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The Longest Five Minutes is a love letter to the genre that wants you to remember that you're meant to enjoy the journey in a JRPG, too, and I certainly walked away from this game with a renewed appreciation for the spirit of adventure in these games itself.
Eventually the charm of the game's scenarios and limited number of characters wears off; one gets the point. Perhaps Insult Simulator won't be the game you play longer than Persona 5, but I have no quarrel whatsoever with games that know what they can deliver and avoid overstaying their welcome. Insult Simulator is one such game, and it is no insult to say I had much fun with it.
I was engaged for several days, spending plenty of time playing the game, but the reasons that most people continue to play an EA Sports title until the next iteration comes along just isn't as strong in EA Sports UFC 3.
There's no fun to be had in Baseball Riot, just monotony.
The game may not do too much more than tick the boxes of what one expects of a platformer, and stumbles a few times on level design and coherence, but the wrapping of the game is a masterfully neat bow that will really help to draw in an audience.
This is, genuinely, the first time I've ever been hooked on an online-orientated competitive game.
There's nothing genuinely like Shadow of the Colossus out there, and hopefully this new, pretty version, as superficial as that prettiness is to what makes the game so important, encourages a new generation of players to try it for themselves.
I could create a laundry list of what I like in Purrfect Dating, but in the end I think this sums it up best: I can't stop screencapping because it is all just so adorable or hilarious, or both.
The game plays beautifully, is perfectly comfortable with a controller, is expansive, and is both enjoyable and illuminating. Everything that a good simulation game should be, really.
Rento Fortune just isn't worth it. There's a good half dozen genuinely good board games available on the PlayStation 4 if you want to play board games on the big TV, including Monopoly itself, and those games have interfaces that don't drive you insane trying to work your way through them, don't have random caricatures of Kim Jong Un popping up for no actual reason, and have some kind of effort put into the production values.
It's a beautiful, emotive game and with it Tokyo RPG Factory has cemented itself as one of my favourite JRPG outfits going around.
It's a shame, because the bones of a great game are there. They're just too bogged down in a shaky delivery to be enjoyed in the manner that they deserve.
Inner Space is not the perfect zen-game that it could have been. Despite moments of brilliance and an overall lovely aesthetic, there are mechanics which seem to be at odds with each other and thus the game seems conflicted.
That Dragon Ball FighterZ is a great fighter there can be no doubt. It's energetic, exciting, fast, and also highly technical.
Ultimately, The Red Strings Club tries and succeeds to be deeply thought provoking. Whereas other sci-fi games can tell a great story and make the player fear for a hypothetical future, few have made me question my personal definitions on fate, ethics and humanity.
We have a gorgeous game with fantastic fighting gameplay complimented by a solid roster with a variety of satisfying modes. Better late than never?
If nothing else there is genuinely nothing else quite like Ambition of the Slime, and the concept of actually leading weak, largely defenceless units into battle is such a clever way to flip the tactics RPG on its head that it's well worth looking into for fans of the genre, purely as a curiosity if nothing else.
Overall SpellForce 3 is a great addition to the series. With an engaging storyline, interesting characters and gameplay mechanics it manages to straddle the line between genuine RPG and RTS better than most other attempts, which generally end up strongly weighted one way or another.
As a game, Beholder is really well made. It has an interesting aesthetic, clever, challenging mechanics, and plenty of paths through the game. Its real struggle is in getting you to genuinely care about what's going on, and it's hard to get there; the gameplay too often makes it too clear that you need to make decisions that have little to do with your moral core.
The bigger screen and better resolution of the Switch makes Of Mice And Sand the game it wanted to be.