Gamer Escape
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Overall, Corpse Party: Book of Shadows is a spooky and unsettling experience, but it’s not without some flaws. There is the occasional line that’s at a significantly lower volume than those before or after, making it hard to hear. The exploration mechanic also becomes quite repetitious over time, especially when events in an episode make it so any room could have something new in it, requiring players to go back and check every room they have access to for anything new.
The structure of the actual rhythm gameplay makes the game accessible to pretty much anyone. Those that want to just go wild making up their own beats can have a blast here, while those more interested in score chasing have a surprisingly in-depth system they can dive into if they so choose. The game doesn’t force you to pick – you can play this game however you want to.
Each of the games does have their own flaws, but they mostly arise from being older games seen through the eyes of someone much more used to modern titles. With this in mind, it was easy to overlook them and have a great time playing through them, despite occasionally scaring my cat when I yelled after dying for the 100th time in Rondo of Blood.
Dragon Quest XI is by far the best game I’ve played this year, and one that I will continue to play for the foreseeable future. If you have kids or a family, play this game with them. Depending on their ages, you might find some parts of this game a little dark, but the bright and vibrant worlds will be an experience that you all can share and cherish together for many years to come.
All told, Yomawari: The Long Night Collection is an enjoyable title for any who want to get into the Halloween spirit and don’t mind a fair amount of darkness and blood. Those who played the original versions on the Vita may wish to give this a pass, but for any who missed out before I highly recommend picking it up.
The game is rather short, lasting around five hours if you’re not trying to find all the collectibles, which may make its asking price of $30 at the time of writing seem rather steep. However, I would still highly recommend checking out this game. Even with the occasionally rough gameplay, the story and aesthetic here make The Missing something that absolutely should be experienced.
The characters offer nothing to care for or get attached to and the plot’s pacing is an absolute mess, wrapping up without answering the majority of its own questions. The visual presentation is much the same, an interesting experiment that ends up being an eyesore.
Fortunately, two of those three complaints vanish once you put some time in, and you’ll have no trouble with that what with everything else available to do. This is the rare review title that I can see myself regularly coming back to in the future. Despite not being a car guy, Forza Horizon 4 is just plain fun, pure and simple.
The game does offer keyboard/mouse controls. However, on top of being convoluted and confusing at first, there is no documentation for it anywhere. Button glyphs and ADA’s voice (Jehuty’s computer voice) all reference the controller only. Tutorials only reference the controller and make no reference to the keyboard/mouse controls, and to top it all off, they can’t be configured.
The plot is fun and engaging, the multitude of distractions are a step up from its release predecessor, and Kazuma Kiryu’s steel resolve and Steve Rodgers-esque disposition makes for yet another fun romp through the seedy underworld we’ve come to know and love yet again.
Senran Kagura Reflexions is really nothing more than a sexed-up HD Rumble tech demo that will most likely leave you feeling more awkward than satisfied upon completion.
The game has been around for a few years now, but if you haven’t had the chance to pick it up, this Switch port is definitely an opportunity you don’t want to pass up.
There are lots of unique and sometimes ridiculous playstyles you can find yourself in depending on your choices. Cynical, repetitive, and pretty fun once you get into the groove, 20XX is easy to pick up and worth sinking some time into.
Thankfully, most of the complaints I have are nitpicks at best. The nicks in the armor are noticeable, but despite that, everything manages to hold together. There’s heart, emotion, and care here that shouldn’t be passed over.
More content could have gone a long way here, but as it is, despite its strong base gameplay, Sleep Tight isn’t really worth a recommendation.
At the end of the day, the one thing I can definitively say is that it is a game that I enjoyed, but also one where I can very well understand if others dislike it.
For newcomers to the series, or those who just missed out on the Vita version, this new port is a fine way to enjoy Ys: Memories of Celceta, but for those who’ve played it before there’s not enough new content to justify a second purchase.
As it stands, though, Mothergunship is still a game worth a look. The gun customization, even with the limitations the levels impose, is still a blast to play around with. The character interactions are also a cherry on top, adding a spark of charm that games like this really need to stand out from the crowd.
What it really comes down to for State of Decay 2 is that unless you like games with slow resource gathering grinds, and don’t mind an odd bug here or there, this game isn’t going to be for you. The multiplayer can be enjoyable with friends, but at the end of the day, it just barely sets itself above the previous game in the series.
What we have here is the video game equivalent of plain yogurt. There’s nothing really notable about it, but it’s perfectly edible and gets the job done if you’re hungry. If you’re really in the need to get your JRPG fix, there’s much worse you can play than Refrain. If you’re looking for something new and interesting, though, you’re not going to find it here.