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New Gundam Breaker definitely has some great nuanced aspects to its core concept of mix-and-match mech model making, but what it needed was more variety to spice up the gameplay.
Musynx is a light, quick, and challenging music game with plenty of reasons to keep you coming back for more. It may be devoid of endless options, additional difficulties, and all the window dressing that comes with the "bigger" rhythm games out there, but it's well worth taking for a test drive.
While I found the larger experience to be underwhelming, the game does offer some high points. Moving around the game map and fast traveling is instantaneous and seamless. While I didn't find the game's menus to be as functional as I'd like, they all look really sharp and fit within the game's aesthetic. While music tastes are subjective, I found the included soundtrack to be very well done (as it was in the first Crew game) and it made some of the less exciting races more tolerable. Swapping between vehicles works very well and is probably the coolest part of the game.
It's probably better to think of Milestone's latest release less in terms of a video game and more in terms of a product designed for MotoGP enthusiasts. It's stuffed to the brim with Moto Grand Prix-related details like racers, tracks, and commentary, and includes plenty of different options that riders can use to tweak their bikes and chase a podium finish. With that said, MotoGP 18 simply feels less thrilling than it should, mostly due to its underwhelming graphics, spartan presentation, and monotonous gameplay.
Captain Spirit does well balancing itself as a clear setup for Life is Strange 2, while also functioning well as a standalone tale. Fans of the series will love how the storytelling mechanics have evolved from the first game, while general adventure game fans should enjoy the multiple dialogue choices, the greater emphasis on inventory, and the numerous puzzles scattered throughout the house.
Overall, Unravel 2 is an adequate follow up to 2016's indie darling. It hosts a plethora of new puzzles that force players to think, but without making them go mad. Too many checkpoints may turn off players looking for a genuine challenge, though. The all new dynamic of co-op really gives a jolt of energy to this game; Without that new component I'm afraid Unravel 2 would've just felt like a level expansion. Those that really dug the first Unravel will love what its sequel has to offer.
It's the best the series has seen in years, and that's saying something for this tennis fan. If you're looking for one of the best sports games the Switch has to offer, look no further. You've found it.
Overall, the game is an intriguing mixture of different genres that come together to make for a weirdly satisfying treat.
This is a bad game. It's not worth $20 and, in my opinion, not worth $5, unless you're the kind of person that would get a kick out of Paris Hilton slut jokes in 2018 and can't get enough lazy, casual racism. A lack of cooperative multiplayer outright dooms the title, forcing it be be endured alone by those unlucky (or stupid) enough to buy it. I'm honestly shocked that Shaq lent his name and voice to this turd pile. My guess is that he cashed the check and hasn't seen the game. A disclaimer opens the game stating that the events depicted don't represent Shaq's views or opinions and that those who take issue with the content of the game shouldn't bother him. It's almost like the developers knew ahead of time that all of this was a bad idea and expect backlash to be directed towards O'Neal. Nice work, guys. 2/10 low-effort dick jokes.
It's fun title with some great RPG elements and a lot of nods and winks to the Pokemon series while still being its own thing. Nintendo has definitely once again struck gold with another first party title for the Switch.
As a collection of Street Fighter games, it's hard to say anything bad about the Street Fighter 30th Anniversary Collection. It's a full-blown compilation of the very best fighting games in the world. (Also, it includes the original Street Fighter.) For anyone looking to play these classics with friends, it's hard to go wrong here and the robust Museum is the icing on this multi-layered cake.
I played the PC version of Conan Exiles for the purposes of this review. From the perspective of a fairly demanding PC nerd, I found the game to be more than adequate. While it has lots of the classic rough edges common to survival games, it can be outright beautiful at times. I encountered no performance issues on my machine during play and the game has all the graphical options and settings you'd expect from a competent PC release. The game works well with high resolutions, ultrawide configurations, and high refresh rates. I found it to be very playable with the Xbox One S controller, though I used a mouse and keyboard for the majority of my time. The game runs on Unreal Engine 4, so users can expect the usual strong point or quirks common to games that license this popular engine.
The developers did a lot of work to keep the immersion intact, like not allowing me to use abilities while in areas with NPCs for instance. This makes the map feel unnaturally bare when moving between districts and also makes one particular series of option quests feel off. Occasionally, I came across helpless humans that I had to save from enemy creatures. When I did so, the NPCs didn't seem to have noticed that I totally vamp'd out and ripped their assailants apart.
Dark Souls Remastered manages to capture the essence of the Dark Souls experience, primarily because this is exactly the same game that debuted way back in 2011, just this time everything is in gorgeous 4K, and everything runs at 60fps – even Blighttown.
There are a few annoying flies in the ointment — item descriptions don't always fit on screen, weapons occasionally miss enemies within range, and in-dungeon inventory management sometimes feels too time-consuming — but otherwise, the game's engaging blend of active shopkeeping and dungeon crawling should be more than enough to keep retro-styled action RPG fans smiling.
What makes Detroit: Become Human a great game, though, is that even after going back through alternate narrative branches and winding down my play time, I'm still invested. The world that Quantic Dream gave me to explore is only a short leap from the one we're living in now, and the ideas presented have left me contemplating the role AI could play in our lives sooner rather than later.
All things considered, the inherent value of Mega Man Legacy Collections one and two can only be determined by specific player interest. These collections might be nice and new, but the experiences within are distinctly old-school, providing the sort of gritty, challenging platforming action that feels increasingly rare in the current era of gaming.
All things considered, the inherent value of Mega Man Legacy Collections one and two can only be determined by specific player interest. These collections might be nice and new, but the experiences within are distinctly old-school, providing the sort of gritty, challenging platforming action that feels increasingly rare in the current era of gaming.
State of Decay 2 is repetitive, but fun when it works.
The true heart of Runner3 once again comes down to how well its gameplay suits rhythm game and platforming fans with a knack for perfecting their craft. Getting a Perfect or a Perfect+ on a level involves learning the patterns for its various obstacles — and this is particularly true for the game's three different knight variants — but players truly driven toward perfect runs will have to use their ears to get a feel for when to execute different maneuvers. Every jump to a gold pile or slide beneath a box feels deliberately synced with the music, and finding the groove introduces sometimes-subtle, sometimes-obvious musical cues that help keep the player on track.