Worth Playing
HomepageWorth Playing's Reviews
Atelier Sophie 2: The Alchemist of the Mysterious Dream is a very by-the-numbers Atelier title, but that's not necessarily a bad thing. It's fun to play, has a strong cast, and is nicely polished. It doesn't try anything new or special, and it feels very much like a "safe" game. If you like Atelier titles, Atelier Sophie 2 is going to be a solid, if unexceptional, entry in your collection. It's an improvement on the original Sophie through and through, but it doesn't live up to other recent titles.
Dying Light 2: Stay Human isn't a bad game, but it can't help but get in its own way. For all the freedom of its parkour system, you'll have to sit through cut scenes and fumble through the interior environments. For all the talk of conflict between the factions or that the choices you make matter, the game only recognizes them when it is convenient to the narrative and forgets about it entirely in the next. Much like the undead that populate the streets below, the gameplay is best avoided by sticking to the parkour as much as possible as you work toward the conclusion.
Ghostrunner: Project Hel is a bit of a double-edged sword. Its challenging combat is as satisfying as ever, but one can't help but be disappointed at the execution. The gameplay feels like a step back rather than forward in many regards. Hel is quicker on her feet, but the overall gameplay is less varied and focuses more on combat rather than platforming, with two boss encounters that are rather bland. It's a safe way to spend some additional time in this universe and adds about three hours of additional content. Fans will likely enjoy the added content but should probably keep their expectations in check.
Gran Turismo 7 is a smorgasbord of esoteric ideas that create a more than solid racing title. The forced history lessons can break the flow of going in and out of races for some, while others might hate that there was so much hype around elements that feel superfluous since they don't affect the races. The campaign flow is excellent for those looking for granular structure, but others will hate how it locks some prominent modes for too long. The actual racing remains absolutely brilliant, however, to the point where some players will ignore the quirks because the act of playing is excellent enough for those of all skill levels to enjoy. For those who have waited this long for another mainline entry, Gran Turismo 7 is a grand reward for their patience.
Shadow Warrior 3 is a fun shooter that falls short of greatness. The combat is fast and frantic, and it is intense enough that I found myself getting lost in it. The short length, lack of variety, and inevitable comparisons to Doom Eternal don't do it any favors. I am glad that I played Shadow Warrior 3, and I imagine a lot of folks will feel the same way. It might be best to wait for a price drop, as $50 is slightly hefty for the amount of content you get.
Ultrawings 2 is a surprisingly well-realized sequel. A decent variety of planes, environments, and missions make the game the ultimate VR flight simulator for those who want the sensation of darting through the air in a plane without the baggage of actually controlling one. If you love that idea and have an iron stomach, Ultrawings 2 provides hours of lofty entertainment in VR that is currently unparalleled.
Elden Ring is exactly the game people were hoping it would be. It's the biggest FromSoft Soulslike to date, with a ton of polish and a bucketload of content. It won't change your mind if you don't enjoy the genre, but Elden Ring accomplishes what it had set out to do. Not every new feature hits, and it sometimes felt a touch too familiar, but when the biggest complaint I can think of is, "It feels like some of the best games ever made," that is a sign of its quality. Elden Ring is the game we've all been waiting for.
Myst still holds up after all this time, despite not being the definitive edition of the game. The puzzles are still smartly done, even if they can be quite obtuse, and the tranquil vibe of the environment and presentation remains effective in both regular and VR modes. The inclusion of both movement styles and different control methods is great for accessibility, even if most people will default to the old methods, but the lack of improvements to a few areas and removal of certain things from realMyst is a letdown. This is still a fine title that is worthy of being in an adventure gamer's library, especially if they've never played it before, but realMyst remains the better buy if you intend on playing with a keyboard and mouse. That said, we're all secretly hoping that this causes Cyan to revisit and remaster the other titles instead of visiting the original title yet again in the future.
River City Girls Zero is geared more toward existing Kunio-kun fans rather than those who are new to the series. Existing fans can appreciate the callbacks to older titles and like the fact that the game tries something different with the formula. Everyone else will still enjoy the game but may wonder why many series elements and genre traits are missing. It is a solid game, but be cautious going in if you aren't already a fan of the Kunio-kun series.
Overall, some minor technical nagging is the only thing that really holds back Horizon: Forbidden West back. It has a delightful protagonist, an engaging story, a wonderful setting, fun combat and exploration, and lovely visuals. I enjoyed just about every moment I spent with the game. If you were a fan of the original, then the sequel delivers on everything that it promises. Newcomers will likely want to finish Zero Dawn first, but as long as the idea of hunting robot dinosaurs with a bow and arrow sounds good, then two of the finest open-world games await you.
