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Dolmen is a solid sci-fi spin on the Soulslike formula, even if there are some places where it falls short. Not being able to jump is a simple but detrimental design flaw, and the mediocre cinematics bog down what could have been a very cinematic experience. Despite that, Dolmen still features challenging combat, as well as a variety of ways to play to your own unique style. I look forward to seeing if and how Massive Work Studio will build upon this foundation in the future.
The idea of going back to a sort of Version 1.0 experience of Cities is actually enticing to me. Fast Travel Games has already promised that Cities: VR is set to grow over time with content updates and more. As it is, it’s still a great jumping off point for the VR adaptation. I once again lost myself in its urban management often as long as my headset would allow me to play. The planning and reacting to various events around your town is still fun to handle and the VR controls are good for it. All-in-all, Cities: VR might be a little limited to those who want everything the PC version has come to offer in terms of features and visuals, but still, it might be one of the most relaxing VR titles around right now and feels like it’s bound to only get better from here.
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Salt and Sacrifice does a lot of cool things on top of the Soulsborne 2D action-platforming system created for the first game. The focus on hunting mages is a cool twist and getting their components and making new gear was the stuff that’s made Monster Hunter a blast for decades. Even then, there’s plenty to explore in each biome between the mage hunts. I’m not fond of collecting berries for my healing flask and I feel it can get unfair when mages team up on me. However, getting stronger and coming back with enough might that not even multiple mages could stop me made Salt and Sacrifice’s 2D Soulsborne exploration and mage fights an intoxicating quest to wield the very power I was hunting.
Fans of Kurosawa films or of Japanese samurai movies in general will dig Trek to Yomi. Anyone with even a passing curiosity for this genre should absolutely check this out. Trek to Yomi aims high and proves to be as sharp as Hiroki's blade.
Essentially, no matter what you’re looking to get out of Dorfromantik, you should be able to find it thanks to the assorted game modes on offer. The approachability of its tile placement and point system mixed with relaxing visuals pull you in and invite you to kick up your feet and rest for a while.
Teardown is everything that drew me to video games in the first place. It gives me something I’ve never seen before with its voxel sandbox and marries it with cutting-edge graphics technology. If I was still a kid and you asked me if I wanted to play Monopoly or with the fully-fueled excavator that someone just left in the yard, you can be sure I’m gonna be outside digging up holes and breaking things. Teardown satiates my urge to be destructive while offering nearly endless opportunities through mod support. Calling it a game may be a bit of a stretch on account of its loose structure, but you can’t argue with the fun.
The original Rogue Legacy was an incredible step forward for rogue-lite games. It helped to establish a lot of cool elements that games after it would mimic in many ways. I wouldn’t say Rogue Legacy 2 reinvents the wheel here. Instead, it polishes that wheel to a sheen, gives it fresh treads, some fancy spinners, and makes it an all-around better version of the wheel we knew and loved. If you loved the first Rogue Legacy, then Rogue Legacy 2 is very likely to capture your heart as well. If you’re jumping into this series for the first time at Rogue Legacy 2, you’re in for one of the most fleshed out, fun, and varied rogue-lite action-platformers that the genre has to offer.
As an offline package, Nintendo Switch Sports is a hoot just for Bowling and Chambara alone. The other games are worth trying at least once. Volleyball might even grow on some people. Unfortunately, Badminton, Tennis, and Soccer lost steam with me after a while, but half a package that I'll return to again and again is certainly nothing to sneeze at. I hope this is a collection that will continue to grow, because I had forgotten what a crowd-pleaser the Wii Sports era was. It's good to have that spirit back.
