IGN's Reviews
Mineko’s Night Market has lovely art, but its boring chores and lifeless NPCs make it much harder to get caught up in its rhythm than it is in other life sims.
The Making of Karateka is part game collection and part documentary; a playable history of an 80s game Karateka that tells a remarkable true story in the coolest way possible.
Separate Ways is a worthy counterpart to Resident Evil 4's fantastic story, providing an excellent remix of both new and familiar locations, and its breakneck pace of pitting you against excellent adversaries never leaves room for a dull moment.
Cyberpunk 2077: Phantom Liberty completes an immense turnaround for CD Projekt Red's future RPG kickstarted with the anime spinoff, Cyberpunk: Edgerunners and its latest 2.0 Update.
The Teal Mask is yet another step in a slow quality downslide for this series: it runs terribly, looks ugly, feels predictable, doesn’t offer any of the freedom Scarlet and Violet’s main story did, and falls short in so many ways compared to just about every other Pokemon game and DLC I’ve played.
Payday 3's cooperative heists are off to a strong start, even if the vault is a bit bare at the moment.
Mortal Kombat 1 proves to be too much for the Switch's dated hardware. The load times are egregious, there are numerous bugs plaguing both graphics and gameplay, making for a poor quality port of a great game that's all around aggravating to play.
Dune: Spice Wars is a clever, multilayered, challenging RTS that skillfully translates so much of what is cool about Frank Herbert's universe in its interesting mechanics.
The Crew Motorfest is a robust racer with a confident sense of style, but its smaller map lacks life, its multiplayer isn't really worth the wait, and its omnipresent microtransaction opportunities are still tedious.
Party Animals is a chaotic, goofy, fun party game that occasionally stumbles over its inflexible rules and local multiplayer mishaps.
A competent sequel to the multiplayer VR shooter original in most ways, Firewall Ultra's awkward use of eye tracking and lack of content are a shot in the foot rather than the arm.
Lies of P might not branch out particularly far from its soulslike inspiration, but it plays the part extremely well.
So far, the Kameo system and smart changes to the fighting make MK1 feel fresh and exciting, the story mode is predictably great, even if Invasions seems like more of a grind than I'm willing to put myself through to unlock the best cosmetic items.
NBA 2K24 scores big with gameplay, but its microtransaction tactics feel like a costly turnover.
Starfield has a lot of forces working against it, but eventually the allure of its expansive roleplaying quests and respectable combat make its gravitational pull difficult to resist.
Trine 5: A Clockwork Conspiracy sequel is a superb puzzle platformer that sticks close to the series’ playbook.
Sea of Stars is an excellent tribute RPG that channels the best parts of its ‘90s-era forebears. It's not wholly original, but there are enough twists in its story to keep it interesting after the combat loses its luster.
New animations and improved AI make Madden NFL 24’s on-field action the best it's ever been, but everything that happens off the field is a slog of dated modes and laggy menus that brings everything around it down.
Armored Core 6: Fires of Rubicon’s stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts.
Immortals of Aveum is an impressively confident first-person shooter with a hearty solo campaign and fast-paced, spellcasting combat that’s spectacular to watch.