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Overall SpellForce 3 is a great addition to the series. With an engaging storyline, interesting characters and gameplay mechanics it manages to straddle the line between genuine RPG and RTS better than most other attempts, which generally end up strongly weighted one way or another.
As a game, Beholder is really well made. It has an interesting aesthetic, clever, challenging mechanics, and plenty of paths through the game. Its real struggle is in getting you to genuinely care about what's going on, and it's hard to get there; the gameplay too often makes it too clear that you need to make decisions that have little to do with your moral core.
The bigger screen and better resolution of the Switch makes Of Mice And Sand the game it wanted to be.
All together, Azkend 2 is a perfectly workable and enjoyable match-3 game. If you've played quite a few of these in the past then you're probably going to question whether you need even more of them, but then again, this is the first match-3 game of its kind on the Switch to date, so perhaps there's an audience for it. It's not going to be your game of the year, but you might just get a lot of play out of it.
Ultimately, The Escapists was such a success because it was fun, entertaining, and smart. You could perhaps argue that the sequel doesn't do enough to build on the foundations of the first, but that's only if you don't use the multiplayer options. Those alone breathe fresh air into the whole experience, and, as I said at the start, the Nintendo Switch hardware itself is just perfect for Mouldy Toof's endlessly entertaining vision.
Planetbase is good, and I'll never complain about having more simulators to play on my PlayStation.
You'll feel deflated – if not outright miserable – after playing it, but it's also a truly masterful example of writing and storytelling, and it's the kind of game that people should play, because it will prove to be genuinely challenging and, hopefully, encourage them to think a little more critically of the world around them.
What Tiny Metal, as a clone of Advance Wars, does unfortunately abstract things too far, to the point where there's no real strategic depth left. It's decent fun and there's certainly a lot to it, and that multiplayer mode, when it comes, will be a good time waster with a couple of beers on a lazy Sunday afternoon, but as a tactics or strategy game it's all too limited for its own good.
Derivative and bereft of any meritorious ideas of its own, Fallen: A2P Protocol is the first really big disappointment of 2018, because in the hands of a mature, talented developer, that idea could have been brilliant.
Play Stikbold for a few hours and you'll still be doing exactly what you did at the start, exactly the same way, and while there's nothing offensive about that, it's also not particularly memorable.
Truly this is one of the nastiest video games ever made.
The Coma doesn't outstay its welcome, and tells its story over five or so hours. Sadly it's just not frightening enough.
For a game made by such a small team, Plague Road drips with genuine quality.
As I glance up at the match, it is a timely reminder that there is no possible way that exciting, unforgettable moments can be made in the WWE 2K games. The fact that this is a terrible port on the Nintendo Switch only makes things wors
Gorogoa is quaint, expressive and beautiful, delivering a lush narrative full of different potential interpretations carried by game mechanics which challenge players to think in unfamiliar and creative ways.
As it is, it's a clever, albeit limited, time waster.
If you're a fan of shooters and relish the challenge, Enter the Gungeon is absolutely at the top of its genre.
For what it is, Feral Fury is a lot of fun, building upon established arena shooter conventions with high production values and vibrant, kinetic gameplay. While I admit more could have been done with the game's interesting story and setting, I found every other facet to be immediately enjoyable.
Somewhere down the track DragonFangZ might be patched again, and if, at that point, it's comprehensible enough to tell its minimalist story in a compelling manner, and get its tutorial in order, then it might well be worthwhile. It has all the presentational and gameplay elements it needs to be really great. But this developer's track record isn't there, so what we've got here is a game with a translation bad enough that it effectively breaks the game.
Overall, Omega Quintet is a game that good-naturedly tries to punch above its weight.