IGN's Reviews
Luigi's Mansion 3 is so fun, charming, and smartly designed that I hope we get more than three of these every 20 years.
MediEvil successfully brings Daniel Fortesque's tale back from the dead yet again, but not nearly enough was done to modernize the mechanics of this remake.
WWE 2K20 is a buggy mess, but its gameplay also feels notably worse than previous years.
PVZ: Battle for Neighborville's messy maps and repetitive solo campaigns are rescued by an exciting and cute roster and varied multiplayer modes.
With The Outer Worlds, Obsidian has found its own path in the space between Bethesda and BioWare's RPGs, and it's a great one.
Technical issues make Overwatch on Switch a less satisfying way to play one of the most satisfying games ever.
Ring Fit Adventure offers an inventive fitness RPG that doesn't quite have all the moves.
Little Town Hero's combat can frustrate at times, but the battle system behind it is still full of charm and creativity.
Disco Elysium is a deep, sharply written, unique blend of noir-detective fiction and traditional pen-and-paper RPGs.
The (S)Witcher 3 is an ambitious port of one of the best games of the generation, albeit with some notable concessions.
Ghostbusters was a great tie-in back in 2009 but this remaster doesn't really make for a vastly improved experience.
Asgard's Wrath is a must-play action RPG for anybody who's ever had a semblance of curiosity about VR.
Short and very sweet, Concrete Genie is a spellbinding experiment in player creativity.
John Wick Hex is a simple, smart tactics game but its distracting lack of polish often thwarts its attempt to distill the fast action of the movies into deliberate gameplay.
Trine 4 is beautiful and perhaps a bit too straightforward for solo players, but it shines brilliantly in co-op.
Indivisible manages to merge 2D platforming, thrilling combat, and a thought-provoking story resulting in one of the most wildly creative RPGs of the year.
Grid is way too lean on tracks but delivers its hyperbolic brand of Hollywood-style racing with style and confidence.
Destiny 2: Shadowkeep is a big step in the right direction for Destiny, even when it feels like the first chapter in a larger story and subjects you to a brutal grind.
Breakpoint offers initial fun following Ubisoft's open-world structure as gospel, but a lack of variety and conflicting pieces leave it devoid of personality.
Yooka-Laylee and the Impossible Lair brings the dynamic duo down to a 2.5D perspective to deliver one of the best platformers we've seen in years.