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While a few issues from the original release remain, the fact is that Dragon's Dogma: Dark Arisen is still an excellent game further improved by the Switch's portability
A Puzzle game masquerading as a 16-bit action title, Katana Zero is a thing of beauty that surprises and impresses from start to finish. A must buy game.
It's by no means perfect, but with a heart the size of the mountain it backs up to, Truberbrook is well worth the play for genre purists and those looking for some quirky personality in their games.
Ape Out is a rare breed. An arcade experience that both infuriates and ingratiates itself to you thanks to exciting, riveting mechanics and a wonderful sense of style that is only seriously held back by its brevity.
Look past the game’s infamous history and what you have is what has always existed in the series. An easy to follow combat system with intrinsically rewarding gameplay that will keep you saying “one more game.”
Although imperfect in many ways, I still consider The Occupation to be a totally worthwhile experience and a great display of ambitious game design. The investigative components and political thriller narrative are highly engaging in spite of its clunky packaging.
Apart from obnoxious loot boxes, Trials Rising is the premier Trials experience available. Pitch perfect challenge mixed with addictive physics-based gameplay, what more do you need?
A frenetic ride through a demonic underworld teeming with bad guys and plot twists that will have you smiling all the way till the credits roll
Back in the 90s this was a very famous video game, but it should have died on the way back to its home planet. If you’re not already a fan of the series, you still won’t be.
Jump Force does what a fighting game should do really well, but it is held back by other factors that make the game less than it could be.
At the end of the day, Hyper Jam is a simple yet deep Arena Brawler that rewards the more skilful player. Combat is intense and fast and it’s important to note that the net code itself is smooth and very stable, a quality that many AAA games sadly lack.
Far Cry New Dawn isn’t bringing anything extraordinary to the table, but it is revitalising some ageing systems, adding new ones and closes out an arc that has intrigued gamers as much as it has divided them.
It’s pure joy for enthusiasts, offering a detailed and engaging driving experience to those who are after the sort of thing that hasn’t been on offer since the days of Richard Burns Rally.
Crackdown 3 feels like a dated open-world game with little depth beyond its zippy traversal mechanics. It’s slick visuals and fun platforming moments mask repetitive combat and a severe lack of Terry Crews beyond the opening cinematic.
Like its predecessors it is dark, depressing and engaging, a game where you never feel comfortable. But unlike its predecessors, this feels like a complete package, not a promising game let down by technical issues. This is the best Metro has ever been and is one of the best FPS adventures that money can buy. Do not miss it.
For as beautiful as Vane looks and sounds, and for as exhilarating as the flight can sometimes be, there are so many barriers to your enjoyment of this title. Friend & Foe have poured so much into the experience but have forgotten the fact that we also need to interact with it.
It is an extremely competent entry to the genre but still falls back on some handheld design principals that I would have liked to see it shed in favour of larger areas to explore and more varied mission types and goals.
Sleep Tight is an enjoyable little twin-stick/tower defence hybrid that will keep fans of either genre entertained. Lacking a multiplayer mode is the only sin committed by this otherwise engaging genre title.
I guess my main issue is that it doesn’t excel in any of its pursuits. It’s not a strong shooter, nor do you explore with any freedom. As a shipbuilder, the variety of modules is slim, and as a rogue-like, the repetition far outweighs the game’s limited randomness.
Rules is not a bad game but instead lies in the shadow of a cracker opening episode in Roads that it struggles to live up to. I think the importance of Rules will rear its head in later episodes as decisions begin to compound further and players are made to face the consequences of their choices in unexpected ways.