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A game for fans of the original who want to experience the classic in a modern way. With many strengths but also very many weaknesses of the original - and some that have been newly added.
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Maskmaker was a nice trip, even if the game's premise doesn't outlive its duration. The quest for new components made sense as a fresh idea at first, but felt a bit like a grind from halfway through the story. The environments, which aren't particularly varied from that point on, do their part to wear out soon enough. Nonetheless, messing around with resources, making new masks and decorating them, and exploring the very pretty worlds was always fun. I'd love to bite into the fluffy-looking trees in the mountains - they look like cotton candy. And the walk on the beach made me realize how much a vacation would be needed. White sand underfoot, palm trees close by, and collecting shells. At least in VR, I was able to catch up on that thanks to Maskmaker.
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Behind the retro presentation there is a complex, fun and, above all, time-consuming game that cleverly combines familiar game mechanics and turns them on their head. The grind and the hunt for fresh loot is challenging and gripping. The few characters in the game are charming and make you want more, and especially as the game progresses, the complex mechanisms open up and you are caught up in the rush of the loops. However, it's a pity that all this is hidden behind a deliberately minimalistic presentation, which leaves something to be desired in the details.
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Bravely Default II doesn't deliver more than the bare minimum on all levels - gameplay-wise, technically, narratively and musically - and is thus, despite a still excellent job system, unfortunately one thing above all: generic.
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When I first saw the pictures of Persona 5 Strikers almost 2 years ago, at that time still under the name Persona 5 Scramble, I was quite skeptical at first. Can an action game match the quality of the role-playing game? Will it do justice to the characters? Will the story take too much of a back seat? What about the battle system? And what part do the different personas play? My worries should be unfounded. Because Persona 5 Strikers convinces almost all along the line. The story is excitingly told, the fights are challenging, varied and enhanced by important features of the Persona franchise, the graphic style is unique and the soundtrack burns itself into the brain. Only the lack of overview in combat in rare cases and the lack of socializing as well as the development of personal relationships among the characters ensure that Persona 5 Strikers unfortunately "only" makes it to a very good game and not a "Game of the Year" contender like Persona 5 (Royal) did with ease.
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The hardcore racing simulation offers fans just the right content monster for the next few months. With the next-gen features and upgraded graphics, it's a great way to pass the time!
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I'm in a huge conflict with Cyberpunk 2077. Much of this game is just fantastically well written, the characters draw me in and I want to learn more about them and the world around them. A densely populated city, terrific graphics splendor and deep role-playing weave makes this future dystopia something special. If it weren't for the ugly grimace that lurks around every corner, every quest and every dialogue. The first patches provide some improvement, but how much work does CDPR still have to invest to make Cyberpunk 2077 as playable as possible on all platforms? Of course, a lot is planned, but is that enough to make up for the disastrous start and appease bruised customers and shareholders?
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Twin Mirror tells a solid story that lacks surprises and is unfortunately far too predictable.
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Is this still Warriors or already Breath of the Wild? Age of Calamity combines the well-known qualities of the Musou brand with charm, design and ideas of one of the best games of the generation - elevating it into a positively Zeldaesque adventure.
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With Little Hope, despite a very interesting setting, a lot of potential was wasted and too little time was spent on details. The game seems to be unfinished in parts and because of the permanent anteasern of evil many moments are too predictable.
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The deceptively idyllic and wonderfully bustling microcosm of PNF-404 also impresses on the Nintendo Switch - just like the intelligently designed strategy adventure behind it. But now it's time for Pikmin 4!
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I am thrilled! Style, speed, synthwave and a lot of substance: Ghostrunner is a spectacular action trip with irresistible flow and optimal playing rhythm. For me, it is a masterpiece that hits several nerves at once with its cold cyberpunk setting, lightning-fast katana action, precise first-person-platforming and last but not least, of course, the driving synthwave soundtrack by Daniel Deluxe.
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Like in the main game, Obsidian leaves you every possible freedom to solve all quests as you see fit. A little more variety would have been good for the DLC, though.
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I had a lot of fun with both extensions and was happy every time the correspondence between the employees of the Bureau of Control turned into rampant hate speech.
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Star Renegades is visually and acoustically a pleasure and with its challenging and complex combat system also a playful treat - for me it is one of the highlights of the gaming year!
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The Microsoft Flight Simulator breathes new life into the genre thanks to ultra realistic graphics, no question. But does the simulator offer an incentive for this target group in the long run? When you have flown through New York, photographed your not very precisely recreated home town and explored your last vacation destination from above again? For simulation enthusiasts, on the other hand, the game offers everything you can dream of. Just the possibility of being able to turn every wheel in the multitude of cockpits is a great attraction. Those who are willing to get behind the wheel and learn will be delighted with a detailed replica of reality. Also the huge amount of supported joysticks, pedals and gamepads shows that especially purists can have fun with it. And this is exactly what Microsoft wants to satisfy in the long run.
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Vicarious Visions have already earned their laurels with the Crash Bandicoot remake. The developers were also able to transfer this love of detail 1:1 to the Tony Hawk franchise. The enthusiasm and intuition with which the Americans have approached this project is remarkable. A lot of things feel exactly the way you remember them, even though they weren't like that at all back then - memory plays tricks on you. Everything simply fits together.
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Sucker Punch has created one of the best PS4 titles with Ghost of Tsushima and has given the approaching end of this console generation a worthy conclusion. Even though the beginning could have been a little rounder and the main story is not a masterpiece in itself, Jin's adventure as a complete work convinces with a brute fighting system and beautiful visuals. The great side stories, which give the characters additional depth and further illuminate their motives, quickly turn empty shells into individual characters. You are happy about positive events and share their pain in sad situations. All this makes it for me personally a more down-to-earth, but also better Assassin's Creed. Because with the latest titles I too often had the feeling that side stories degenerate into work rather than experiences. Technically, Ghost of Tsushima is not the best that has ever been seen on PlayStation, and even though the camera doesn't always react as I would have liked in hectic situations, I had a very well-rounded gaming experience throughout. For anyone who can even vaguely relate to open worlds and the historical Japanese setting, Ghost of Tsushima is an absolute must.
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Origami King is a wonderful, light-hearted adventure - bound by chains preventing it from unfolding its true potential and creativity.
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My brief intermezzo with Destroy All Humans! did for me exactly what I had expected. A bit of nostalgia, fired up with chic graphics and lovingly fooling around in free mode. The controls are really easy to use, the constantly bad-tempered Crypto involuntarily radiates humorous charm and the social criticism of the USA in 50s style is still as meaningful today as it was when the original was released.
Review in German | Read full review