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2735 games reviewed
73.2 average score
80 median score
55.9% of games recommended

Digitally Downloaded's Reviews

Sep 28, 2021

Lost in Random isn't a terribly long game. Even if you do keep the battles long by maintaining normal difficulty you can knock it off in around a dozen hours or so of gameplay time. By that stage, you probably won't find the combat as charming as you did when you first started, but you'll still want to see it to its conclusion, because the narrative and humour are so particularly strong.

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Sep 24, 2021

Anyhow, I won't forget The Plane Effect in a hurry. As a game it sucks, and I'm being blunt about that because I don't think it matters. To me, a great work of art is one that encourages reflection, has an emotional resonance, and has a strong message and lesson to share. Set against that criteria, The Plane Effect might not be a great game, but it is a superb work of art. That is so much more important to me.

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I don't have much to say about Death Stranding that I didn't already say back in 2019. The game remains the excellent and unique piece of art that it is. The "Director's Cut" stuff is an absolute bust and I'm disappointed that such cynical "blockbusterisms" have been applied to Kojima's work in particular. However, this is more than outweighed by the utterly different tone that eminates from the game, now that it comes across as reflective rather than prophetic. It might be sobering, but it's worth musing over.

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Sep 22, 2021

Olympia Soirée really is a distinctive and interesting visual novel, however. The Shinto themes and elements give it an entirely Japanese aesthetic and tone, and that's supported with just the most gorgeous soundtrack, filled with traditional instruments. The art and setting for the game are both impeccible, and while Olympia Soirée will put some players off with its harder, darker edges, this is ultimately a game that has something to say. Yes, sure, that means it's not always the feel-good romance that you might have been expecting from the screenshots... but wouldn't you rather a game that got you thinking? I know I do.

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Sep 21, 2021

I’m glad that I played SkateBIRD, and it hurts that I’ve had to give it this score. I firmly believe that as games are an art form, game developers should be trying things, even if they don’t ultimately succeed. SkateBIRD is a brilliant idea and it takes a big, heaving swing at it. Sadly, though, it’s a strikeout. However, with that being said, if the developers get another innings, I would play a SkateBIRD 2 without a moment's hesitation, and I would fully expect that the developers would deliver having had this experience.

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Sep 20, 2021

On the surface, Sheltered 2 looks great. The formula: take the original title and add factions. Easy, right? It seems easy enough until the pages and pages of information pop-ups appear, expecting players to remember everything immediately or else get stuck. I'd describe it as a cognitive nightmare. Back at the beginning of this review, I wondered if adding factions is enough to change the middle reviews that Sheltered received. In my case, it does not. It's fun enough in a sim/management way, but the post-apocalyptic thing has been repeated what feels like infinitely and lacks originality, and factions just complicate the game to the point there's no more room in my brain for information to remain there. There is very little to become emotionally attached to. The result? A middling review.

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Sep 17, 2021

I hope Nexomon continues to perform well and grow from here. The developers really do have an opportunity to take what they've done across the first two titles and build it into "the alternative Pokémon", especially considering that both Yokai Watch and Dragon Quest Monsters seem to be on the wane. Nexomon isn't quite the game that its (console) predecessor is, but it's still a warm, comfortable, and amusing experience, and while it can be frustrating at times to try and catch all 300+ monsters on offer, they're so ultra-cute that you'll do it - and love it - anyway.

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Sep 16, 2021

Deathloop is a game that takes the ideas driving the immersive sim genre to new heights. Purists may take issue with the way it breaks from some of the genre's traditions, but what it offers instead is something unlike anything else out there: a cleverly implemented time loop system that feeds into everything else, and opens the doors to a whole lot of new opportunities for the creative problem solving that sits at the heart of these games. That it does it all with a sense of style and confidence that few other games can match is icing on the cake.

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Sep 16, 2021

If you exclusively follow the main narrative then you’ll find that in Lost Judgment, Ryu Ga Gatoku Studio has delivered something every bit as compelling and interesting as anything Raymond Chandler ever wrote. The central crime story is a riveting and often uncomfortably poignant reflection on society (and also Japan’s legal system). If, on the other hand, you’re more interested in more Yakuza-style zany side-styles and a deep collection of highly playable mini-games, the Lost Judgment has you covered there, too. I can’t see how anyone could fail to love this game.

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Sep 15, 2021

Dice Legacy does have some interesting ideas under its belt, and I’m excited to keep exploring the various strategies and play styles that its robust tech tree has in store. I find the experience quite taxing with how much improvisation and compromise it demands, so I’m saving it for a time where I’m in the mood for careful, organised play. If the idea of a strategy game with an unusual twist piques your interest, Dice Legacy is a great game to pick up – on PC. As enjoyable as the game is, the poor optimisation means Switch owners would do well to look elsewhere.

