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Fire Emblem Fates, regardless of which game you begin with, is a wonderful experience that builds on everything Awakening did right, and makes it even better.
Overwatch is, without a doubt, a triumph in almost every aspect. It manages to bring a bright and colourful aesthetic to a genre that has previously been reluctant to do so.
Despite its underlying ambitions and some redeeming qualities, Homefront: The Revolution is a revolution in name only, though it feels more like a domestic dispute than anything of that scale. Combining subpar storytelling and gameplay with a heap of performance issues, this revolution seems to come to an end before it ever begins.
I sense there is an audience for Battleborn and hence I am reluctant to rule it out altogether.
Shadow of the Beast is a good looking game, but ultimately the game comes off as a failed tribute to the original that puts all its money on the wrong horse. Heavy Spectrum’s work on the designs and narrative is admirable, but ultimately Shadow of the Beast is merely a shadow of the original.
Doom is a really decent revival of a classic franchise. It doesn’t hide behind fancy cutscenes and narrative, and puts sheer gameplay first. The single player is genuinely fun from start to finish and it’s the type of game that I didn’t even realise that I wanted until now.
At the end of Uncharted 4, I was able to sit back and feel satisfied. Uncharted 4 is the perfect conclusion of Nathan Drake’s journey and swan song to one of PlayStation’s most successful franchises.
For Vita owners, Severed is a must-play, but if this game eventually gets ported over to mobile platforms or even to console or PC, I’m sure I’d say the same.
The 2016 iteration Ratchet and Clank is the absolute pinnacle of the franchise. It takes the best elements from the original Ratchet and Clank game, tightens the narrative and adds in some newer mechanics from more recent games in the series
Resident Evil 6 returns to the new generation of consoles with a small range of improvements.
Quantum Break is an excellent addition to the Xbox One and Windows 10 libraries, telling a deep and well thought-out story that not only takes itself seriously, but offers great entertainment value. But for its brilliance in storytelling it somewhat stumbles in certain aspects of its gameplay design, keeping Quantum Break from reaching its full potential. None the less, Quantum Break for all its problems has been worth the wait, and Remedy has gotten their well-deserved spotlight in the industry with their strong entrance to the current generation.
DiRT Rally isn’t a game of player vs competitor, but a trial by fire as the battle between driver and machine rages on throughout a punishing gameplay experience that is as much frustrating as it is rewarding as you improve your driving skills over time. But as immersive as the game is when it comes to its core gameplay, the setup of the game when it comes to the career mode and the limited scale make DiRT Rally more of a side-stop, albeit one that shows great promise for the future of the franchise.
It doesn’t quite go the extra mile to a memorable, must-play experience – there are brawlers out there that I’d recommend more so that this one – but its theatrical approach is inventive enough that I definitely got a kick out of the game.
The first game was a real surprise to me at its time of release, but the second game has managed to recreate this sense of awe, providing a game much more diverse and bigger in scale. Garden Warfare 2 is a colorful and fun experience that will appeal to many, providing a much needed breather in a genre that sometimes forgets it doesn’t always have to take itself seriously.
Far Cry Primal feels like a missed opportunity hampered by what we can only assume is it’s budget.
It's a shame that the story takes so long to become engaging, especially since the title itself places such importance on the story, but if you think you'll enjoy training Digimon enough to persevere through the initially slow narrative there is a lot of fun to be had with Cyber Sleuth.
Dying Light: The Following isn’t the type of DLC that simply repeats the main game. It takes some of the best elements, adds some interesting and sometimes surprising new elements, mixes them together and creates a great amount of content that isn’t only fun, but actually feels fresh in many ways. The Following is a great expansion that not only compliments the main game, but provides new and returning players with a new and fresh experience that stands well on its own.
Street Fighter V is one of the hardest things that I’ve ever had to definitively give a grade to.
When everything comes together, there’s a beautiful flow to Unravel; there’s a tranquillity to moving through these stunning environments and exploring its past. Sadly, the game design and platforming interrupts this flow and breaks the immersion, weakening the impact of what is a relatively strong game conceptually and thematically.
This War of Mine: The Little Ones is a simple game that is elevated greatly by its excellent preventation and storytelling, which create a an experience that despite its nature can make for quite an intense experience that may prove challenging for a lot of players. The war is ours, and every decision lies in our hands, and every decision has its consequences.