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It's easy to understand and justify the state of worship that Metal Wolf Chaos XD has managed to unintentionally create during the last fifteen years: an insane setting, a pungent satire aimed at the American society and a good technical realization, all at the service of an enjoyable third-person shooter. However, the latter ingredient didn't age very well: Metal Wolf Chaos XD is quite easy, somewhat spartan, and the weapons fail to convey the right feedback.
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Age of Wonders: Planetfall is a great 4X, but it lacks in accessibility.
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Wolfenstein: Cyberpilot has a lot of potential and a lot of very good ideas, but it's a very short experience and doesn't have any replay value.
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Fire Emblem: Three Houses succeeds in bringing a breath of fresh air into a saga that is perhaps too anchored to its own style, it does so by renewing the experience without losing sight of the deep strategic soul that has always been the trademark of Intelligent Systems' works. The pace of the game may seem a bit diluted to the most fundamentalist fans, but the overall result is, in our opinion, absolutely convincing and worthy.
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Wolfenstein: Youngblood could be wrongly categorized as a "more of the same", but the many new features make it an indispensable title for fans of the series, even if these new mechanics aren't always without flaws.
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Night Call is thriller on the importance of verbal confrontation, adapting to one's interlocutor, creating fluid dialogues without necessarily complying with all their thoughts. A visual novel that is so classic, even predictable in its police nuance, but brilliant in the micro-situations we will experience in every journey.
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There is a lot of fan service in Marvel Ultimate Alliance 3: The Dark Order and that's a smart move from Koei Tecmo and Team Ninja. The game is tailored around the expectations of Marvel's fans, with tons of characters and references to both movies and comics. Sure, cameras are bad and graphic is not so good, but superheroes lovers, the only target of the game, will not care about that too much.
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The general idea behind Redeemer is solid, however its realization could have been better. Too bad for some the sparse technical issues.
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Attack on Titan 2: Final Battle is basically a GOTY Edition of the game published a year ago, now with a couple a new modes and weapons.
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Blazing Chrome is the coin op you didn't play in the arcade, the cartridge that never came out for Neo Geo, the game you didn't know you missed so much. A game with spasmodic, sadistic and punitive action, just as we liked in the 90s.
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Earth Defense Force 5 is yet another iteration of a series that embraces the repetitiveness of the action to make it its own main strength, thanks to an enviable amount of unlockable content and an immediate gameplay formula capable of entertaining for tens, if not hundreds of hours.
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Stranger Things 3: The Game proved to be a much more mature and complex title than what could have been expected.
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Dragon Quest Builders 2 on Nintendo Switch can count on an addictive gameplay formula capable of entertaining for hours, both on the TV and on the go.
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Thanks to a substantial story developed along the ten new levels available and to the rather well-built antagonists, Shadowbringers manages to bring the player to moments of tension, epic battles and espionage missions, allowing himself some dramatic moments that make us almost hope history took an even more tragic turn.
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Finally someone who doesn't use pixel art for their nostalgia project! Unfortunately though, SolSeraph is too easy for hardcore players and its tower defence sections are sub-par in their genre. Good boss fights might have saved it, but no luck there.
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Sea of Solitude is a game of suffering and altruism, of lights and shadows, of terrible errors and courageous teachings. The work of Cornelia Geppert and Jo-Mai Games is without any doubt a game worth playing.
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Sometimes less is more, but other times it's just plain less. The streamlined city-builder mechanics keep the player focused on the zombie menace, but the few military units and lack of strategic combat make They Are Billions ripetitive. Ah, the game is also tough as nails.
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My Friend Pedro is a sequence of short, intense levels which morally oblige the exasperated spectacle, exciting like few other run 'n' guns. Then There is a whole outline of apathetic environmental puzzles, bizarre situations and an aesthetic between the chilling and the anonymous.
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A game like Bloodstained: Ritual of the Night deserves a second opinion, and here it is on PS4: Iga gave Castlevania classics fans exactly what they wanted; we can find weaknesses, but the substance is a love letter to Symphony of the Night.
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White Rabbit has done an excellent job with Death's Gambit, managing to create a good balance between soulslike and pixel art. Even if we are not in front of a perfect product, Death's Gambit is strongly recommended to all lovers of this kind of games.
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