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Nearly three decades after its original release, The Legend of Zelda: Ocarina of Time still holds a special place in video game history. Its combat system has influenced generations of developers, its dungeons remain outstanding examples of level design, and its narrative continues to stand out for its elegance and emotional depth. This Switch 2 remake delivers a successful visual overhaul, modernised controls that address many of the original's limitations, and several other additions that make an already timeless adventure even more engaging.
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Would you have ever guessed? One of the most successful One Piece video games is a culinary management game!
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A worthy conclusion of captain Price's story, albeit marred by conservative multiplayer. DMZ offers a unique take on extraction shooters. It could have gone much worse.
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Remothered: Red Nun's Legacy finally brings the tragic tale of the Ashmann family to a close, offering satisfying narrative answers and a solid art direction backed by Akira Yamaoka's evocative score. Unfortunately, the gameplay is a noticeable step backward from Tormented Fathers. Stripped of dynamic environmental interactions, the stealth mechanics feel shallow, and the poorly scripted stalkers fail to deliver any genuine survival horror tension. It is an experience saved only by its narrative closure, strictly recommended to those who desperately want to see how the story ends.
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The new chapter in the series won't shift the balance of the genre, but it boasts solid gameplay and manages to correct some of the problems that plagued its recent predecessors.
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The experiment of imagining how an old-school Final Fantasy might evolve has been a success. Square Enix took the mobile game Brave Exvius and, from its ashes, built a title that revives a narrative formula faithful to the traditions of the past, with well-developed characters and good plot twists, even if it doesn't offer anything truly original. At the same time, it recreates an entire world to explore, just like in the JRPGs of yesteryear: in some cases, it does so perhaps a bit hastily, but the overall result is truly excellent, thanks above all to one of the best implementations of HD-2D graphics ever seen.
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Nintendo Switch Sports Resort is an engaging and fun game that masterfully taps into nostalgia while refining an already well-established formula. The result is an experience suited both for those who love to have fun with friends and for those seeking a challenging solo experience.
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Stupid Never Dies is an explosive debut for GPTRACK50, successfully blending the progression of an action RPG with the frantic, immediate thrill of an arcade roguelite. Despite some rough edges in combat precision-most notably the lack of a lock-on system and a short-ranged parry-Davy's grotesque, punk-infused crusade remains a wildly entertaining, generous, and addictive ride that keeps evolving well beyond expectations.
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Castlevania: Belmont's Curse is the glorious comeback the franchise desperately needed. Evil Empire successfully blends their fast-paced combat philosophy with the traditional igavania structure, delivering a thrilling and fluid adventure. While the weapon variety feels a bit shallow and some platforming checkpoints are frustratingly placed, the surprisingly deep narrative, the clever Tarot mechanics, and a bold electronic/orchestral soundtrack make it a highly satisfying experience. A must-play injection of vitality for the iconic series.
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A first-person soulslike capable of surprising and entertaining, which however stumbles with some technical problems, the inconsistent quality of the bosses and a narrative that struggles to fully convince.
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Much like many victims of Lemarchand’s box, *Clive Barker’s Hellraiser: Revival* is an unresolved entity; flashes of quality emerge at times, but impurities end up obscuring them more often than expected.
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A short adventure that aims to be exciting, but is too banal, predictable, and lacking in gameplay to truly leave its mark.
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The second installment in Nihon Falcom's *Trails in the Sky* remake project once again delivers an outstanding performance. The game is captivating thanks to the quality of its storytelling and, above all, its characters; the combat system remains nearly identical to that of the previous installment, with various aspects refined and improved to make it even more enjoyable to play-thanks in part to the ability to switch between action and turn-based combat. We are therefore looking at a great JRPG that deserves to be rediscovered by many more people outside the niche audience for which the series was known.
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A nice slice of life adventure in a cyberpunk city. Relaxing, neat, perhaps too much calm for those in search of adrenaline.
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Star Wars: Galactic Racer is a solid futuristic racing game that will delight fans of the series, but it also deserves a special mention for fans of the genre.
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With E-Day, the Gears of War saga delivers a dramatic and profound story centered on Marcus, Dom, and their traumas-but above all, on a humanity that was ready for peace and suddenly finds itself, overnight, in the midst of a war against a ruthless and brutal enemy. The gameplay has returned to the exceptionally high standards of the original trilogy, retaining its foundational elements while expanding every aspect to further enhance the experience-including weapons, enemies, and maps.
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A more or less good game from 25 years ago. Good for someone who wants to revisit the past, but if you are looking for something even remotely modern, look elsewhere.
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Polished, fun, and artistically immaculate: Well Dweller is an excellent Metroidvania, held back by its lackluster longevity and a low level of challenge.
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A very competent entry for one of the most respected arcade air combat game series. Particularly of note is the inclusion of choices in gameplay and squadro customization.
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EA Sports FC 27 resembles contemporary football: huge, spectacular, and full of contradictions. On the pitch, it's more entertaining than it has been in years, Career Mode finds new momentum, FUT continues to ask too much, and The Grounds, on the other hand, is a cardboard city that (perhaps) no one wanted.
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