Jump Dash Roll
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If you have the patience to overlook a few pacing issues and dodgy lip syncs, Life is Strange offers up a mature, nuanced story which centres on female friendship (and maybe romance) and the effect our actions have on others.
The art and music direction in Shape of the World is undeniably delightful but its gameplay lacks purpose, and the game suffers as a result.
The experienced driving game devs look to other genres for inspiration and deliver a mash-up which provides a unique, chaotic and downright fun experience for many hours.
INSIDE is a game that requires a player who doesn’t learn as they go along. It is a well-made game from a talented young studio, but save for the final moments has little to wow the player after the first half.
From Software and Miyazaki’s triumph with technical upgrades, dedicated servers and the DLC included. There is nothing better.
Moonlighter is a genre-mixing delight, however its steep learning curve may turn some away.
For a game released near-identically across multiple platforms and generations, The Wolf Among Us holds up very well. If you can handle the lack of conventional gameplay and instead approach it as a ‘choose your own adventure’ with a slick script and voice work, check it out.
Vampyr is rich with great characters and story moments, however combat and frustration will be a deterrent to many.
A delightful point-and-click which avoids well-worn conspiracy tropes thanks to a talented cast and great writing.
Any initial excitement is washed away within the first hour or two, giving way to repetition, boredom and often complete frustration. Extinction had great potential but sadly comes up way short.
State of Decay 2 feels very much like a remake of the original (or how it should have been released initially) rather than a new game, complete with bugs galore and tedious long term gameplay.
A mash-up of genres whose flaws can be overlooked thanks to a huge dollop of charm.
Harking back to the stealth games of old, Aragami: Shadow Edition will force you to think your way through. Some clunky controls aside, it's well worth your time — especially if you were a fan of the old Tenchu series.
Detroit is simply unlike anything else available. For that reason alone it deserves to be played, but when allied with the chance to create your own story that will not be the same for many others and the stunning tech on show, what more do you need?
A disappointing and buggy second chapter which sidelines much of what made the first episode enjoyable.
A well-designed and well-executed platformer which is mechanically sound; the problem comes when you realise you feel nothing and are playing for playing’s sake rather than because you’re enjoying it.
A beautifully animated story, held back only by mediocre puzzles and questionable design choices.
Abzû owes too much of a debt to what has come before it, and annoyances with camera and graphical issues remove much of the satisfaction from what was meant to be, on paper at least, a relaxing voyage into a mysterious sunken world.
The baby brother of the world's most successfull football management sim has plenty of depth along with the trademark gameplay, but it is unfortunately hampered throughout by a clunky user experience.
Polished and well-written but a little too familiar, Deadfire offers dozens of hours of RPG fun in a beloved setting.