JVL
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SkateBIRD was designed with a lot of love and it shows in its concept and writing. At its launch, it was impossible to love it even if you tried. Nevertheless, the game is proof that a life-saving patch can completely change the game.
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Alex Kidd's return is indeed a comeback, in the sense that he returns to flatter the memories of nostalgic players.
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We left disappointed from our time with Mario Sports Superstars. The intention was good, but unfortunately the scope was too narrow to really grab our attention. Nintendo seems to have rested on its laurels and its expertise to deliver reheated stuff, with no risks taken whatsoever exception made for just one sport which was more a miss than a hit. In reality, the title quickly becomes a drag wether you play alone or online. It's a shame because it shows beautiful assets with a colorful universe and diverse gameplays, but it seems that Nintendo athletes are somehow tired of running in every single competition.
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Scrap Riders is not bad. He is just a little clumsy in his execution. Which is enough to make the experience somewhat painful. And so, despite a rather nice universe, it is difficult to take total pleasure. The game gives off a feeling of slowness and heaviness not negligible. Result: we often end up with the feeling of doing useless things and fighting like devils during the combat phases, especially because of a maneuverability that leaves something to be desired.
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On paper, Loot River has it all and that's actually the feeling you get during the first few hours of play. Unfortunately, his excessive punitiveness forcing to start all over again from the beginning, or almost, quickly develops a feeling of weariness.
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If Salt and Sacrifice is not inherently bad, it is not very exciting. Neophytes will certainly find their account, but we would still tend to advise them to go to Salt and Sanctuary, much better, even if the game is 6 years old now.
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In short, if its place in the world of video games is questionable, there is no doubt that there is material in this creation of Sayaka Oda to give rise to an excellent illustrated book.
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We expected nothing and we are still disappointed. With a studio with a rather nice track record and such a strong license, full of opportunities, how is it possible to have such a classic game, not surprising, with a messy history and simply outdated?
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The Company Man is a banal platformer, without the slightest pretension.
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Serious Sam: Siberian Mayhem is funny because his name is Serious Sam, but that's it. In the end, it brings absolutely nothing to the original game, worse, it is downright less fun and too serious.
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In short, a really nice game, full of goodwill, but you have to hang on.
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We would have liked a little more ambition for this new adaptation of the adventures of Asterix and Obelix.
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Horror Story Hallowseed is not perfect, clearly, but is not to be shunned. We are far from what some softs of the genre (and independent) are able to offer, but Jeff Winner's game has the merit of offering a funny little ghost train that will make you jump from time to time, on a backdrop worthy of a B series broadcast on TNT in the second half of the evening.
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Sable is an open-world game with a bold, atypical and successful art direction. In its best moments, Sable is a small bubble of relaxation that makes room for exploration. Unfortunately, these moments of grace are constantly marred by a cheap technical part and a too archaic structure that spoils the initial promise of the game.
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Despite its convincing 2D aesthetic, its music and its undeniable richness, Astria Ascending misses the boat a little to hope to compete with the greatest of the genre. The fault is a certain lack of inventiveness in the gameplay, a difficulty sometimes too demanding and an unclear course of missions, not to mention some fatal flaws.
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Boomerang X, like Disc Room for example - another Devolver Digial prod -, arrives with a simple, unexplored and functional concept. Crossing arenas with a grappling hook and the ability to slow down time to decimate the population even proves fun and challenging, especially when the skill engage depends on your kills. Unfortunately, this is at the cost of an imprecision when you have to go to chop life or fight the final boss, and a repetitiveness in the structure of the game.
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Castle Flipper had immediately posed as an explorer of the "Flipper" genre, with the promise of doing much more than a "medieval House Flipper". And it's partially held. The game offers a different approach to the craft of craftsman-decorator but retaining all the heaviness of this kind of game.
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Hitchhiker is a fantastically written interactive story and nothing more. No real gameplay, no puzzles or true enigmas as promised, but a breathtaking journey, an astonish casting and contemplative panoramas. Mad About Pandas' game could have been a narrative gem if it avoided some clumsiness regarding its story, its direction and its interactions. An amazing odyssey that hits it mark, but that isn't for everyone.
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Fist of the North Star': Lost Paradise gives us a mixed impression': if we find the series'mythology through its characters and the combat system again, the rest gives the feel of playing to a poor copy of Yakuza. Those who seek a good dose of ultra-violence and the Hokuto techniques will enjoy a good time with this game. Still, once more with a game showing Kenshiro and its lore, we can't help feeling that it's a great waste.
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If Nights of Azure could have been a promising franchise, Gust didn't succeed in making a good use of it with this second game. Despite a few improvements, Bride of the New Moon is technically and narratively too weak to outperform his predecessor. Only its casting, while too clich' and hyper-sexualized, raises the bar and offers a few cute moments. In itself, Nights of Azure 2 isn't a chaotic game and JRPG fans will most likely enjoy it.
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