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I really feel like anyone who has been through Three Houses would be doing themselves a disservice to skip Three Hopes. The story diverges enough to make each house a new adventure all its own and each of the paths has a vastly different array of battles to fight. Additionally, aspects of strategy, classes, skills, and camaraderie between characters have also made their way over and are implemented well here. I wish characters fought a bit more uniquely and that the game performed a bit better in docked mode, but outside of these complaints, Three Hopes feels like another solid example of what Omega Force can do when Nintendo entrusts its IP to the Musou dev.
Sonic Origins is not only an excellent trip down memory lane for fans of the series, it’s also the perfect entry point for those looking to play them for the very first time. The games are all as beautiful as ever and control like a dream. There are also a plethora of bonus goodies that celebrate the iconic artwork and music of the platforming series. While it’s easy to get caught up in arguments about the current direction of the Sonic IP, Sonic Origins is a refreshing reminder that the original games are among the best 2D platformers ever made.
I never thought we’d see love for Darkstalkers again outside of something like another Vs. Capcom game. Not only am I happy to have been wrong, but I’m glad it came in such generally high quality as Capcom has given us here in the Capcom Fighting Collection. More than that, having Red Earth, Cyberbots, and Super Puzzle Fighter alongside options like training modes, one-button specials, and other quality-of-life features is just excellent. I lament the lack of crossplay, and some might not be fond of the arcade-hard mentality of some of these games. Still, Capcom Fighting Collection is a delicious buffet of classic fighting goodness that plays quite well across the board.
Simply put, this might just be the ultimate intersection of Teenage Mutant Ninja Turtles fandom and beat ’em up arcade style
As it is, Mario Strikers: Battle League isn't the World Cup of Nintendo soccer that fans were probably hoping for. Instead, it's merely an average Sunday game that's playing on Univision: good for a few hours of entertainment and little more than that.
With dynamically branching pathways and some truly frightening sequences, The Quarry just might be my favorite game from Supermassive.
Spacelines from the Far Out was an unexpected delight. The premise itself is just bananas, but the execution is also excellent as you figure out what will get you from A to B with as few holes in your spacecraft as possible. The cartoonish visuals, music, and gameplay were excellent even if the game could be stressful, but overcoming its challenge to arrive at Gambulon V is glorious. I wish there was more variety in upgrades and ships, and that targeting when performing activities in cramped spots wasn’t so nitpicky. However, whether you’re alone or playing with friends, Spacelines from the Far Out feels like a zany approach to customer service and roguelike elements that should make for quite a few sessions of challenges and fun.
Some dizzying tricks and cheap, sudden encounters aside, Card Shark feels like a genuine and charming mystery interwoven into a very interesting series of mechanics mimicking the fascinating sleight of hand behind card tricks. Don’t get me wrong, the concepts won’t exactly give you the dexterity you need to do these tricks yourselves, but the proper utilization of them throughout the game was a fun aside to a story that’s really about digging into the backroom secrets of 18th century aristocracy. With fun animation, narrative, and music to sell that venture, Card Shark comes out with a purse that’s far more full than it is light.
It’s hard to imagine Touken Ranbu Warriors having strong appeal to anyone that’s not a die-hard Musou fan itching for a new Warriors-like. Those that played the original Touken Ranbu will surely get a kick out of seeing those characters come to life in a new way, but there isn’t much to write home about beyond that novelty. Touken Ranbu Warriors feels like just enough to maybe hold you over until the next mainline Dynasty Warriorsentry comes around.
Kao the Kangaroo succeeds in delivering a nostalgic platformer vibe with everything you’d expect from that mixed in, including coins and collectibles that encourage exploration, along with a bright, cheerful atmosphere. With some of these issues fixed, the bugs and glitches especially, I could easily see this game scoring closer to a 7 or 8. However, because of the number of bugs I encountered and how disruptive some of them were, I can’t in good conscience give this game anything higher than a 6, much as it pains me to do so.
