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The 2016 iteration Ratchet and Clank is the absolute pinnacle of the franchise. It takes the best elements from the original Ratchet and Clank game, tightens the narrative and adds in some newer mechanics from more recent games in the series
Resident Evil 6 returns to the new generation of consoles with a small range of improvements.
Quantum Break is an excellent addition to the Xbox One and Windows 10 libraries, telling a deep and well thought-out story that not only takes itself seriously, but offers great entertainment value. But for its brilliance in storytelling it somewhat stumbles in certain aspects of its gameplay design, keeping Quantum Break from reaching its full potential. None the less, Quantum Break for all its problems has been worth the wait, and Remedy has gotten their well-deserved spotlight in the industry with their strong entrance to the current generation.
DiRT Rally isn’t a game of player vs competitor, but a trial by fire as the battle between driver and machine rages on throughout a punishing gameplay experience that is as much frustrating as it is rewarding as you improve your driving skills over time. But as immersive as the game is when it comes to its core gameplay, the setup of the game when it comes to the career mode and the limited scale make DiRT Rally more of a side-stop, albeit one that shows great promise for the future of the franchise.
It doesn’t quite go the extra mile to a memorable, must-play experience – there are brawlers out there that I’d recommend more so that this one – but its theatrical approach is inventive enough that I definitely got a kick out of the game.
The first game was a real surprise to me at its time of release, but the second game has managed to recreate this sense of awe, providing a game much more diverse and bigger in scale. Garden Warfare 2 is a colorful and fun experience that will appeal to many, providing a much needed breather in a genre that sometimes forgets it doesn’t always have to take itself seriously.
Far Cry Primal feels like a missed opportunity hampered by what we can only assume is it’s budget.
It's a shame that the story takes so long to become engaging, especially since the title itself places such importance on the story, but if you think you'll enjoy training Digimon enough to persevere through the initially slow narrative there is a lot of fun to be had with Cyber Sleuth.
Dying Light: The Following isn’t the type of DLC that simply repeats the main game. It takes some of the best elements, adds some interesting and sometimes surprising new elements, mixes them together and creates a great amount of content that isn’t only fun, but actually feels fresh in many ways. The Following is a great expansion that not only compliments the main game, but provides new and returning players with a new and fresh experience that stands well on its own.
Street Fighter V is one of the hardest things that I’ve ever had to definitively give a grade to.
When everything comes together, there’s a beautiful flow to Unravel; there’s a tranquillity to moving through these stunning environments and exploring its past. Sadly, the game design and platforming interrupts this flow and breaks the immersion, weakening the impact of what is a relatively strong game conceptually and thematically.
This War of Mine: The Little Ones is a simple game that is elevated greatly by its excellent preventation and storytelling, which create a an experience that despite its nature can make for quite an intense experience that may prove challenging for a lot of players. The war is ours, and every decision lies in our hands, and every decision has its consequences.
Firewatch is truly something special. It tells a beautifully crafted, character-driven, engaging story with impeccable pacing. It’s deeply reflective and thought provoking, not only in the context of its characters and their situations, but in a broader context of player interaction with video games.
If you want an insanely hard tactical combat sci-fi game, you got it. Good luck. If you’re able to stick with it, I think the systems and story are more than enough that you’ll enjoy XCOM 2 a great deal.
Amplitude has the potential to be a great game, but the lack of innovation of the formula and the rather lackluster tracklist keep the game from ever being more than simply ‘okay’. For its retail price there’s a decent amount of content, but there is simply no incentive to invest a lot of time into it in a single session. Perhaps if Harmonix ever decides to expand upon the experience with DLC or a potential sequel Amplitude could be what it aspires to be, but until then the game could be classified as a nice callback for the fans.
After all is said and done, it sounds like I’m being extremely rough on Resident Evil Zero but it’s still a pretty competent classic Resident Evil game.
Lara Croft and the Temple of Osiris is a pretty worthy follow up to Guardian of Light. It takes the things that made the original game so good, like great puzzles and well thought out attempts to add replayability, and brings them into a new setting and story fully intact.
there is something here for anyone who found themselves ensnared by the Hunter's Dream.
Its not breaking any new ground here but its struck a chord with me at the right time, allowing me to experiment, explore and destroy at my leisure with a kooky cast of characters at my side, in my own time without ever feeling overwhelming.
The Crew: Wild Run is a great example of a great idea that simply doesn’t fare better than ‘OK’ in its execution.