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Elsewhere on DigitallyDownloaded.net, I'm doing a series on games that I'm still playing ten years later. In that series, I highlight games that I don't necessarily think are the greatest works of art of all time, but I'm still coming back to them for having a rare quality that makes them endure. BloodRayne Betrayal is in some ways the opposite. While it was never one of the greatest games of all time, back when it was new it was a standout example of what would become the future; the ability for mid-tier and independent video games to flourish, free of the absolute reliance on the retail system. Ten years on, however, the game is no longer a standout, and while it is still absolutely beautiful, there are now dozens of games vying for the same headspace as BloodRayne, and it's not going to win over anyone. There's still a game in there that can delight, but it is a lot of work to align yourself with the vision now.

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Sep 14, 2021

Monster Train does indeed deserve to be noticed; it's the epitome of something that is better than it looks. Underneath that blandly homogenised aesthetic and equally bland promise of yet more roguelike lies a game that offers players some deep, invigorating, challenging and rewarding turn-based strategy. You may well find this one very difficult to put down.

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Sep 9, 2021

Tales of Arise is magnificent. The writing is rich and evocative, and the developers took on a major creative challenge with the themes that they decided to tackle… and did a superb job.

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So that’s The Lonely Assassins – a game that heavily borrows genre trappings of other, more successful games, in order to push the Doctor Who narrative in a way that won’t be palatable to anyone except the most core of fans. It’s impressive how much effort went into developing this game, judging from the graphics assets, extensive writing, and voice acting, but it’s all in service of familiar and tedious game mechanics and a divisive story. It doesn’t reach the lofty heights of “Blink”, and like the Weeping Angels themselves, it’s an artifice best left ignored.

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Sep 9, 2021

The developers have done everything they can with HIX, and what they've done is fine. This is a perfectly adequate, competent, enjoyable puzzler that, like the best of the genre, takes a simple concept and gets you thinking as you play. Not thinking too hard, since this is meant to be relaxing and calming, but thinking just enough to feel smart at figuring out the solutions. The execution is a little bland and 101, though, and that means, just like the $2 puzzle book, you're not going to remember having ever played it a year from now. As to whether that's worth the price of admission when there are so many other high-quality games being released on the Switch... well, that one depends on how much you enjoy time-wasting puzzle books, really.

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My original mental conclusion to The Mysteries of Ranko Togawa: Murder on the Marine Express was that it was perfectly average. But honestly, after reading my notes I disagree with myself: it's actually kind of subpar. No character growth and a predicable (mystery!) story make for a rather bland experience. I mean, it was okay, I guess, but that's the closest to a superlative I can use to describe the game. It's a good thing it only took me just under three hours to play, or I'd have given up at that point regardless of completing the game or not. It's the first in a series, and only time will tell if things will look up from here.

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Sep 7, 2021

I don't have much else to say about Moonshades. You know if you're the target market for it or not just by looking at it. If you are, then aside from some cumbersome controls and a generally generic approach to the genre, Moonshades is a perfectly decent effort that will scratch an itch. If you're a more peripheral fan of the 'crawler, or new to it all, I'd recommend something like Operencia or Hyakki Castle first. Both of those titles are far more vivid and creative efforts. Without a long history in 'crawlers yourself, unfortunately, Moonshades will likely be befuddling.

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The inconsistency of these two underground classics might make the compilation facade seem like a wasted opportunity, but being realistic here, both of the two titles in the Prinny Presents NIS Classics Vol. 1 would not have got a release without being bundled together in this gimmick. Whether you have fond memories of having played either, or simply never had the chance to previously, you'll find quickly that both games represent a creative energy that we rarely see these days, and in both cases the experimentation largely works. You're not likely to see anything like these two again, so don't miss the opportunity.

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Sep 1, 2021

For a homage to a game from the 80's, faithfully recreating a gameplay system that was invented 40 years ago, Pretty Girls Panic! feels like a modern, funky game. The anime aesthetic is gorgeous and current, although the developers really should have done something about the quality of the sprites, and the fussy outlines from the relatively low resolution of those sprites are unforgivable given that they are the entire hook behind the game. There are also not that many stages, but with that said Pretty Girls Panic! also has plenty of replay value and an excellent leaderboard system for such a minimal price. Most compelling of all, though, is the fact that the game is an uncomplicated and well-done take on Qix. Qix is the kind of game that doesn't need developers to mess around with it, and to the great credit of Pretty Girls Panic!'s developer, they've let the base game stand for itself.

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Aug 31, 2021

Kitaria Fables is a warm, genuine delight. It’s not trying to tell you something deep about the world. Nor is it looking to spark debates over hard modes or subversion. It’s not aiming to challenge, belittle, insult or offend. The game’s just there to give people of all ages a chance to go on fun little quests together, as adorable little animals, with a garden of veggie delights to look forward to coming back to. It might just be the sweetest and most innocent Rune Factory or Harvest Moon I’ve come across, and that’s really saying something, since this entire "genre", such as it is, is entirely built up around wholesomeness.

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