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I'm glad that this is not a game that outstays its welcome, but at the same time it's not a game I'll remember, beyond that adorable skipping run of my adorable little furrball.
The experience also naturally fits with the Nintendo Switch and handheld gaming
I'm sure if I had have played the previous Summon Night games I would have enjoyed Summon Night 6 more. The foundations are all there as a tactics JRPG, with solid production values and sound gameplay mechanics. What lets it down - and badly - is the assumption that people are familiar with all the other Summon Night games… most of which were never actually released in English.
There's no question that Tokyo Tattoo Girls is a very, very niche game.
This is one of the best games Australia has ever produced.
I'm sad for the end of the end of the franchise, but at least in Etrian Odyssey V it went out on a real high note.
Instead of a uniquely terrifying experience, Stifled is just a tiresome and forgettable one.
Demon Gaze II is only one or two tiny steps away from breaking away from its genre trappings to be a game that is so good that people who don't usually like the dungeon crawlers should give it a play. The developer has done a great job in making the game more accessible (while still leaving plenty of ultra-difficult stuff there for the really committed), and the art direction for the characters and monsters is so vivid and vibrant that you can't help but admire them.
The story, cute as it is, is a very familiar one full of archetypal anime characters. The writing is clunky at times, and the overall presentation lacks polish. Not every game needs to push the boundaries of innovation or style, though, and for what it is, How to Fool a Liar King is a cute, charming romance that's easy to just relax with and enjoy.
Empyre: Lords of the Sea Gates has a lot of potential but unfortunately it's made so clumsily that it is just painful to actually play.
This release is perhaps an anthology that could never hope to appeal to any but the nostalgic, but I have to hope that one or two people out there might be twisted just enough to enjoy the way that these games seem to enjoy messing with their heads.
Dungeons 3 looks and plays simply compared to some of the other strategy games out there, but there's a definite depth of challenge to the game that, coupled with its sense of humour and excellent co-op mode, make for the perfect game to kick back with on a lazy weekend afternoon and some beers. It's hard not to love it for that.
The game does not explain the events of the first game at all, and yet there is also some expected knowledge of the first game coming into this sequel to completely understand what's going on. Do your research so you catch yourself up going in, though, and you're in for a really well-written and vibrant adventure game. One that's let down a little by obtuse puzzle design, but is otherwise highly engaging on every level.
The Count Lucanor excelled at showing a different side of fear that other studios should take cues from. On the downside, I'll never trust another goat again for as long as I live.
About the best thing I can say about it is that it's not overly long, which in itself will sound like a criticism to some, but after witnessing Persona 5 ruin itself by being fifty hours long, I've come to admire JRPGs that know not to outstay their welcome. Revenant Saga at least knows that its ability to hold my attention is limited.
You need to be patient and committed to get much out of ELEX, but give it a chance, and there's a soul in there that should grow on anyone who enjoys their RPGs.
Numantia has really impressed me in the way that it has inspired me to learn more about the conflict it depicts, and it has done a really good job of accurately recreating the surprisingly varied range of battles, locations, and twists and turns that occurred through the war.
It's the humour and presentation that makes No More Heroes VR worthwhile in the end.
This is the best game in the Assassin's Creed series.
I'd usually count myself a completionist who's only goal is to earn every single achievement possible, but Super Mario Odyssey showed me that there's so much more to it than collecting things.