SNK has always produced solid entries in the KoF series, and The King of Fighters XV is no exception. Even though players will be split on the usual character shuffling, the fighting remains as tight and fast as ever, despite the move from sprites to polygons. The single-player experience feels fair compared to the company's older output. Although the game is largely the same as before, the much-improved presentation makes it feel more like a finished product. With the online performance in a good place so far, KoF XV feels like a significant improvement over the previous title. Fighting fans will certainly be happy with this iteration.
In the end, Yuki is a nice bullet hell shooter for VR. The premise helps the campaign mode make sense, and the use of VR works quite well despite being an on-rails experience. The roguelike nature might throw off some players, especially since some of that genre's more recognizable features seem absent, and the amount of repetition needed to reach the game's real ending might not be for everyone. Shooter fans who don't mind a more playful experience will really enjoy Yuki.
Overall, The Sisters: Party of the Year has some good ideas. The open world of the campaign works well not just because of the number of things to do and collect but also because it feels alive for what is essentially a small town. Including a story mode in the first place makes it stand out among its contemporaries. That said, from the mediocre minigames to the restrictive open world and presentation issues, there's not much to entice players to give it more than one playthrough, much less seek out ways to view the source material. You'd be better served checking out some of the stronger minigame compilations.
If there's anything that might make me hesitate from recommending Sifu to everybody, it's that its difficulty clearly makes it not for everyone. In addition to being a beat-'em-up, it's also a roguelike in some ways, where repeated failure is to be expected and almost embraced. Not everybody is going to be into that, and it's a shame because in addition to all the action, it's got a very cool art style and outstanding soundtrack. It also just "gets" fans of fighting movies and kung-fu. There's a sequence in the game's first level in an abandoned building where the camera perspective shifts from over the shoulder into 2D, left to right, in a nearly spot-on replication of the hallway fight from "Oldboy." You get to fight a hallway full of people; that alone gave me chills and makes the ensuing hardcore, hand-cramping fights to come worth it. Perhaps one of the best compliments I can give to Sifu's essence is this: Playing and improving in this game actually seemed to make me better at other games. What's more kung-fu than that?
In the end, "Moonfall" pretty much delivers what you'd expect. Is it a perfect film? No. Is it a dumb film? You bet. But it's the glorious kind of dumb that provides a fun spectacle, so long as you're willing to check your brain at the door.
OlliOlli World is a delightfully charming little platformer. It has its own sense of style, and it's dripping with personality. The gameplay is a delightful mix that's easy to pick up and play but difficult to master. If you're looking for something that scratches the Tony Hawk bug, then OlliOlli World succeeds in spades. Just don't get frustrated when your near-perfect run is ruined by a stray cat sitting at the very end of the level.
Dying Light 2 is a good game that happens to be the long-awaited sequel to a great game. There's still a ton of fun to be had, and the exploration alone is worth the price of admission. At the same time, it's bigger without necessarily being better. I had a lot of fun with it, but I can't help but feel more positive toward the original. If you're looking for a fresh new world to smash zombies in and you're burned out on Harran, then Dying Light 2 will scratch that itch well.
At around $8, Jentrix feels like an easy purchase. Even with the lack of multiplayer, there's enough here for the solo player to enjoy, from the structured campaign to the endless Arcade mode. Loose physics system aside, the affair is adapted well to VR as opposed to something that can be done via more traditional means. For puzzle fans looking for something more traditional, Jentrix works just fine.
Overall, Hitman 3 VR is a fun distraction when treated as an additional mode and nothing more. If you've played the game in VR on the PlayStation, this is essentially the same thing with minor improvements, several of which turned out to be useless. It's a shame given the potential and how well the fundamentals have come together, but it pales in comparison to what consumers expect from a VR port. In its current state, Hitman VR feels like a one-man modding attempt rather than a big-budget studio investing resources to make it a worthwhile addition. If you were banking on getting a polished VR experience out of Hitman 3, this is not it. With a few patches or mods, that could change in the future, and I sincerely hope it does.
There's potential in Clid the Snail. The postapocalyptic setting feels fresher thanks to the new perspective, and the characters are charming, even if they fit expected tropes from stories about a ragtag bunch being forced to come together. A fascinating setting cannot overcome gameplay that feels repetitive due to unexciting shooting mechanics and enemies that fail to become intelligent until you reach a boss fight. It can be fun if you temper your expectations significantly, but for most people, Clid the Snail won't do it for them.