I could see where the idea of Postal 4 could appeal to PC gamers of a certain age. The mid-90s were a wild time. Back then, you could have a goatee and make scat jokes to random bank tellers without drawing suspicion. Postal 4 aims to bring you back to those times, but in the worst ways I could imagine. I’ve seemingly outgrown or moved past any of the content here that I may once have found appealing, but there’s no way I can justify recommending it to others when the execution is so poor. If this is the state the product is in for version 1.0, I have no idea how rough it must have been in 2019 because it feels very undercooked. A game with a dedicated ‘pull your dick out’ keybinding in 2022 should be way more clever than this. No amount of John St. John voice-over work or copyright-dodging music jingles can cover up the odor emanating from this pile.
Last season, I was disappointed with the PS5/Series X versions of The Show as I was hoping for a step into the next console generation of visuals, animations, and physics. Expansion into the Xbox ecosystem and logistical issues due to COVID-19 necessitated a shorter and likely less-involved upgrade to the game. To get nearly the same experience for the second-straight year is a legit bummer. This is still the best professional sports sim you can get on any hardware and if you are a baseball fan that hasn’t played The Show in recent years, this is an experience to look out for. For others who have been waiting years for something new, this one sadly isn’t it.
Throughout my time with Cosmonious High, I was regularly delighted by the colorful visuals, fun cast, interesting classes, and overall variety of activities in the game. Not only is this a solidly expanded adventure from the delightful experiences Owlchemy Labs has shown us in the past, but I think it’s the first time I’d ever specifically recommend a VR game to younger players. VR can be such a niche hobby, but Cosmonious High has all the charm and cheek of a good Nickelodeon kids show. Nothing is ever too complicated and you’re never tied down to a single task if you’d rather go explore something else. Put this altogether and Cosmonious High is a stellar VR adventure that can be enjoyed by pretty much anyone.
LEGO Star Wars: The Skywalker Saga is the definitive LEGO Star Wars experience. Although the game can feel a bit cluttered with its overload of collectibles and shiny things to look at, it’s an impressive collection of the full saga.
Weird West very much lives up to its name. In each character’s journey, a wide tapestry of dark and spooky adventures play out across the Wild West. Monsters of both the human and occult variety are bound by the decisions you make, and those choices carry on to make each adventure in this take on the dusty unsettled frontier more interesting. I wish that the game didn’t push me to micromanage my inventory so much and that some critical quirks didn’t hamper the experience, but put those issues aside and it’s a deeply interesting narrative with more than its fair share of riveting shootouts and adventure.
While I have issues with a few parts of the game, mainly the lower-quality skill tree stuff and gripes related to rogue-lites and old shooters in general, the total package on offer is really strong. At the time of release, the game is only available for PC, which I think could be the biggest negative here. It’s clearly capable of running on less-capable hardware, but I worry that it may go unnoticed unless the team at Blazing Bit Games can find a way to make console ports work financially. If you are already smitten with boomer shooters or rogue-lites, this one is an easy recommendation.
If you're curious about what Final Fantasy would look like as a Souls or Nioh-style action game, Stranger of Paradise is a solid effort. It's just a shame that it's bogged down by its oddball narrative choices and its cumbersome loot system, which makes the total package such a mixed bag. I suppose it's the nature of this chaotic beast.
A Memoir Blue is over before you know it, so it doesn't quite earn a gold medal. However, for a debut effort, this is a solid outing for Cloisters Interactive, one worth dipping your toes in.
Kirby and the Forgotten Land is one of, if not the best, Kirby games ever made.
Tiny Tina’s Wonderlands does enough to solidify its place among the better entries in the Borderlands franchise.
Ghostwire: Tokyo is, first and foremost, beautiful. Its realistic city elements blended with the ethereal and supernatural create a cornucopia of amazing visuals and sound. Even when the hardware struggles to keep up sometimes, it’s never so much so that the game loses that sense of mystery and awe. Just as well, a big part of that is Tango Gameworks’ creative adaptation of Japanese mythology and lore. Their takes on monsters, demons, ghost stories, and various legends come to life in a massive variety of fascinating ways, whether it’s the situations you encounter, the ways you fight against them, or the elements that aid you.