EA was so preoccupied with whether it could port Apex Legends to Nintendo Switch, it didn’t stop to think if it should. And no, it really shouldn’t have. To anyone with literally any other outlet to play this game on, please do so, because all you will find here are the mutated remains of a game wandering where it shouldn’t.
There are definitely elements of Summer Catchers that work. The visuals are astounding, the music is brilliant and, when you get lucky, there’s some solidly fun endless runner gameplay to be had. However, its strange focus on luck over skill means every element suffers, the fun level design never given the chance to shine as it should. In the end, Summer Catchers feels so insistent on being deeper than a simple runner that it ends up stumbling at every hurdle instead.
While Effie has its heart in the right place, it can’t seem to find the spark that made its iconic platformer inspirations such lovable classics. It’s simplistic and just a little too bland to work, and while there are definitely elements that show care, it can’t save what is, at its core, a forgettable experience.
While Dangerous Driving desperately wants to declare itself Burnout’s successor, it’s simply too hollow to ever truly earn that title. It’s buggy, repetitive and lacks all the depth that made Criterion Software’s acclaimed franchise such a phenomenal hit. There are the fundamentals for an explosively fun driving game within this barebones arcade racer, but ultimately Dangerous Driving is more a knock-off Burnout clone than a worthy spiritual reboot.
There’s no denying Desert Child is a stylish and unique RPG, but beneath its striking facade, it’s simply too hollow to make a mark. The racing is repetitive, the side-activities lack variety and the lack of technical fidelity is too noticeable to avoid, overall, making this bland racer an underwhelming disappointment.
Other than the portability – which, without tilt aiming, feels like an opportunity wasted – there's no compelling reason to pick the Switch port of Hello Neighbor over any others. Worse still is the feeling you've already seen all the best bits, just like an all-too-revealing movie trailer, but that's an issue with Hello Neighbor on all platforms.
There's something Faustian about it: in striking a deal to carry such a powerful banner, it's gotten attention that games of its class would never get. Ironically, it's that banner that invites the most bitter criticism for a game that certainly could have done a lot worse.
Oceanhorn is a game built from components so familiar that even Nintendo has tired of them. If the brief was to ‘Make a Zelda’ then Cornfox & Bros have only succeeded on a surface level. The studio evidently has talent – it’s a visual and aural treat – but due to the game’s mobile heritage, Oceanhorn on Switch feels compromised, vague, and ultimately forgettable.
If you’re a fan of Beyond: Two Souls and want to revisit its world, this is easily the best way to do it. The visuals look superb and the new additions are welcome. However, age hasn’t been kind to Beyond: Two Souls’ story. Without the innovative glean that made this game so unique, Beyond is a poorly written experience that lacks player engrossment. It feels like David Cage’s attempt at directing a movie and, sadly, a tacky one at that.
With its striking production values and next-gen rat rendering, it's hard escaping the notion that A Plague Tale: Requiem is, like Microsoft Flight Simulator before it, more of a tech demo or portfolio piece for Asobo Studio. But for fans of the original, the prospect of more of the same – only bigger and flashier, and without the 'Allo 'Allo! accents – is certainly enticing.
Most video games that model themselves on H.R. Giger's biomechanical monstrosities are purely aesthetic. Scorn wears its influences not on its sleeves, but inside them; a mass of ooze and darkness and gnarly, desiccated things; a grimly singular puzzle, but perhaps one that didn't need the combat to deliver its horrors home.
While it’s a step up from last year’s Man of Medan, Little Hope is a flawed second entry in Supermassive’s horror anthology series. Its gameplay is better than ever and the story has moments of gold, but this tale of witchcraft and horrifying demons can’t help but be overwhelmed by its lofty scope and frustrating narrative issues.
AWE offers an interesting first look at the future Remedy envisions for both the Alan Wake and Control franchises alongside featuring a terrifying main antagonist and some creepy boss encounters. That being said, it’s still somewhat underwhelming, acting as a teaser for the future with few crazy story beats or new features to get excited about.
The Eternal Castle [Remastered] is nostalgia trip that’s mysterious, brutal, and sometimes even enjoyable. It’s a hard game to love, but an easy one to admire. It won’t be to everyone’s taste but it certainly stands out in a morass of bland Nintendo eShop releases.