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Code Vein II clearly wants to be more than a continuation of the first game. The shift in structure gives the world more room to breathe, and the combat still rewards players who like to adjust, experiment, and find their own rhythm. But that extra space comes at a cost. The open world softens the pressure that once kept everything moving forward, and the technical rough edges tend to show up exactly when clarity matters most. I enjoyed my time with Code Vein II, even when it tested my patience. I just kept thinking how much stronger it could have been with a tighter focus.
2XKO is a fun arcade fighter and a great introduction to the genre for newcomers. The Fuse tag-team mechanics offer a fresh take on the existing formula and provide plenty of strategic depth, whether you're playing alone or with a friend. Match and lobby creation is seamless, even when playing cross-platform. The free-to-play model doesn't restrict access to major content. Everything can be unlocked by playing; it just takes longer to unlock characters this way. However, if you enjoy playing it as much as I do, spending time on it won't be an issue. If you want to try out 2XKO, it's available on PC, PS5 and Xbox Series X/S.
Animal Crossing: New Horizons remains a deeply comforting experience, and in 2026, it’s still easy to get lost on your island. The free 3.0 update adds meaningful content and long-requested quality-of-life improvements that certainly offer more than enough content for both new and returning players. The Nintendo Switch 2 Edition itself is more modest, focusing on stability, visual clarity, and convenience rather than new gameplay. Together, they form the most complete and comfortable version of New Horizons to date.
Hollow Knight: Silksong is the perfect sequel. It’s bigger and better in every way imaginable. The world of Pharloom is a joy to explore, despite the added challenges of boss fights and platforming. The split currency can be frustrating at times, but patches have mostly fixed the problem, and resolving this imbalance wouldn’t make sense in the context of the story. The addition of a voiced protagonist in the form of Hornet also enhances the immersion in this world, and once Pharloom has its hooks in you, it won’t let go. The game may be difficult to master, but with enough practice, you can work your way through and even slay gods.
Final Fantasy VII Remake Intergrade on Nintendo Switch 2 is not simply a remake. It’s a conversation between eras, a testament to how far storytelling and technology have come, and a reminder that great stories never truly age but evolve. It honours its legacy without being shackled by it. It modernises without erasing history. It dazzles technically while grounding itself emotionally. Whether you’re stepping into Midgar for the first time or returning after decades, this version offers something rare: the feeling of discovery layered atop remembrance. If this is merely the opening act of the trilogy, then the future of Final Fantasy VII has never looked brighter or more ambitious. And somewhere, in the glow of neon and memory, the planet breathes a little easier knowing its story is still being told.
Big Hops isn’t trying to reinvent 3D platforming. It’s refining a specific sensation; that satisfaction of staying in motion, of choosing flow over correction, and of trusting your hands to figure things out before your head does.
Project Motor Racing isn’t broken, but it is frustrating. It’s the kind of game that constantly reminds you of what it’s trying to be, rather than letting you forget and simply race. There are sparks of potential here, but they’re buried beneath awkward pacing, inconsistent handling, and a lack of player-centric design.
This is not a game that tries to convince you it belongs in the Prince of Persia lineage. It assumes that if you care about movement, rhythm, and personal accountability, you’ll feel the connection on your own. And honestly, that confidence is what makes it work. Yes, repetition is part of the package. Long sessions can blur together, and if roguelikes aren’t your thing, this won’t suddenly change your mind. But if you enjoy games that reward improvement over accumulation, and flow over spectacle, The Rogue Prince of Persia hits a very satisfying balance.
It is one of the finest modern myths we have. Chronos may rule time. But Supergiant Games understands eternity.
So to conclude! Discounty is not a power fantasy. It’s a maintenance fantasy, a game about holding things together in an imperfect system. Its mechanics reinforce its themes, its art supports its tone, and its narrative understands that sometimes the most meaningful stories are told quietly, through repetition and restraint.
As an extension of Frontiers of Pandora, it respects the world, the player, and the space between action and consequence.
Skate Story isn’t a game I’d recommend to everyone, but it is a game I’m glad exists. On Nintendo Switch 2, it feels like it’s finally playing the way it was meant to be played. Smooth, focused, and quietly confident in what it’s doing. It’s a game about movement, failure, and finding flow on your own terms. One that lingers in your head longer than you expect. And sometimes, that’s worth more than any perfectly executed trick.
It is a genuinely strong, often beautiful JRPG that understands what worked in Octopath and what needed to change. The tighter central narrative around Wishvale gives it a beating heart. The expanded combat systems turn every encounter into a playground for people who love numbers and synergies.
Kirby Air Riders doesn’t just bring back a cult classic; it elevates it to feel essential once more. This is Sora & Bandai at their most confident, blending nostalgia with modern polish and delivering a package that feels both familiar and refreshing.
Anno 117: Pax Romana delivers a deep, rewarding city-building experience that effortlessly pulls you in and keeps you hooked for hours.
Call of Duty: Black Ops 7 is what it has promised, for better and for worse.
I’ve had a lot of fun playing SpongeBob SquarePants: Titans of the Tide. It captures the essence of the show perfectly, and Purple Lamp once again demonstrates their in-depth knowledge of the series with an abundance of references to it in both collectibles and story momen
Hyrule Warriors: Age of Imprisonment is both a farewell and a celebration. It doesn’t rewrite what the genre is; it just perfects how it fits into Zelda’s mythology. The pacing is smoother, the combat smarter, and the story stronger than ever. It’s not for everyone, you’ll still spend most of your time tearing through armies, but it’s done with such flair, such affection for the world it expands, that it’s hard not to get swept up in it. For long-time Zelda fans, this feels like closure. For Musou fans, it’s a technical victory. And for everyone in between, it’s just a great time to lose yourself in chaos one last time.
Once Upon A Katamari is at a standard we have come to expect from the series. The fun, engaging levels and the replayable formula offer hours of fun for those chasing high scores. With a cousin to collect on every level and customisation items to unlock, you are guaranteed to find something new when you replay. The only downside is that the pacing can disrupt the flow of the gameplay, as the King of All Cosmos interrupts it too often with his monologues before and after every level. Once Upon a Katamari is available now for the Nintendo Switch, PlayStation 5, Xbox Series X/S, and PC.
Tales of Xillia Remastered doesn’t beg for attention, and maybe that’s why it feels so timeless. It’s comfortable in its own skin, faster, cleaner, but still true to the spirit that made it special. It remembers that character-driven storytelling and fluid combat are what keep people coming back, not photorealism or open-world checklists.