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Lost Words: Beyond The Page is an example of storytelling that can only exist through the medium of games, and a testament to the artistry of play. Its powerful writing, eye-watering design, and incredibly truthful narrative are held up by simple intuitive gameplay that immerses you in its story. While it’s not a challenging experience, Lost Words pulls you into an emotional journey that will linger long after the ending credits. This is the kind of game that makes me excited to play games, even if they leave me in tears.
Ys IX: Monstrum Nox is not as polished or as fulfilling as Ys VIII, but second best is nothing to scoff at. This is a fantastic RPG, and an excellent entry in this long running, underappreciated series.
Evil Genius 2: World Domination proves that exciting strategy games aren’t always super complex and difficult to learn. This base-builder is an outright joy to play for both hardcore players and those who just want to dip their toes in. Compared to the original, the gameplay is much more engaging and appropriately paced across the early to end game lairs. The often underutilised spy theme is used so well and feels fresh, with Rebellion Developments presenting it superbly in both style and substance. While it does suffer from some finicky menus and AI, it’s easy to be charmed by the rest of the package.
Narita Boy is a surprisingly melancholic experience that puts forth a narrative exploring the power fantasy that video games provide people. While the execution of the game itself can sometimes be lacking, it pays enough of an homage to its inspirations and celebration of the era while at the same time creating a visually creative world that could’ve been mistaken as having released a few decades ago.
I had a great time with Spacebase Startopia, and that’s coming from someone who’s not typically a fan of this genre of games. I just don’t usually have the patience to sit down and manage a little empire, but Spacebase does provide a somewhat streamlined experience when it comes to empire-building simulation games, never becoming as overwhelming as some of the Tropico games, for instance. That does not mean the game cannot pose a challenge when things get going, however. There is still plenty for you to micro-manage and keep track of to ensure a successful operation. I just wish the combat mechanics were more engaging, as it stands they feel almost unnecessary. With all that said, I feel it is perfect for newcomers to the genre presenting a fun and cartoony experience that doesn’t take itself too seriously.
Overall, Clea 2 ended up being an enjoyable experience. Once you get used to the game’s mechanics, the less-than-perfect proximity sound is no longer such a big issue. After you’re past that point, the rest of the game becomes a fun challenge to complete. It’s definitely a game for those who love skill-based survival experiences. No matter your skill level though, Clea 2 has options to suit you. Just keep in mind that a game doesn’t need to be perfect in order to be fun!
It Takes Two is a one-of-a-kind experience. There is a joy and whimsy to the entire game and so much variety it’ll keep players entertained and surprised from beginning to end. The world is so detailed and gorgeous and the cohesion between storytelling and gameplay is incredibly impressive. It’s the kind of game that proves there’s still plenty of room for innovation in games.
There were high expectations with Monster Hunter Rise, following World’s success and returning to a more portable console. Fortunately, Rise has taken note of the franchise’s most successful elements, and refined them into the best Monster Hunter yet. By continuing the streamlining that Generations and World started, Rise has focused on making the actual hunting the most engaging it has ever been.
Gnosia is an eccentric blend of visual novel, Werewolf-style social deduction and RPG mechanics that somehow manages to pull it all together to make one of the most intriguing game releases this year. While some repetitive and frustrating moments mean that the game feels a little bit longer than it should, its cast of quirky, likable characters and quite frankly addictive gameplay loop will keep you just as much on the edge of your seat in Loop 1 as it will in Loop 100. There’s a wild ride to unravel, full of crazy twists and turns, and combined with the sharp writing and clever mashup of different genres, Gnosia truly stands out as a fascinating addition to your Switch library. Just be careful who you trust.
While I do have a few complaints with Story of Seasons: Pioneers of Olive Town, overall I really enjoyed the time that I spent with the game. The actual meat of the gameplay is really satisfying with a lot of more modern gameplay ideas to freshen up the already well-loved franchise. The characters are very sweet and lovely and the cows are so round and adorable.
Neurodeck offers up an interesting premise and beautiful visuals. Story-wise and gameplay-wise, however, the whole experience feels like an Early Access release; many areas of gameplay are repetitive, and it’s easy to encounter the same enemies multiple times in a single run. I’m convinced this could be a stunning game if given a bit more love by the developers, but it doesn’t match up to the giants currently dominating the card-game genre. If you’re looking for a deck-building challenge, it’s best to keep looking a little longer.
Sizeable in the grand scheme of things is a very well-crafted game. There has been a lot of work and effort put in to ensure this small project is packed densely with great ideas. The core mechanic, whilst simple in execution, is used to achieve an impressive array of effects, which make for some entertaining puzzles. The length of the game may disappoint some, but with the game sitting at an equally bite-sized price, I would encourage those interested to absolutely check it out anyway.
Despite my problems with some of the storytelling, I enjoyed Root Film a lot. The beautiful anime-style art and relatable characters are more than enough to make up for my temporary frustrations, and I was happy to just be along for the ride. As an avid mystery game fan, I’ll guzzle down as many of these as publishers translate, so the fact that it wasn’t a perfect 10/10 doesn’t bother me, as long as the ending is satisfying – which for Root Film, it is
Monster Jam Steel Titans 2 almost gets there but it’s just not consistently fun enough to warrant ongoing play. The open worlds are large and some of them are well designed, but there just isn’t really anything to do other than drive around. The races themselves are too much of a mixed bag, mixing some exciting races with other tracks that would better suit a Rally Car rather than a Monster Truck.
Lust From Beyond is a terrible game with weak ideas so juvenile they’re laughable and exhausting.
Maquette is a beautiful puzzle game with a catchy soundtrack that really sets the chill yet heart-breaking vibe of the game. The way it messes around with space and depth keeps things fresh throughout and the game looks damn fine, making it an overall positive experience. However, it had an opportunity to make much stronger links between its puzzle world and its narrative world and it saddens me that this didn’t occur.
When it comes to card games, Loop Hero brings a unique and refreshing take to the table. While initially its format may take some getting used to and its graphics may appear simple, the game’s mechanics pack a surprising punch. With cards generating complex enemies, resources, and terrains, no two playthroughs in Loop Hero will be the same. Through this impressive degree of variety and replayability, Loop Hero offers a unique challenge for card game newbies and veterans alike.
Everhood is its own surreal beast of indescribable nature. On the surface, the adventure is a straightforward story of thievery and reclaiming… but for what means? Underlying is a cryptic tale about humanity and the darkness burdening existence that many fans of these sorts of games will utterly love. The shadowy overworld and diverse characters along the journey are mysterious to match the game’s ineffable spirit. With an outstanding selection of music to battle to in the unique combat, each fight is a bopping joy with slight twists to the mechanics adding even more fun. Already a cult hit with fans of Undertale and other games of the sort, Everhood is a bizarre and groovy adventure that can’t be missed.
Though the game may look like a work of art, there are many things about it that make me think Redlock have released this without adding the finishing brushstrokes.
I’m a big fan of point and click adventure games, and Encodya was such a genuinely earnest attempt at capturing the magic of the genre that I’m disappointed I didn’t enjoy it more. I wanted to like it, the whole time I was playing I was waiting for a moment when I would realise that I was loving the game, but it never came. It was too referential and the puzzles too simple for it to capture the feeling of a King’s Quest or Monkey Island. I can see elements of what is a very good game, but as a whole, it falls a little flat.