IGN's Reviews
Sadly, even loading an MP3 of ‘90s favorite “Mr. Jones” by Counting Crows didn’t make any of these four music mini-games and passive experiences any less boring or more bearable. If my friends came over to check out my new $400 VR headset, Harmonix Music VR is the last thing I’d want to show them.
It’s a shame these four games and one sightseeing trip aren’t sold separately, because as a mismatched hodgepodge it’s a lot harder to recommend as a whole than the good parts would have been on their own. The entertaining shooting gallery and drama of The London Heist carries the other three short and less interesting games and the passive Ocean Descent, and is likely the only one I'll remember.
Even as a mere horror-flavored rail shooter lacking in any serious scares, Until Dawn: Rush of Blood isn’t terrible. Responsive, arcade-style shooting, the frequency of collectibles, optional side passages that add some sense of exploration to the linear rollercoaster, and an end-of-level letter grade system offer plenty of casual replayability. Coupled with its smooth, motion-based controls, and barring some of its weaker stages, Rush of Blood actually makes for a decently fun ride.
Thumper’s brutal, breakneck speed and precision-based musical action kept me entranced for all nine of its bizarre, nightmarish stages, which contained enough nuanced high score-chasing tricks to demand several replays already. To really master Thumper’s many layers of rhythm-based mechanisms would take much more time than the 10 or so hours it takes to complete the first time – and that’s a challenge that I eagerly accept.
Superhypercube is simple, but thankfully the comprehensible premise doesn't confuse simplicity with shallowness. As your skill improves and the challenge increases, rotating and dropping the ever-changing three-dimensional shapes gets ever more engaging. When I eventually, inevitably crashed, I was always hammering restart the moment the prompt appeared. That’s the mark of an amazing puzzle game.
Battlezone looks good and controls well, but offline there’s nothing to think about besides shoot, shoot, shoot, which in this case just doesn’t provide enough of a good time to be enjoyable for long.
Wayward Sky is a good example of how well suited VR is for point-and-click style adventures. It uses perspective and gesture-based gameplay to immerse you in a world that is, on its own, a well made and inviting one. Though I’ll most likely forget forget much of its gameplay sooner than later, Wayward Sky’s setting and ambiance will stay with me long after.
Yo-kai Watch 2 isn’t lacking in soul or spirit, and certainly not in expansions to its well-built world. But what can be said about the original still holds for its sequel: the world can be fun to dive into, but actually playing Yo-kai Watch can shift from tedious to outright boring. For every new story idea or impressive blend of humor and pathos in its writing, Yo-kai Watch 2 fails to breathe life into the act of actually playing it, and until something’s done about all the issues with combat, no amount of delicious doughnuts can cover up its problems.
Rise of Iron has just enough new content to keep me coming back for a while, but it feels like the bare minimum. When I wasn’t absentmindedly grinding against reskinned enemies until I couldn’t do it anymore, I was falling down the rabbit hole of side quests and trying out new weapons while patrolling the Plaguelands. The satisfying but still not groundbreaking raid is a decent reward at the end. I wish this expansion had focused more on fixing Destiny’s repetition problems, because it has a few good ideas — but with all its pitfalls, this is just Destiny going through the motions.
While Fire and Ice’s art direction and music are woefully generic, the well-constructed level layouts create a solid arcade-style experience that accomplishes a sense of extraordinary speed while accommodating a reasonable degree of control. Sonic Boom successfully draws from much of what makes the best of classic Sonic game play satisfying, sprinkles in a better-conceived exploratory structure, and remixes it into an intelligent, cohesive, and rewarding package.
System Rift does an admirable job of tying Breach mode into the main story while starting to fill in the gaps between Human Revolution and Mankind Divided, but it doesn't feel complete unto itself. You’ll get two to four hours more of excellent Deus Ex gameplay, and a glimpse of what the future may hold, but not much more, which is just a bit of a tease.
Virginia shows instead of tells, with a raw, understated power and a calculated nuance that make even the smallest, most mundane details brim with narrative and emotional significance. While I never found a way to impact or change significant story events, the tale of family, friendship, career, and identity that Virginia tells (without uttering a single word) was enough of a reward for my limited input. The mysteries that remain by the end especially justified a second and third visit, and even now I can feel the secrets of Kingdom, Virginia and the two women whose lives changed there luring me back for another.
Mount & Blade: Warband may not have a carefully guided plot or even reasonably attractive graphics, but it recreates the sensation of living in a medieval world like few other games by allowing freedom to decide your own approach to carving out your destiny in a dynamic world of rapidly changing alliances. Controls are awkward at best, making it tough to appreciate how good the combat is, but there's a lot of fun here, especially in the eight multiplayer modes for up to 32 players. As a veteran of the PC version, which I love, I feel bad not being able to recommend the console version more highly, but this port doesn’t fully allow Mount & Blade’s charm to shine through.
For all that FIFA promises something for every football fan, from the casual observer to the full-kit fanatic, I still find myself wishing that EA Sports would spend a little more time focusing on the basics. You could probably create the perfect football game by letting Konami handle everything on the pitch, with EA Sports responsible for everything off it. But FIFA plays well enough that the gains elsewhere – in terms of licensing, authenticity, and big-match atmosphere – more than compensate for those shortcomings. For my money, PES is still ahead where it counts most, but The Journey gives FIFA something unique and rewarding. If you can afford it, this year it might just be worth getting both.
NBA 2K17 is another rock-solid game in the franchise. It features worthwhile updates to the dribbling and shooting mechanics, and backs up those improvements off the court in ways that make me care about managing my team. All in all, I know NBA 2K17 will be in my gaming rotation for many months to come.
Forza Horizon 3 is a masterclass in open-world racing and bigger and better than its excellent predecessor across the board. It looks fantastic, the car selection and customisation is second to none, and the size and variety of the sprawling Australian outback is magnificent. Above all, Horizon 3 never loses sight of the fact that tearing through postcard-perfect locations should be fun, and it puts the tools in our hands to keep it that way, always. This is the racing game I’ve been waiting for, and it's officially my favourite thing on four wheels. A fair dinkum triumph, mates.
The effort that went into creating Rive is apparent, from the art to the music to the precise controls, but it manages to be extremely punishing without enough sense of reward and the depth of options in combat are substandard. The story is an afterthought and the characters’ seeming self-awareness of that doesn’t connect with enough of a comedic punch to save it. It’s a side-scrolling shooter with stock parts that I don’t foresee leaving a mark on the genre, but is at least worth a spin if you’ve got the patience for it and a thirst for a major challenge.
I had a good time with Pac-Man Championship Edition 2, even if it meant I had to wade through a lot of white noise to find it. For every excellent addition like being able to jump back to the start of a map, there are a few that aren’t as well thought out and feel more like limitations than tools for expanding your options. Figuring out the fast-paced puzzles based around all the new tweaks is still a good retro-arcade challenge, but it doesn’t come close to recapturing the magic of the first Championship Edition.
The second installment of Telltale's Batman takes all of the solid foundations established by Episode 1, trims most of the fat, and continues to build an engaging Dark Knight story in a unique and uncharted version of the D.C. legend’s universe. Old Bat-fans will get much more out of the unexpected twists and turns than a newcomer, but the relationships Bruce Wayne forms and develops with the people around him appeal equally.
With smarter AI opposition and an altogether smoother online experience, PES 2017 is close to the complete package. FIFA’s new story mode might be the most headline-grabbing feature of either game this year, but it’s clear Konami is in no mood to relinquish its title as king of the virtual pitch.