Soundfall does quite a few things right. Its loot and shoot design set to a lot of good music is commendable. The tracks included in the game are of a wide variety and even if you get through the entire game, the ability to play levels to your own favorite music is pretty great (on PC). The problem is… Soundfall’s gear and enemies just aren’t all that compelling. The music and rhythmic gameplay are good enough to carry a lot of this game, but I can’t help but wish it had a more rewarding variety of gear to look forward to and enemies that didn’t quickly end up feeling like repetitive drones. Even so, if you can get down with a good rhythm action game alone or with friends, Soundfall might be worth it whether you play to its soundtrack or bring your own.
Evil Dead: The Game surprised me in every single way. It was more than I expected. The attention to detail in the characters, enemies, and environments. The Knowby cabin is outstanding and nearly a 1 for 1 replica. The finishers are beautiful, the environments eerie and creepy, the gameplay loop addictive, but most importantly it is fun. Boss Team Games & Saber Interactive should be hailed for their attention to detail to Evil Dead the Game. It is quite apparent a lot of love, time and care went into it. Even if you are not a fan of the films or have no clue what Evil Dead is, there is still plenty to enjoy here. If you are a fan of Evil Dead, Dead by Daylight, or other asymmetrical PvP games, it is imperative that you pick up Evil Dead: The Game.
Sniper Elite 5 is a game that knows exactly what it is, and delivers on all fronts. The x-ray kills are as good as ever, and improvements to stealth and level design make the campaign enjoyable between the moments where you’re shooting through a guy’s eyeball. The Axis Invasion mode adds an entirely new dynamic to multiplayer, which still features the standard modes for a more traditional experience. It’s hard to imagine fans of the series not being satisfied with what’s there in Sniper Elite 5.
Unfortunately, it's tough to center a game's progression around cosmetics when the skater that's being customized looks so bland. Add to that a limited availability of game modes at launch and Roller Champions gets off to a rough start at the track. Fortunately, the core experience is enjoyable enough that it could feasibly pick up some momentum and score some goals down the road.
Dolmen is a solid sci-fi spin on the Soulslike formula, even if there are some places where it falls short. Not being able to jump is a simple but detrimental design flaw, and the mediocre cinematics bog down what could have been a very cinematic experience. Despite that, Dolmen still features challenging combat, as well as a variety of ways to play to your own unique style. I look forward to seeing if and how Massive Work Studio will build upon this foundation in the future.
The idea of going back to a sort of Version 1.0 experience of Cities is actually enticing to me. Fast Travel Games has already promised that Cities: VR is set to grow over time with content updates and more. As it is, it’s still a great jumping off point for the VR adaptation. I once again lost myself in its urban management often as long as my headset would allow me to play. The planning and reacting to various events around your town is still fun to handle and the VR controls are good for it. All-in-all, Cities: VR might be a little limited to those who want everything the PC version has come to offer in terms of features and visuals, but still, it might be one of the most relaxing VR titles around right now and feels like it’s bound to only get better from here.
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Salt and Sacrifice does a lot of cool things on top of the Soulsborne 2D action-platforming system created for the first game. The focus on hunting mages is a cool twist and getting their components and making new gear was the stuff that’s made Monster Hunter a blast for decades. Even then, there’s plenty to explore in each biome between the mage hunts. I’m not fond of collecting berries for my healing flask and I feel it can get unfair when mages team up on me. However, getting stronger and coming back with enough might that not even multiple mages could stop me made Salt and Sacrifice’s 2D Soulsborne exploration and mage fights an intoxicating quest to wield the very power I was hunting.
Fans of Kurosawa films or of Japanese samurai movies in general will dig Trek to Yomi. Anyone with even a passing curiosity for this genre should absolutely check this out. Trek to Yomi aims high and proves to be as sharp as Hiroki's blade.
Essentially, no matter what you’re looking to get out of Dorfromantik, you should be able to find it thanks to the assorted game modes on offer. The approachability of its tile placement and point system mixed with relaxing visuals pull you in and invite you to kick up your feet and rest for a while.