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Arkane Studios offers a very well crafted roguelite experiment, although repetitive on long distance, with some small but forgivable weakness.
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Unravel Two introduces new mechanics on the already excellent gameplay of the first chapter. It's necessarily less evocative, with some locations not so exciting, but manages to make you fun and feel deep emotions.
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Mario Tennis Aces is probably the best episode of the series: easy to start, challenging for veterans, visually excellent and, above all, incredibly fun.
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Odium is a small but well crafted game, full of pressing music and high difficulty. The very hard challenge and the heavy rhythm of techno music could be frustrating for some players.
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Neocore offers a fascinating story based on the universe of Warhammer 40,000, but wastes his chance with a heavily imperfect technical system.
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Inked is a puzzle platform with a unique artistic direction which suffers, however, from a very inaccurate control system.
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Antab Studio offer an excellent porting of its frenetic tribute to the '80s. We can still find problems with the aiming system, but the features of Nintendo Switch are used in an excellent way.
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Despite a certain repetitiveness and joy-con imperfect controls, Sushi Striker: The Way of Sushido is a delightful variation of the classic Match 3 in Bejeweled style, with some element nicely taken from Puzzle Quest.
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Despite the lack of some great titles and a technically forgettable multiplayer, SEGA Mega Drive Classics is a good collection that offers dozens of hours in old-style fun.
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Conan Exiles shows some flaws and missing contents that make it still weak and incomplete. The potential of the game, however, is still good.
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Ikaruga on Switch instantly becomes the definitive version of Treasure masterpiece, without any misstep in a truly excellent package.
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Improvements are quite marginal, despite the considerable boost for framerate and resolution, but Dark Souls remains a game design masterpiece even seven years after its publication.
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Detroit: Become Human is definitely the highest point reached by David Cage. Some slightly less strong sequences do not affect a gaming experience full of interesting points of view, in which one really has the sensation of making choices.
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State of Decay 2 proves to be better than the first chapter in all its aspects, despite the limitations of the new multiplayer mode. On Xbox One it's more weak on the technical side, but the price remains great in all the cases.
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The tribute to the great Western RPGs of the first chapter was not easy to overcome: Obsidian has deservedly tried to change the cards on the table, bringing new contents not always perfect with a great overall result.
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Repetitive but never monotonous thanks to the range of heroes, Dragon's Crown PRO is an arcade of the old guard made with a great audiovisual style. Nothing new for its old players, but continues to be a gem in the ARPG scene.
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One Piece Pirate Warriors 3 is mainly dedicated to the fans of the saga, including those of the "dinasty warriors-like" games. From this point of view it turns out as a fun, long-lived and complete offer, unfortunately not so strong in the technical porting.
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Rockfish roguelite hybrid confirms all its qualities in terms of gameplay concept, graphic features and pure fun. The epilogue remains a little bit disappointing togheter with the not so exellent enemies AI, but the core of the game is great
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Razerwire: Nanowars is definitely one of the best time-wasters you could decide to buy on Steam, a game that offers in its honest simplicity a genuine challenges between friends and a satisfying sense of destruction. The price is really insignificant, for what it offers.
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The little Ball That Could shows a good style in its attempt of a Marble Madness revival. The creature of NaissusWorks is fascinating and playable title, peculiar in the presentation and clear in the controls response. On the other hand, visual aspects could have been far better, even in their geometric simplicity.
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