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As far as debut projects go, Tokyo 42 is a great game with a fascinating sense of style and a confident swagger, let down by a handful of little things. Controlling how to shoot takes some getting used to and that sharp increase in difficulty was unwelcome to say the least, yet I had a fantastic time sneaking around and assassinating targets however I wished. A great effort.
Playing Star Trek: Bridge Crew is every Trek fan's dream, giving you the opportunity to sit on the bridge of a Federation starship. It's a great co-op game for VR, but takes a few direct hits when played with AI and when you think about the balance between roles and the mission structure. Even so, with the Trek license lending this game an awful lot of atmosphere and the paucity of must-have VR games right now, this is still a near essential buy.
Overall Fractured Worlds does have some good additions, but the core hook will have limited appeal and the performance issues unique to it badly need ironing out. ... Motörhead: Through the Ages, on the other hand, looks as if it's had more care and attention put into it.
Vanquish does have its problems, but very few of them are tied to the PC port, which incidentally makes this version the best one by default. It's B-movie nonsense at its best, with a science fiction setting, and very cool action sequences. It could definitely do with a bit more variety in enemies at times and it's a little on the short side, but it's still a great romp seven years later.
Good games make headlines and bad games will also generate column inches, the one thing you don't want you game to be is average, but sadly that is what Demon's Crystals is. It plays perfectly well and is free from problems and bugs, but it's totally forgettable without a speck of originality. At just £3.99, it's a good price for a few hours entertainment if you have some friends on the couch to play with.
While Way of the Hado feels tacked on and ultimately a pointless gimmick, this is still a great version of Street Fighter II and currently the best way to experience the classic game on today's hardware. The additions to the main game are minor at best for the astonishing price tag, with Evil Ryu and Violent Ken just being amped up clones of existing fighters, but it still plays like the classic arcade fighter. Just don't expect anything revolutionary.
Tequila Works' efforts these past few years have delivered a game that's full of beguiling charm and beauty, one that can stand up to many of the comparisons with some of the most fondly remembered games of the last decade. It doesn't always meet those high standards, but Rime has been well worth the wait.
Guilty Gear Xrd Rev 2 is an fantastic game, there's no doubt about that. Revelator was already an incredible fighting game, and for anyone who's yet to experience it this is an easy purchase to make. When you look at the game simply for what's new and compare price points, things start to get a little dicey. There are other additions, but they're so minor, and if you're a player only interested in the competitive scene, they don't matter to you at all. Rev 2 is an amazing all-around package, and deserves just as good a score as the last game, but as an add-on it's a bit too light for the premium price-point it's boasting.
Having opened up this review with a clear split between good and bad indie games, it is perhaps inevitable that The Last Stitch Goodnight sits squarely between these two extremes.
Even, if for some reason, you happen to take a liking towards VR Karts, it's not worth £34.99 of anyone's money and exposes the imaginary premium that studios are putting on games simply because it says VR in the title. It's such a sour point to end on, but even if it were priced accordingly, VR Karts rarely peaks above mediocrity.
Ultimately, Portal Knights aims to put RPG elements and Zelda-style combat into a Minecraft-like game. Minecraft works because everything is systemic. It's huge, but everything you can find conforms to particular conditions – diamond only appears below a certain height, sugar cane is found on sand next to water, etc. – so you know where to look. When you remove these systems, you have a Portal Knights island; the resources are all over the place, at any height, and if you can't see them, you want you need another island. It removes the incentive to explore, because there is nothing to find.
That said, the combat system remains completely untouched since Samurai Warriors 4 and for all is minor tweaks and nuances, time's running out for this ageing brand of battlefield action. Even long-time fans will agree that, after being pulled in just about every direction, the series desperately needs to move on. No pressure, then, Dynasty Warriors 9.
While there's a distinct appeal to Steel Division: Normandy 44, this is a game that caters to a particular niche audience of hardcore strategy fans. Its depiction of the Second World War focuses on realism, with a reliance on ambushes and weight of fire in infantry combat and a surprising fragility to the tanks, but this difficult to master game won't be for everyone. There's some clever ideas in the shifting front lines, the fog of war and Battlegroups, but there's problems with the presentation and some elements that feel unbalanced.
Flying Wild Hog has gone well beyond churning out a simple sequel to its rebooted series. Shadow Warrior 2 stands on its own as a frenzied yet fresh blending of genres that can easily enthral groups of players for hours at a time. For lone wolves, the looting and shooting will be slightly less appealing. This, and a few smaller hitches, hold the game back from greatness, though die-hard fans of the genre will certainly get their fill.
Injustice 2 has built upon the original in every way and then added a whole host of content on top, setting a new standard for fighting games. The gear system alone adds a ton of depth allowing players to experiment with different builds for characters, and that keeps you coming back to the Multiverse or playing online. Injustice 2 has so much content to play around with, and if you enjoy fighting games or the DC Universe in general then this comes highly recommended.
Skylar & Plux does an exceptional job at giving us a beautiful 3D platformer with truly fun platforming sections, delightful puzzling elements and one-liners that had me laughing. The problem with the game is that it needs a bit more polish. While taking good inspiration from games like Jak & Daxter and Ratchet & Clank, it has taken on-board some pre-used traits that have become too much of a signature to those games. I feel more work on Skylar and Plux's movement and character design would be a good start to reaching its own identity going further. This could be the start of a beautiful new platform game franchise.
NBA Playgrounds gets so much of the setup right, often reawakening the spirit of the NBA Jam series, but it fumbles some of the finer details with needless complications and lacklustre AI. As a solo experience there are much better ways to spend your money, but when it comes to multiplayer NBA Playgrounds is so very nearly shooting nothing but net.
On the whole Mass Transit is a more than welcome set of additions and improvements to Cities: Skylines, but there's just that nagging feeling that it could have gone a little bit further in some areas and a couple of options could be a little smoother to use.
With heavy hitters like Horizon, Nioh, Yakuza 0, and Uncharted: The Lost Legacy, there's no shortage of fantastic exclusives on PlayStation 4 this year. That said, Sony continues to galvanise this lineup with a stalwart range of remasters. As with PaRappa, LocoRoco hasn't been idly slapped together – there's a thoughtfulness and diligence there, preserving the original look and feel of the game in a way modern audiences can now appreciate.
Bugs and a weak narrative aside, The Surge is a much more confident take on the emerging Soul-like gameplay style. It takes the known tropes of being challenging and having progression dependent on learning attack patterns while adjusting your play style to accommodate, but it also has some fresh ideas that not only make perfect sense, but could shape future games. It's nice to see a developer give a gameplay style a second shot and Deck13 have almost nailed it here.