Diablo III was a bit of a miss, but Blizzard has spent time refining and streamlining just about every aspect of the game. Along with a very fulfilling new Act, updated loot system, and the addition of Adventure mode, Blizzard continues to show that when it comes to delivering content to their games they are still one of the best. Reaper of Souls is fantastic and is a must have for Diablo fans.
The fact that Watch Dogs has come out as second-best against the juggernaut that is the Grand Theft Auto franchise doesn’t mean it’s a bad game; it’s quite the opposite. It’s quite a great achievement for a brand new IP to come out and be as good as it is and to also try to do some new things on such a large scale. Its multiplayer is by far one of Watch Dogs‘ stand out components and this is where you’ll start to see some great videos floating around online from the community as they invade your game. Watch Dogs has dozens of hours of content and will certainly keep you entertained its world and what’s on offer.
It’s not its appearance that lets Driveclub down, it’s the racing and all bits in between. The handling of the cars feels solid but the racing aspect is overshadowed by the frustrating A.I. opponents. Its main draw is supposed to be playing the game while online – but this is far too annoying as you get flooded with notifications. Ultimately there are games out there that have done a much better job with asynchronous multiplayer like Need For Speed’s Autolog system. When you sit down and play Driveclub you can see that it had potential, but it still feels like its missing too many components. In the end Driveclub is an incredible looking driving game, but it’s not a good racing game.
It’s disappointing that NBA 2K15 isn’t currently up to the standard we’re used to. As the modes have started to come back to life it has definitely smoothed out, but there is still a little way to go. Hopefully this is a lesson learned by Visual Concepts and next year’s launch doesn’t have so many headaches. The core game is amazing, but with so many of the modes relying heavily with online connectivity, which hasn’t worked, it’s just dragged the experience down a notch for me.
Borderlands: The Pre-Sequel is a great addition to the series but it does feels more like a very big DLC game because it doesn’t bring in anything substantially new. Where it does pay off however is the humour in the writing and the story arc for the main antagonist – it is amazingly fleshed out to where you see this interesting character transition throughout the course of the game. But in the end there’s loads of content packed in and you’ll have a lot of fun smashing your way through the missions while we all wait for the next act in the Borderlands series to make an appearance.
This is yet another rugby league game that requires patience and understanding to enjoy, compromises we have been expected to make for 20 years now and with so many other legitimately great games out there, both sports and otherwise, they are compromises few should or will make.
Just Cause 3 is purely an entertaining game; it’s not trying to tell a complex story with plot twists and deep characters. It knows it’s ridiculously over the top and it has fun with that. If, in your video games, you like explosions and causing serious amounts of destruction, you’re not going to find a better game this year to do so.
For how great the core mechanics of Superhot are, I wish there was more to it and much more of it...Superhot leaves plenty on the table, there is more these mechanics can do and for how great the game is it is a shame that it only scratches the surface of its ideas.
Rugby Challenge 3 brings menus, fonts, controls, modes and gameplay over wholesale from Rugby Challenge 2, adding only token extras and spicing up the graphics to fit a current generation release. Not that Rugby Challenge 3 looks great; to compare it to Madden or FIFA is embarrassing.
If you still enjoy the campaign aspects of Total War then you will find Warhammer simply brilliant, the Warhammer license makes this the most interesting Total War game in years. If the promise of the most exciting battles isn’t enough to stir your loins then this is just a game of more research trees, resource grinding and shoddy diplomacy, the same you have played for the last decade.
With 30 levels, too few of them being actual trials and too many being stupid platforming, Trials of the Blood Dragon seems nothing more than an attempt at showing off what a few developers could do after getting drunk and watching 80 action movies and Saturday morning cartoons. The disappointing thing is this could have been so much better by simplifying the concept and making it a DLC map pack for Trials Fusion. Die-hard Trials fans will play this once, but probably never again; that said, they might enjoy it. Die-hard Blood Dragon fans will be unimpressed.
Honestly, I’m disappointed that The Technomancer couldn’t deliver. I want to like it so much! The seeds of an excellent game are there, but they just haven’t been tended to a level that really needs to be played. Hopefully Spiders will patch the game to improve some of the difficulty wall issues and this will become a more enjoyable experience, but I don’t think it’s a must-play for now. Overall it feels like an atmospheric step forward for the developer, but a mechanical trip backwards. Until that gets sorted, the red planet can wait.
Resident Evil 5 was released to the market in 2009 with a lot to live up to; RE4 took the “survival horror” genre the series was so famous for and introduced so many different gameplay mechanics that it was thought of as an “action horror” title instead. The series was flipped on its head; old fans either loved it or hated it, but a new group of gamers found the series for the first time and fell in love. In 2016, this game still holds its own, a refinement of the franchise rather than the train-wreck, ‘everything including the kitchen sink’ mentality that befell Resident Evil 6.
The Chris and Jake campaign should have been less of a testosterone fest, instead playing more like Leon’s campaign instead. Or, better yet, Resident Evil 5‘s “Lost in Nightmares” DLC. Sherry and Jake’s campaign has a nice balance between tension and action that should have been fleshed out to a far greater degree. The problem that Resident Evil 6 has is that it’s three — or four — games squashed into one, desperately suffering from an identity crisis. With such an emphasis on choice and variation, it does nothing well. We get suspense with Leon, a thriller with Jake and action with Chris, but by the time you get into the groove of each campaign, it’s over. Capcom has tried to do a far too much with just one title, and the franchise moves backward as a result.