FingerGuns
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t’s so unfortunate that so much of Teratopia between the boss fights feels like monotonous, repetitive filler. The platforming is basic, the combat often feels like just mashing X and the frame rate can occasionally tank which makes it uncomfortable to play. There was certainly potential hidden in this game but it falls short of being realised.
It’s impossible to ignore the similarities to The Witness, and it’s disappointing that it’s so patchy from a technical standpoint, but The Pillar: Puzzle Escape was a short, pleasant and surprisingly enjoyable puzzle game that people should check out. It’s not overly taxing, so you might want to look elsewhere if you’re specifically looking for a challenge, but it’s a fine game for zoning out and killing a couple of hours.
Override 2 is a different beast compared to the original. It’s easier to grasp, much faster paced and far more dynamic. Fans of the first game might not gel with these changes which make it more akin to a traditional fighting game. Despite the tweaks and a lack of game modes, this game manages to bombastically portray destructive kaiju battles in a very satisfying way.
It’s a 3D platformer that takes inspiration from the classics in the genre but doesn’t demonstrate an understanding of what made them so fun. Littered with design issues, a few technical hiccups and a narrative which is laughable (even to my 7 year old), it’s hard to recommend this game when it’s a shade of the games it attempts to emulate.
As a beat ’em up, Fatal Fury First Contact is a cracking little game that shows off the power the Neo Geo Pocket could achieve. But as a port, it’s just too niche when there are far better alternatives from the same catalogue available.
A magical, meditative experience that blends a surrealist painterly art style with majestic choral music and an imaginative narrative delivery, Sunlight is quite a special game. It won’t be for everyone but if you’re looking for a 30 minute diversion from the trials and tribulations of modern day life, Sunlight is a fantastic diversion.
For a game about spirits, Sense: A Cyberpunk Ghost Story is pretty soulless. A by-the-numbers backtracking horror game in the vein of Clock Tower, it’s structure and content feel lacklustre and a little disappointing if you went in expecting cyberpunk themes.
Like trying to solve your way out of a puzzle box that’s persistently creepy and occasionally nightmarish, Darq is an artistic game that leverages perspective to have your cogs turning and your head spinning. There’s a number of puzzles that rely on trial and error and stand our as low points but the rest of the game, including the 2 additional chapters, make this an easy recommendation for puzzle game fans.
Offering no degree of hand-holding or tutorial, MXGP 2020 isn’t an easy ride. If it does take your fancy, however, you’ll fine a well-polished and authentic look at the world of motocross.
Neoverse is a deck-building roguelite with some impressive systems and lots of room for intricate strategy, however its presentation, lack of modes, narrative or personality really make it feel a few cards short of a full deck.
The quality of the mechanics, a cool take on those of 1982’s Pengo, are the star of Crawlco Block Knockers, a cheap, erotic puzzle game that’s only a few hours long. It’ll titillate its target audience and there’s some replayability here for them. For everyone else, a genuinely enjoyable puzzle game is combined with anime cleavage that’s poor, even for budget eroge standards.
El Hijo: A Wild West Tale’s focus on a non-combat brand of stealth, as well as its forgiving mechanics, serves as a very pleasant change to most stealth games on the market, and its overall style is cute without being cloying. It’s not perfect, with some roughness round the edges mechanically, but there are much worse ways to spend a few hours.
Your mileage with NO THING will depend on how much patience and thought you’re willing to give it. There’s a story buried in a trippy, simplistic autorunner that actively works to frustrate the player at times. A cool vaporware aesthetic and a hand full of decent songs don’t make it any less aggravating to play or help the delivery of a tale that needed clarity.
A trio of twists on a classic, Space Invaders Forever brings together 3 inventive titles that can fill an evening with friends or a weekend score chasing alone. There’s caveats with all 3 games that long time fans will need to consider before purchasing but if you’re simply looking for a Space Invaders fix with a difference, this is the game for you.
A dream-like point-and-click story of love and grief told through memory vignettes, When The Past Was Around is memorable but when you can finish it in a few hours, it feels oh so fleeting.
Offering a modern roguelite spin on a retro-inspired concept, SYNTHETIK is a cracking title from a small team. A fiddly menu system can be a pain at times, but the core gameplay of this robot rampage is absolutely top notch. Either solo or with a friend, there’s hours of fun to be had in trying to overthrow the machine.
Look up the word “charming” in the dictionary, and you might very well find the cover for this game looking back at you. A bright and breezy game with an important message at its core, Alba: A Wildlife Adventure is a terrific experience, imbued with personality at every turn, that can be polished off in a single session. Another winner in a rapidly burgeoning library from ustwo games.
The game adaptation of Orwell’s Animal Farm tells a disjointed story, without the kind of buildup and nuance that makes it a classic novel. As a game, it lacks the kind of options and menus necessary to make you feel like you’re ever in control of your farm.
Free-to-play it may be, but Rogue Company is a high-quality title that’s among the best shooters I’ve played this year and a welcome alternative to the more standard shooters you find on console. I’d highly recommend it, even if it had cost me money. For the grand total of nothing, it’s almost essential.
As a cinematic platformer that borrows all the best bits from the Soulslike genre without being too punishing then adds its own unique elements, Unto The End is a triumph. The ‘bleeding out’ feels like it’s not utilised as well as it could have been and there are a few annoying glitches but the core game here is a stiff test and a very satisfying reward.