Stevivor's Reviews
Ultimately, I don’t really know who Skull and Bones is for. Diehard pirate nerds may get a kick out of the more “realistic” nature of things as opposed to Sea of Thieves, but after nearly 6 years the latter certainly does most things better. For the MMO, looter shooter gang among us (i.e. me) there’s just not enough meaningful here, and for there’s no depth there for the RPG crew either.
Because of the extremely limited time to play, I’ve spent practically all available time within story mode. It’s a mixed bag.
Witch Queen is thankfully a beacon of hope. Destiny was long mocked for the narrative and mission design it provided, and this new expansion absolutely knocks it out of the park with the best campaign in the Destiny series. If you’re a lapsed veteran I sincerely hope you come back and experience the joy of the campaign. Its challenging difficulty and brilliant — actual — in-game storytelling are worth the price of admission alone.
If it didn’t carry the COD name, it could very well have been labeled as an entirely different game marketed as “from the creators of Black Ops”. Raven and Treyarch have tried something new here, and delivered a refreshing Call of Duty single-player experience — just be aware it’s a smaller scale spy thriller, not an epic open warfare game.
Hopefully, little tweaks like these – ones identified and eventually fixed by the likes of Overwatch – find their way into Bleeding Edge sooner than not.
[Review in progress] I’ve only scratched the surface of Marvel Ultimate Alliance 3: The Black Order. One thing’s for sure already: I hope I’m not running down a single corridor for the entire duration of the game.
While I’d love to see out the whole thing – the main story, not the time sink endgame – coop, it’s how The Division 2 performs as a single-player campaign that may ultimately decide how far I take this fight.
I envy anyone out there experiencing No Man's Sky for the first time this month.
I'm not about to ruin how Captain Spirit feeds into Life is Strange 2, but let's just say this: it's apparent, by the end of this experience, what to expect from Dontnod's next title. I reckon you won't be disappointed.
So far, Fallout 76 seems like a half-baked, early access entry, equal parts buggy as ugly
Those who’ve played Nintendo’s original Pokémon game(s) will find Let’s Go very familiar, from maps, to the original 151 Kanto Pokémon and even story beats.
Bungie promised big things for Destiny 2's newest DLC, Warmind, and has only partially delivered. Par for the course, really.
The in-combat effects and camera work really make what could be a relatively basic combat cycle into something that feels dynamic and empowering every time you get to button-mash to truly kick the stuffing out of a goon's face.
With a total of five episodes releasing over the coming weeks, Orwell’s story has not yet come to a close. Based on the first two instalments however, I can happily recommend this for anyone that loves to dig into a layered story – or just wants to snoop around in somebody else’s emails.
A cooperative, massively multiplayer Animal Crossing meets Minecraft meets Tower Defence sounds like a great idea, but The Tomorrow Children doesn't do enough in any of these directions to be a worthwhile purchase in its current state.
I can't help but think that early access has potentially soured the experience for those who were as excited for this game years and years ago as I was. If you're in that group, I implore you to give the game another try — it's certainly worth reconsidering.
After a couple different track designs and laps, we’d had our fun with the tech, but I’d imagine children wouldn’t tire (pun intended) of Mario Kart Live Home Circuit‘s novelty quite as quickly. It’s largely targeted for that demographic, we’d say, a creative and novel way to spend time in whatever level of lockdown you’re currently engaged in.
In reality, poorly developed mechanics are your enemies in Agony, not the demons you're supposed to be afraid of.
It's poorly made and is, hands down, the worst game I've ever played. The fact that the end credits didn't include a personal apology because you simply made it to 'em is astonishing.
7 Days to Die is awful. I’d imagine this is how the PC release initially played back in 2013 as part of Steam Early Access; I’m utterly confused as to why there’s no polish at all on this new console release. There’s no excuse for such a flimsy mess, and I’m quite surprised Telltale Games would permit its name to be associated with such tripe. Avoid the game at all costs.