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What Somi has achieved in creating Retsnom all by himself is remarkable. It’s just a shame that the frustrating puzzle design and brutal level of difficulty will, I imagine, prevent most people from being able to experience the full weight of what it has to offer.
Sophie herself is beautiful and adorable, and I hope she gets to come back in the other two games in this series come (we assume), because with her, Gust has a new heroine that deserves real attention.
Crazy Strike Bowling is a fun little game but with a lack of features and online play, it's hard to recommend. It may be fun for younger kids or some local multiplayer fun, but the fun won't last long unless you can turn it into a drinking game. Mind you, if you can do that, you're set for a long time to come.
For the simplicity of the options it allows through play, the depth of strategy within the game, coupled with the accurate, believable modelling of plague movements, and human behaviour within them, makes for one startlingly effective game.
Ultimately, all that's wrong with Mutants in Manhattan was that it couldn't meet Platinum's own stratospheric standards.
Realistically all I was going into Dungeons 2 with was the hope that I would get something vaguely reminiscent of Dungeon Keeper on my PlayStation 4, and I wasn't disappointed there by any means. I can't see myself pulling this one up quite as often as I do the other two Kalypso games I have on my PS4 – Tropico 5 and Grand Ages: Medieval, but by the same token I don't regret my time spent with this in the slightest.
If you missed Odin Sphere the first time around, then this is a great introduction that is also easy to recommend.
Gryphon Knight Epic might not be the most mechanically sound shooter to hit the PlayStation 4, but its raw ideas are abundant.
Total War: Warhammer is, simply, the best Warhammer game ever developed.
The game looks poor, even by Wii U’s budget end standards, and the game was only remotely playable if I was the host of a party
The game’s a bit of a mess, with baffling AI at times (especially from your partner, who loves getting herself in trouble), and the freeze time mechanic having the habit of failing in the heat of something significant going on.
Project CARS is my new favourite racing game to date.
Overwatch is not typically my kind of game. Not by any measure. But the fact that I've been having so much fun with it that I've been playing it over some other games that I worship (but can't quite mention yet) is testament to just how well Blizzard has done with this one. Bravo guys – someone has finally created a shooter I care about enough to actually want to play after finishing the review.
Like true art, the expression of creative skill and imagination for the appreciation of beauty or emotional power, Soft Body could simply be a piece of art intended to be admired, allowing us to question our very existence. Because of this, maybe, just maybe, Soft Body is the true meaning of games.
The nature of the game's narrative development means it has a healthy respect for the surreal, and while it's a downbeat narrative, it's a rewarding and valuable one.
The game is made with competence and is certainly challenging where it needs to be, but is badly let down by its presentation, with one of the most painful soundtracks I've heard in years having me reach for the mute button.
Unfortunately, while the standard platforming action (and associated minigames) are accessible enough for multiplayer fun, the mechanics of the alien-based minigames, and the physics that drive the spaceship, make the other two thirds of the game frustrating beyond measure for anyone who hasn't put a lot of time into learning how to play them.
The level design tends to be quite bland, too – unique mechanic aside you’re played what this kind of game is offering in some way before. But still, it’s good, clean, light-hearted fun.
This is a strong debut by developer Bacon Bandits, and while it looks quite simple, the balancing of a game that relies so heavily on the randomness of letter tiles to form its core mechanics can't have been easy. And yet, with very few exceptions, I never felt hard done by the luck of the draw.
As a missed opportunity, Shadow of the Beast is a sublime one. The powerful juxtaposition between the Beast, his enemies, and the natural world, is a worthy theme to explore, and the bloodletting that the Beast gets up to is both visceral and entirely appropriate to that theme. That the developers really struggled to explore the concept in any meaningful depth is disappointing, but nonetheless, Shadow of the Beast is ultimately worthwhile.