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Eyes in the Dark doesn’t exactly reinvent roguelites or twin stick shooters so much as it simply takes good parts of those things and ties it up neatly in a darkly humored style, both charming and creepy. The black and white art style, quirky soundtrack, and unique light-vs-dark elements are quite enjoyable. RNG can and will cut your runs short, and I think its permanent upgrade system is a bit too stingy to keep things moving along, but it’s still quite an amusing roguelite romp that will keep you cutting through the darkness on your way to discovering the mysteries of the Bloom family.
MADiSON is consistent, and that’s one of the key factors in a great horror game. A lot of games tend to struggle with a sluggish second act after an incredible opener or fall off in the final act, but that does not happen here. The puzzles remain a delight to solve, the tension never eases up, and just when you think you’re safe, a light will flicker, and you’ll catch a glimpse of the monster and you’ll need to change your pants. Beyond this, the story and lore is disturbing on a true crime level and manages to maintain its pacing. Suffice it to say, MADiSON is an unnerving, unsettling, and truly terrifying experience.
Between the well-adapted cast of characters, stages, and music from Dungeon Fighter Online, this is both a love letter to DFO fans, as well as a quality and accessible fighting game to boot. It will be interesting to see how much longevity this game has in it, though. Where some characters have risen to the top in past fighting games with enough exploration and discovery, DNF Duel feels a little too easy to crack. It’s the most unbalanced of any Arc System Works fighter I’ve played in recent memory, and that makes me concerned for its community health. That said, it’s still a fun fighting game to play with good offline modes to boot. If you want a good-looking fighter that doesn’t take too much practice to access and feel good about, or if you just love Dungeon Fighter Online and want to play a game that adapts it well, DNF Duel might be the brawler you’re looking for.
Raft is simply one of the most charming survival games I’ve played. Simply standing on my raft as it floats over the waves through an endless body of water is truly relaxing. There’s also a great sense of pride and achievement that comes with seeing what I’ve built every time I load into the game. It’s an easy recommendation for survival fans that may have been holding off on jumping into early access, as well as those just learning about the game for the first time.
F1 22 is still worthy of picking up if you don't own a VR headset, if only to experience the new car designs, new circuits, updated team rosters, and re-mastered sounds. Outside these flashy new features, the core of the game is unchanged from previous versions, for better or worse. As with many other EA annual titles, I wish more time was spent improving the guts of the series, particularly the AI behavior, instead of adding social features such as F1 Live, but the new VR implementation gives me hope. One can dream, right? Now excuse me, I'm due for another front wing replacement. Elbows out in turn 1, drivers!
If I had to sum it all up into a single sentence, I'd simply say that Neon White is truly one of the most enjoyable and original feeling platformers that I've seen in a while, and one that's well worth checking out.
I really feel like anyone who has been through Three Houses would be doing themselves a disservice to skip Three Hopes. The story diverges enough to make each house a new adventure all its own and each of the paths has a vastly different array of battles to fight. Additionally, aspects of strategy, classes, skills, and camaraderie between characters have also made their way over and are implemented well here. I wish characters fought a bit more uniquely and that the game performed a bit better in docked mode, but outside of these complaints, Three Hopes feels like another solid example of what Omega Force can do when Nintendo entrusts its IP to the Musou dev.
Sonic Origins is not only an excellent trip down memory lane for fans of the series, it’s also the perfect entry point for those looking to play them for the very first time. The games are all as beautiful as ever and control like a dream. There are also a plethora of bonus goodies that celebrate the iconic artwork and music of the platforming series. While it’s easy to get caught up in arguments about the current direction of the Sonic IP, Sonic Origins is a refreshing reminder that the original games are among the best 2D platformers ever made.
I never thought we’d see love for Darkstalkers again outside of something like another Vs. Capcom game. Not only am I happy to have been wrong, but I’m glad it came in such generally high quality as Capcom has given us here in the Capcom Fighting Collection. More than that, having Red Earth, Cyberbots, and Super Puzzle Fighter alongside options like training modes, one-button specials, and other quality-of-life features is just excellent. I lament the lack of crossplay, and some might not be fond of the arcade-hard mentality of some of these games. Still, Capcom Fighting Collection is a delicious buffet of classic fighting goodness that plays quite well across the board.
