the old systems
The customisation is insane. You can really do anything. This is more than Fallout 4 level of crazy facial manipulation
Possibly the most impressive aspect of Adr1ft is its graphics… A destroyed space station has never looked so good – especially not one that you can float around in
The game's graphic design… fits perfectly with the Stone Age era using the aesthetic style of cave drawings that though lack vibrant colour, give the game much more character
Stardew Valley's art style is vibrant and reminiscent of the SNES days, but it perfectly fits the overall aesthetic and feel of the game
The Witch and the Hundred Knight: Revival Edition is a great action-RPG with only a few issues that bring it down a peg or two
The lack of a story, other than the farmer being sick, really had me wondering what the point was
Reminiscent of George Orwell's Nineteen Eighty-Four, it's ideal for hardcore gamers, casual gamers, journalists, writers, editors, and anyone who wants to learn more about real-world political issues
12 is Better Than 6's art style is what first drew me in. It features a hand-drawn style where the environment, the weapons, and all the people look like they've just been sketched on a white piece of paper
[101 Ways to Die] looks very slick. It's clearly an indie title at heart, but developers Four Door Lemon have put a lot of effort in and the polish has paid off
[The Count Lucanor] has a way of masterfully mixing together silly and scary in that way that makes you feel like you should be giggling, but instead you're crying in the corner
Day of the Tentacle masterfully displays myriad forms of humour in every single scene so there’s something there that’ll appeal to everyone
When playing with others the visual prompts used to co-ordinate skill use and crystal surges are masterful, and should be taken note of by any developer looking to create a modern multiplayer game without voice chat
Dub Dash teaches you everything you need to play… deaths aren't unfair; you're just not trying hard enough
If the game's server issues are truly eradicated… and each of the upcoming episodes proves to be as good as Paris, then the full Hitman experience could prove to be essential
The gunplay just doesn't hold up, despite the inclusion of the novel co-op system
…it’s plain to see that Shantae and the Pirate’s Curse is a deep and instantly inviting adventure
Cel Damage HD is a good game for the local multiplayer aficionados out there
It's the collaborative effort between you and perfect strangers half a world away that really sets Dreii apart