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A heartbreaking tale of two games. The first half with Grace offers a tense, atmospheric survival horror experience that hints at a bright future for the franchise. However, the second half completely betrays that promise, descending into a chaotic mess of forced nostalgia, nonsensical retcons, and a disrespectful treatment of its new characters. While technically polished with solid gunplay and great visuals, Resident Evil Requiem is narratively bankrupt - a confused hybrid that sacrifices logic for cheap fanservice. A massive missed opportunity.
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God of War: Sons of Sparta is an incomprehensible project, whose purpose is unclear and whose overall presentation, both gameplay and narrative, fails to keep pace with both other exponents of the Metroidvania genre and the high quality that has more or less always distinguished the saga.
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A nice green-flavored assassin fantasy simulator. A shame that it isn't a good introduction to the franchise for new players, and a couple of details ruin what could have been a much better game.
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As grotesque as it is entertaining, Mewgenics successfully layers a dose of madness and variety onto an otherwise conventional tactical roguelike, making it unique and remarkably long‑lasting.
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Squanch Games delivers a sequel that, while not perfect and lacking the novelty factor of its predecessor, manages to stand out from the crowd of generic shooters with personality and boldness.
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Romeo is a Dead Man might be Suda51's wildest and most referential work yet, but the barrage of ideas doesn't always hit the mark, and here and there even a hint of boredom creeps in.
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Mario Tennis Fever is pure, unbridled fun: fast-paced, chaotic, and incredibly addictive. A perfect ace for one of Nintendo's most solid and spectacular sports spin-offs.
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Yakuza Kiwami 3 improves on the original 2009 version both visually and in terms of gameplay, while also offering an all-new prequel that isn't essential but is still enjoyable for fans of the series.
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Nioh 3 is a smart evolution of a winning formula. Team Ninja successfully transitions to an Open Field structure without losing the tightness of its level design, while the new Samurai/Ninja duality adds a fresh tactical layer to an already stellar combat system. The game feels fairer and more accessible than its predecessors, removing artificial frustration in favor of readable challenges. While the narrative plays it safe and side content remains repetitive, the core loop is stronger than ever. A must-play for fans of the genre.
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A free shooter that doesn't make the most of its best ideas: the potential is there, but at the moment it suffers from balance, performance, and repetitiveness issues.
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2XKO is a mature fighting game, approachable on the surface yet deep at its core, with solid online infrastructure and a clear competitive focus. It's not perfect, but as Riot Games' debut in the genre, it doesn't disappoint.
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Code Vein II is a missed opportunity: it expands the universe and streamlines the gameplay, but sacrifices challenge on the altar of accessibility. Between a difficulty flattened by overly powerful teammates and various technical uncertainties, it remains a pleasant title but lacking the spark necessary to excel.
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Quarantine Zone: The Last Check stands out for its concept and emotional impact, making the player feel the weight of deciding others' fate. Weaker in variety, narrative, and technical polish, it lingers more for its discomfort than its game design.
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"A game with two distinct natures that don't always interact well, wrapped in a pace that's a bit too slow. Fortunately, the interesting use of deck‑building makes Death Howl a solid title for fans of the genre.
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A bold, imperfect dark fairy tale, Bye Sweet Carole impresses with its imagery and stylish visuals, but divides on gameplay and difficulty.
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Sleep Awake is a visionary psychological horror, strong in atmosphere and aesthetics but less impactful in gameplay. A short, flawed yet memorable experience for fans of auteur-driven walking simulators.
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Routine is a short but intense horror focused on mood over action. Not for everyone, but truly distinctive.
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Horses is a minimalist first-person narrative adventure that moves with precision through the realm of the uncanny, drawing on the unsettling atmosphere of folk horror. Blending the language of video games with cinematic grammar and touches of grotesque and subtle horror, it delivers a bold and meaningful story about capitalist exploitation and class awareness. Despite its modest scale, Horses turns its limitations into style, offering a haunting, socially charged experience that feels as cinematic as it is interactive.
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