Nindie Spotlight
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It’s always a bit tough to evaluate re-releases of classic arcade-style shooters coming to the system...
As someone who has a deep love for classic arcade titles and loves games that mix things up, in principle I'm in the target audience for Antonball Deluxe...
While I've never been much of a Dragon Ball Z fan, I had some interest in this title after playing the excellent fighting game that graced the Switch a while ago...
When it comes to management simulations there's no question that the pickings on the Switch are pretty slim, indeed, so when any new ones come along I have no doubt genre fans are immediately curious for details...
Credit to developers who do things that are just a bit different out there, but when the experience stumbles pretty consistently no amount of originality will necessarily redeem gameplay struggles...
When games are relatively simple, both visually and in terms of play, they really need to knock it out of the park with execution or things can go downhill quickly...
If you’ve ever pondered what it would be like to take control of the reigns of government, or perhaps that being in charge is all upside and basking in the adoration of your country, Suzerain is here to give you an education...
As people who’ve been following the site for quite some time should be well aware, if there’s an oddball game out there to play I’m generally down for it...
This really feels like one of those games where people will walk away with wildly different opinions depending on their tastes...
There's nothing wrong with taking what would traditionally be a more hardcore genre, adding cats and some silliness, and running with it... but the problem with Fisti-Fluffs is once the initial hit of catnip passes, it lacks in staying power...
One of the game styles that has been plagued by the most inconsistencies on the Switch has been survival horror, and the causes of the core issues have varied from game to game...
Playing Staxel you can see the thought process that produced it all around...
Digital conversions of traditional desktop gaming experiences have a tendency to be hit or miss...
Back in the days of arcades and even earlier consoles vertical shmups were in their heyday, and while not all of them were necessarily special they could be counted on to at least be consistently engaging...
More peripheral "racing" titles always tend to be a pretty mixed bag when their focus is on much more streamlined action than the racing people would normally think of...
With the general lack of options for sporting experiences on the Switch, it’s always great to see a new contender enter the ring...
I’ve stated before that when it comes to local multiplayer games my family has become pretty jaded over time, too often having been burned by all-too-familiar mechanics or just bland play that gets repetitive far too quickly...
This is a title that hit me a bit out of nowhere, took my lunch money, and is now making me earn it back one challenging battle at a time… and for the most part you can count me impressed...
I don’t know whether it was triggered by a pandemic that had everyone stuck in their houses and wishing for a chance to appreciate the world around us but this year has produced a string of pretty amazing exploratory adventures, with TOEM being the latest to join the club...
It’s always great to run into humble and inexpensive indies on the eShop, and if you’re into precision platforming that’s handled surprisingly well for being a budget title Dojoran is an unexpected treat...