Gamer Escape
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Overall, World End Syndrome is a mash-up of great style but unusual choices. An excellent core story with a mostly pointless first half. An intriguing attempt at interactivity that winds up turning much of the game into guesswork. Very attractive presentation, but mostly average soundwork.
One of the things I love about 2D action games is learning a level like the back of your hand, and what I love about roguelikes is picking a starting build and trying to go as far as you can with it. This marries the two into something that, while it may not be for everyone, is definitely for me.
That being said, it is not an easy game and, for those with a more casual interest in sims, it may be hard to get into. If you get past the difficulty and are able to learn all the subtle nuances of managing and optimizing a supply chain all the way from natural resources to parts to complete products, you will have a good time with this.
Sukeban did a fantastic job with building a cyberpunk world that feels organic, writing characters that are believable and (mostly) easy to love, and giving us a gameplay experience that would give those who are reluctant to the simple flow of visual novels a legitimate shot. I really enjoyed my time in Glitch City, and I think you will too.
All in all, Tapsonic Bold is an incredibly solid rhythm game that lacks a bit due to its mobile roots. Neowiz has done an excellent job porting over a game built for mobile and tuning it for PC, but there’s still a few kinks here and there that they missed ironing out.
Yes, the mechanics were done well, but the repetitive music and the control hiccups had a way of grating on me after a while. The game was enjoyable but just slightly bare. A few more varied musical tracks over the different stages and tightening up of the controls would go a long way here.
While I can’t say I like that the game feels like it’s hiding its true conclusion behind future DLC, the package that we have right now is still damn fun to play through. If you’re not averse to some over-the-top violence, Katana Zero is definitely a game worth checking out.
As I said before, if you have no experience with the Corpse Party franchise, there’s nothing to debate here – do not play this game. For fans of the series, though, I still don’t think I’d recommend this game. Between the weak storytelling and pointless nature of the narrative, I can’t say that it’s worth your time.
The base they’re working on is so shallow that I can’t say for sure whether it’d be a good game if they did everything I asked for. In the end, all I can say is maybe make sure you’ve got more of a game before you throw it out onto the store.
Considering that I’m limited in my exposure to this franchise as a whole, I found myself engrossed in what this game has to offer. This is a decently crafted side game with enough heart to make it competent enough to play, but a tasty side of fanservice for those who’ve been really digging alchemists and absurdly long game titles for 20 years.
I can say that this is a musou game that I’ll actually go back to after this review is done…which, I believe, is a hell of a seal of approval for a game in this genre. Here’s hoping the next inevitable entry in the Extra/Extella series steps it up even further.
There’s enough cleaned up here for really hardcore JRPG fans to take a look, and I can’t really say that this is a bad game not worth experiencing anymore. If anything, it’s stepped up to “aggressively mediocre.”
Dead or Alive 6 isn’t a game that’s going to make me a fan of the fighting genre, but the ease of jumping into the basics makes it a fun title to break out with other fighting game newbies.
Toejam & Earl: Back in the Groove is definitely an odd title. It has a focus on exploration over combat, and embraces randomness in a way that keeps things exciting. While it’s likely not for everyone, it’s definitely a unique game in this day and age, and is worth a shot for that alone.
I think I’d be less chaffed by the lack of any world building if the game didn’t start off by making me feel like there would be more in that aspect. Why have a talking sword that just delivers the same 3 or 4 lines randomly? Mix this with the frustration of the dungeon design and mini-map issues and I soon wondered what reasons the game was giving me to want to get through this struggle. There wasn’t really anything.
Overall, Metro Exodus is an enthralling and gripping experience, marred a bit by lack of polish. The occasional glitches and sometimes rough enemy AI were a bit too noticeable to ignore, but did little to drag down my experience.
...I feel that I can still recommend this game despite its flaws. I mean, the key reason to play a game is entertainment, right? While Arcade Spirits may not meet my personal metric for “great visual novel,” it was still a highly-enjoyable game, and I would say it’s worth a look for fans of the genre.
Resident Evil 2 is a shining example of how remakes should be done.
I can say I was having a lot of fun with the game until the final two areas. I really believe that if Necrosphere went with a more traditional control scheme, the entire game would’ve been much more enjoyable. The way it is now, the control scheme just adds unnecessary difficulty to an already challenging game.
Its been a long wait for Kingdom Hearts III, and now that it’s finally here, I can say that it’s a solid entry for the series, and definitely one that fans should check out.