Stevivor's Reviews
At its core, God Eater 2 has the capacity to be an engaging game. The combat is deep enough that you could have fun trying out all the different weapon and character combos over the course of its story missions, as well as the extra content added as part of the Rage Burst edition. If you’re a fan of this grind-heavy style of RPG, it’s a good holdover until one of the AAA series release a new title. Just be forewarned that you’re going to be wading through a lot of cliché nonsense in the game’s vestigial storyline to get there. If you can handle that, more power to you… But this reviewer will be moving on to newer, better-dressed things.
In all seriousness, you’re better off skipping the Triple Pack and getting Dead Rising 3 instead — and for the same price. Or, just saving your cash for Dead Rising 4 and (hopefully, a less assholish) West.
A cooperative, massively multiplayer Animal Crossing meets Minecraft meets Tower Defence sounds like a great idea, but The Tomorrow Children doesn't do enough in any of these directions to be a worthwhile purchase in its current state.
Yet despite its issues, I'm still playing ReCore. Its narrative, while no great work of prose, is intriguing enough to draw me through. Combat is varied enough to keep me coming back — even when I'm forced to replay the same encounter on occasion due to gang-up attacks. The ability to craft upgrades and collect loot throughout the world scratches that Metroid-style itch that Nintendo itself refuses to do anything about. Hopefully loading dramas will be addressed via-post launch optimisation patches, but for now it's solid enough to draw me through a little while longer.
NHL 16 saved the franchise from utter ruin, but NHL 17 shows you just what developers who love hockey can do when given ample time to work on a product. This year’s result is polished and bursting at the seams with care and love. With more modes than you can shake a stick at and niggling bugs of the past destroyed — I couldn’t find a single glitch over a marathon play session while preparing for this review — this is the best version of NHL to date. Grab a copy, some beers and a friend and show each other what you can do.
Federation Force isn’t bad — especially when you factor in Blast Ball — but it’s not going to fill the hunger felt by most franchise fans. It doesn’t work as a single-player offering, and those who want to play with friends will need to exert ridiculous levels of willpower and patience to get games in. If you’re willing to give it a go with mates, synch things up ahead of time for the least amount of stress.
Make no mistake, F1 2016 is pretty, but in some areas and not others.
Its gameplay loop means you’ll be able to have an entirely different experience with each playthrough
I’m a die-hard fan of the game and have loved jumping back in to Resident Evil 4. I have a feeling others who feel the same about the franchise will as well, as will Achievement and Trophy addicts, enticed over reasonable simple lists. For everyone else, it’s a harder sell at $24.95 AUD — while greatly improved over last-gen’s release, it’s still the same game on yet another platform.
The early pace of Hue was leading me to disappointment, but the stellar second act was more than enough reward for that labour. Hue delivers a polished package and a strong platform puzzle game, it isn't a Braid or Limbo but merely evoking those names can be taken as a sign of quality that Hue most certainly possesses.
Attack on Titan: Wings of Freedom knows exactly what it is. It has perfected the most important elements, seemingly at the cost of other systems. The story closely follows the anime series and adds a little extra, so if you're a fan you'll be happy with the accurate retelling. If you've never watched the series, this could be a good way to dive into the franchise.
With familiar characters and concepts, upgraded visuals, excellent level design and some new toys to play with, the changes made between the last instalment and this one are welcome improvements without invoking the "if it aint' broke" rule. Veteran Deus Ex players will likely jump in head first and love every minute they spend in this world. This is certainly one for the fans.
Risk: Urban Assault is a decent game wrapped in a terrible package disrespectful of the player and their time. It throws pointless animations, cutscenes and bloat into a board game that is already well known for being a soul sucking grind. If this was just a board game I’d begrudgingly recommend it to people who really like Risk but as a video game I find it hard to recommend to anybody.
Actually, one last go — “Worms must die”. Worms W.M.D. is available from tomorrow.
Amidst the hype and the vitriolic criticism from keyboard warriors around the world feeling like they’re owed something better, it’s easy to forget that this game — possibly the largest ever made and certainly the most anticipated of the year — was developed by a team of just 15 people (at its biggest). Its visuals are basic, there’s no narrative to speak of and it’s infested with game crashing bugs in its current state (patch coming very soon, we’re told). Its primary focus on resource gathering is repetitive, but discovering a huge deposit of something rare and valuable breaks the repetition to keep you motivated to continue exploring. All things considered, No Man’s Sky is the first game in years to actually justify the use of the word “ambitious”. That’s why I like it.
At the end of the day, current-gen console Battleship feels like a weird fit. While it’s great to have the new Clash at Sea mode to spice things up, it just feels awkward on console. Playing against a human opponent will require either PlayStation Plus or Xbox Live Gold, unless you play local multiplayer – and how or why is that a thing? The entire point of Battleship is that you are face to face with your opponent and cannot see their ship layout. Relying on good sportsmanship not to peek is an unnecessary complication. In all honesty, I think this game makes more sense on a portable device or mobile phone, both for convenience and the basic logic of the game itself. Even at around $20 AUD, it doesn’t seem worth the expense for a new mode alone.
As the icon on the Playstation Store proudly proclaims, Bound is Playstation VR-compatible -– I’m not lucky enough to have a PSVR kit to test this out (it’s not released yet!), but it will definitely be worth a look when the headsets start arriving later this year. This is the kind of game that will work best in a virtual reality framework – bright, colourful and removed from any sense of realism. Playing in 2D is by no means a disadvantage, and I encourage anyone with a preference for ‘artsy’ games to give this a shot. It’s not without its issues, but Bound presents traditional platforming mechanics with an artistic flair that really sets it apart.
Between the rich visuals, orchestral soundtrack and chill playing experience, you'll find something to like.
Fallout 4 was an epic game, very much deserving of the 10/10 rating we bequeathed upon it, but its DLC offerings are another story altogether. If you have the game’s “Season Pass”, you might as well grab a couple extra new Achievements or Trophies. If you’ve been buying DLC piecemeal, leave it alone – unless, of course, you’re very much into crafting.
Overall, I Am Setsuna is the good kind of nostalgic. It utilises the best elements of the past to its benefit, rather than to excuse an otherwise lacklustre game. And yet, while playing to the nostalgia it also makes sure to do something different to set it apart. The more sombre tone of the story means you’re not going to be adding a chivalrous frog knight to your party here, but the package you get it doesn’t suffer as a result. Clocking in a bit shorter than the average Square Enix RPG, I Am Setsuna is a great game to play between the big releases ahead.