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As is the case with many good multiplayer games, the game itself is well made, but mileage may vary with your actual experience playing it. Mechanically, I was impressed with the depth and breadth of everything that you get to play with. Combat itself is incredibly detailed, and the capabilities to have such a compelling game in a crowd of warring factions is impressive. However, the chaos of the battlefield may be a dealbreaker for you; you may find it compelling, or you may find it frustrating. At best I can say it is part of Chivalry 2’s charm, but I’m not able to say that I always appreciated it. Regardless, the specific flavour of madness it provides makes for a fun, violent time, even amongst the varying degrees of chaos.
Roguebook is a refreshing take on traditional card games. With its original map and combat mechanics, it delivers engaging roguelike elements that keep things interesting run after run. While the game might not contain the world’s most ground-breaking story, card game aficionados are sure to find something to their liking in this Faeria-themed release.
Studio Fizbin have crafted a wonderful experience that achieves exactly what it sets out to do. It’s set in an intriguing world and tells an emotional story that explores a specific type of sadness, and how it affects relationships between loved ones. I can’t remember the last time a game affected me so much that I yelled at my screen due to something a character said. Despite my pedantry, I had a brilliant time with Minute of Islands and look forward to playing it again some day.
Final Fantasy VII Remake and its DLC carry the feeling of majesty throughout. Yes, it’s at times arguably unnecessary. Yes, it’s ridiculous that this even exists. Still, I can’t wait to be along for every turn of the future Final Fantasy VII ride. Bumps and all.
Impressively, this superhero action game isn’t just a cash-grab, shovelware release for kids. Batgirl, Supergirl, Wonder Woman, and friends are charming representations of their cartoon and comic-book counterparts with heaps of flair. The slice of life elements are decent, with humorous stories and meaningful drama peppered throughout, but not without superficial parts.
Ratchet & Clank: Rift Apart is another action adventure triumph for PlayStation and Insomniac Games. It’s got a world that’s so full of colour and life, lovable new characters who bring clever diversity to a well-established cast, and an ever-changing gameplay loop that’s downright fun and engaging. Even if the game panders a little too heavily to a younger audience for my taste, it still excels in enough areas to make this an easy recommendation for nostalgic fans and newcomers alike.
Backbone is full of potential for greatness and makes a terrific first impression. With its compelling lead and supporting cast, and a fascinating setting full of tantalising lore and mysteries to solve, I spent most of my experience excited to find out where it was all leading. Unfortunately, much of the detective gameplay and plot start to come apart by the end, leading to an oddly inconclusive and unsatisfying conclusion.
Sunblaze earns its place as a brutal but mostly fair challenge. It is exciting and fresh in its gameplay in a lot of ways that people should pay attention to. The difficulty will be satisfying for some but frustrating for others. Whilst a lacking story holds it back, clever design mechanics propel it forward. With all that said, when you’re dying every seven seconds, it’s easy for any shining praise to start to dull.
Guilty Gear -Strive- is a very competent modern fighting game that will appease both veterans and newcomers alike. With a gripping plot, enjoyable cast of characters, and steady learning curve the game is set to be one of the series’ most popular entries. I know for myself, I am keen to get stuck into the nitty gritty as I get deeper with the game, and will eventually take my skills online for the real test against actual human players. While I am disappointed the story side of Guilty Gear -Strive- is relegated to a cinematic story, the plot is rich with drama and stands toe-to-toe with actual anime productions made for TV. Some variety in the battle dialogue and narration wouldn’t have gone astray, either, but in the grand scheme of things is a minor ding against an otherwise brilliant fighter.
The Invisible Hand is oftentimes more frustrating and confusing than it is fun. It’s definitely made for people who are more knowledgeable or interested in the subject matter of trading stocks. Though, even from the point of view of someone who knows nothing about stock markets, I can see its value to those who do. It’s satirical and well crafted for what it is. Even I could have some fun while playing the game. Ultimately though, this game is not made for everyone, and that’s okay. Those who find themselves in The Invisible Hand’s niche corner will no doubt find some nefarious fun to be had.
ESO: Blackwood is familiar territory for fans of the universe. While it provides heaps of armour sets to collect, enemies to defeat, and captivating characters to meet, it won’t be anyone’s favourite. This chapter of the MMO lacks an unseen and astounding setting, like Elsywere and Summerset had before it. However, as a complete package, The Elder Scrolls Online continues to be one of the best quality MMO experiences.
From its charming animations and characters, fun weapons and catchy soundtrack, it’s hard to not have a good experience during the game’s short runtime. However, it does start to drag a bit by the end, and it may have been more fun with the addition of co-op. That all said, Mighty Goose is a great little burst of shoot ’em up arcade goodness, and succeeds at bringing that old style of game into the modern era.
World’s End Club wanted to be like Danganronpa or Zero Escape, but it doesn’t measure up to either. This game has a pretty cool story sandwiched between aggressively average platforming segments that wouldn’t stand up to snuff ten years ago. It has a cool art direction and likeable characters, but the writing itself is not masterful enough to make the unconvincing plot twists work, nor to make up for the boring and repetitive gameplay.
Retro Machina is a game that includes themes that have been explored countless times before, yet brings its own understanding and take of these views to the table. It is the care put into creating the game’s backstory and world that made me fall in love with this title and wonder just how horrible a world without humans would be…
Overall, Warhammer Age of Sigmar: Storm Ground is a great strategy title for fans of tactical turn-based combat. The synergy between different factions, playstyles, and faction heroes offers plenty of variety and, combined with the reward system, keeps things interesting. Maps can become repetitive after a long play session, but this felt like a minor bug in an otherwise solid strategy game. If you’re new to Warhammer, or if you’re an old Warhammer hand, you’ll definitely find something to enjoy in Warhammer Age of Sigmar: Storm Ground.
There is some merit to how enjoyable the movement is in this game. However, it’s clear there are polish and refinements required if this bounty hunter wants to make bank. Necromunda: Hired Gun is messy and not the game Warhammer 40,000 fans or FPS lovers will be speaking about in years to come.
I have played many online multiplayer games in my time, but Knockout City has made a better first impression than most. With its easy-to-understand mechanics, along with the complex mind games involved in almost any interaction, it is very satisfying for quick play sessions. Despite some technical issues and a lack of single-player content and diverse game modes, what is there at launch is a lot of fun so far.
If you haven’t played Mass Effect already and are looking for the best way to do so, the Legendary Edition will be the way to go. It has all of the games in one convenient package, along with all of the DLC. With the improvements to load times, it is absolutely the definitive way to play Mass Effect on console. Going back to it after all these years proved that it still holds up as an amazing story-driven game that is absolutely worth your time, even if Shepard still doesn’t know how to close their hands.
I understand Nintendo seeing an appeal in releasing Miitopia on the Switch. It’s that kind of family-friendly adventure with social capabilities that’ll help it remain in the zeitgeist whilst also generating money. Still, I can’t help but be frustrated by the minimal additions the game has on offer with this new port. On a 3DS, Miitopia is a great and fun delightful integration. On the Switch, it’s only a decent adventure with some laughs and time-killing to be had. I wanted more.
Operation: Tango gets the look and feel of being a secret agent team absolutely right, with a cool soundtrack to boot. But it’s held back by its hit-and-miss gameplay, which can range from super cool to frustrating. A longer campaign may have let the gameplay expand and deepen, but with only 6 short missions and little replay value, it ends up feeling a little shallow. The upside is, this makes the game a perfect candidate for some DLC.