Simply put, this might just be the ultimate intersection of Teenage Mutant Ninja Turtles fandom and beat ’em up arcade style
As it is, Mario Strikers: Battle League isn't the World Cup of Nintendo soccer that fans were probably hoping for. Instead, it's merely an average Sunday game that's playing on Univision: good for a few hours of entertainment and little more than that.
With dynamically branching pathways and some truly frightening sequences, The Quarry just might be my favorite game from Supermassive.
Spacelines from the Far Out was an unexpected delight. The premise itself is just bananas, but the execution is also excellent as you figure out what will get you from A to B with as few holes in your spacecraft as possible. The cartoonish visuals, music, and gameplay were excellent even if the game could be stressful, but overcoming its challenge to arrive at Gambulon V is glorious. I wish there was more variety in upgrades and ships, and that targeting when performing activities in cramped spots wasn’t so nitpicky. However, whether you’re alone or playing with friends, Spacelines from the Far Out feels like a zany approach to customer service and roguelike elements that should make for quite a few sessions of challenges and fun.
Some dizzying tricks and cheap, sudden encounters aside, Card Shark feels like a genuine and charming mystery interwoven into a very interesting series of mechanics mimicking the fascinating sleight of hand behind card tricks. Don’t get me wrong, the concepts won’t exactly give you the dexterity you need to do these tricks yourselves, but the proper utilization of them throughout the game was a fun aside to a story that’s really about digging into the backroom secrets of 18th century aristocracy. With fun animation, narrative, and music to sell that venture, Card Shark comes out with a purse that’s far more full than it is light.
It’s hard to imagine Touken Ranbu Warriors having strong appeal to anyone that’s not a die-hard Musou fan itching for a new Warriors-like. Those that played the original Touken Ranbu will surely get a kick out of seeing those characters come to life in a new way, but there isn’t much to write home about beyond that novelty. Touken Ranbu Warriors feels like just enough to maybe hold you over until the next mainline Dynasty Warriorsentry comes around.
Kao the Kangaroo succeeds in delivering a nostalgic platformer vibe with everything you’d expect from that mixed in, including coins and collectibles that encourage exploration, along with a bright, cheerful atmosphere. With some of these issues fixed, the bugs and glitches especially, I could easily see this game scoring closer to a 7 or 8. However, because of the number of bugs I encountered and how disruptive some of them were, I can’t in good conscience give this game anything higher than a 6, much as it pains me to do so.
Soundfall does quite a few things right. Its loot and shoot design set to a lot of good music is commendable. The tracks included in the game are of a wide variety and even if you get through the entire game, the ability to play levels to your own favorite music is pretty great (on PC). The problem is… Soundfall’s gear and enemies just aren’t all that compelling. The music and rhythmic gameplay are good enough to carry a lot of this game, but I can’t help but wish it had a more rewarding variety of gear to look forward to and enemies that didn’t quickly end up feeling like repetitive drones. Even so, if you can get down with a good rhythm action game alone or with friends, Soundfall might be worth it whether you play to its soundtrack or bring your own.
Evil Dead: The Game surprised me in every single way. It was more than I expected. The attention to detail in the characters, enemies, and environments. The Knowby cabin is outstanding and nearly a 1 for 1 replica. The finishers are beautiful, the environments eerie and creepy, the gameplay loop addictive, but most importantly it is fun. Boss Team Games & Saber Interactive should be hailed for their attention to detail to Evil Dead the Game. It is quite apparent a lot of love, time and care went into it. Even if you are not a fan of the films or have no clue what Evil Dead is, there is still plenty to enjoy here. If you are a fan of Evil Dead, Dead by Daylight, or other asymmetrical PvP games, it is imperative that you pick up Evil Dead: The Game.
Sniper Elite 5 is a game that knows exactly what it is, and delivers on all fronts. The x-ray kills are as good as ever, and improvements to stealth and level design make the campaign enjoyable between the moments where you’re shooting through a guy’s eyeball. The Axis Invasion mode adds an entirely new dynamic to multiplayer, which still features the standard modes for a more traditional experience. It’s hard to imagine fans of the series not being satisfied with what’s there in Sniper Elite 5.
Unfortunately, it's tough to center a game's progression around cosmetics when the skater that's being customized looks so bland. Add to that a limited availability of game modes at launch and Roller Champions gets off to a rough start at the track. Fortunately, the core experience is enjoyable enough that it could feasibly pick up some momentum and score some goals down the road.