Digitally Downloaded
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Alienation is a hugely enjoyable game, but it's one that's playing the ball a little too safely, and resting too heavily on the successes of games that have come before it. Ultimately I don't think this will be remembered as a classic, and it doesn't need to be; what Housemarque has created is a bit of fun with friends around, no more, and no less.
Western Press is a silly game, but there should always be a market for silly games, and at a discount price it’s great for a laugh between friends.
I take all my hats off to Experience Inc. for what it has done with Ray Gigant. This is a breathlessly creative and fundamentally interesting game, and it, along with Stranger of Sword City, cements the developer as one of my favourites out there at the moment.
For someone that wishes to learn about the 1979 Revolution, or Iran in general, this game will provide a cursory understanding that could supplement further reading. Taken on its own, this may be one of the most important games created in terms of historical significance, and in blending life events, narrative and cultural immersion, captures the essential truth of the human experience.
I love when developers take risks, that's when we get some incredible games. By itself, Quantum Break wouldn't have been as successful as it is. The gameplay is not strong enough to stand alone. But in collaboration with the TV series, the stunning cast, the script, the set and character design all work so well together that it elevates Quantum Break for just an interactive experience to an interactive collective.
Kemco produces JRPGs on a budget that are designed to give people a momentary throwback to the 16-bit era of the genre, and while I don't expect anything mind blowing when I do go into these games, I find things this soulless and unimaginative very, very trying indeed.
I found the soul of Langrisser to be well and truly in the right place, and while I don’t believe it is a classic game, I also don’t believe for a moment that it deserves the commentary it has been getting to date. It’s an ugly-as-sin duckling, but we know how that story turns out.
It's a clever, expertly-designed game that works just as well with buddies as it does alone.
Newcomers will have to research themselves because the game certainly offers no historical perspective, but do so and you’ll walk away gleaming appreciation for now-overlooked classics that left their mark on the industry.
Mario & Sonic at the Rio 2016 Olympic Games is good fun, but ultimately it's too shallow and simple to be anything but a passing diversion. Nintendo and/or Sega could actually build a bunch of the minigames in here into full sports games in their own right… and frankly I wish they would do just that.
Loud on Planet X is perhaps the video game version of a music festival. It takes big name acts and up and coming talents and puts them on stage, accompanying their music with a solid rhythm game which doesn’t distract from the listening experience
Though there's less direct threat when compared to more mainstream horror titles, there's an intensity to that environment that helps to create a wonderfully sinister atmosphere. It's not an essential horror game, but it's a genuinely ripping yarn.
Aegis is genuine fun, and a genuine twist on a very staid genre.
Super Strike isn’t exactly Beach Spikers 2, but for fans of the sport, it’s something of a consolation prize.
[T]here’s not a single picture in the dozens and dozens of puzzles the game boasts that you’ll actually want to put together.
Ratchet & Clank is a return to form for the series. Without any unnecessary gimmicks or whistles, the game focusses on exactly what the game is about; exploration and fun.
I think it’s an absolute tragedy that Koi is all-but guaranteed to be lost among everything else that’s available on the PlayStation 4. It’s a smart, genuine little game, with soul and a story to tell, and wraps it within one of the best examples we’ve seen to date of serenity as a play concept.
Long time series fans will still find some enjoyment in the solid stealth platforming mechanics but that's only if they face the fact that these games are Assassin's Creed titles in name only.
The writers at Telltale quite obviously ran out of juice after four episodes, leading to this “in between” episode that leaves a bad taste in my mouth.
Explicit narrative aside, I found Stranger of Sword City to be a real winner of a dungeon crawler.