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If the rebels succeed, their next task is to simply capture one of two control points. Basic stuff, really, and with another successful objective under their belt, they’ll have to carry flag-like objectives to an extraction zone to seal the deal. With three flags constantly active, there’s pressures on both the attackers and defenders to mark each route and push back the opposing team.
Mekazoo is a familiar platforming experience that’s immensely fun. Zooming through the levels is a good time on your own, but really the game is designed for playing with a friend next to you. If you’re looking for an evening or two’s worth of entertainment for platformer fans, then Mekazoo is well worth the price of admission.
The game works best in how it empowers you to toggle between idle exploration and obsessive score chasing whenever it suits you. However, as time drags on, if that drive to make headway begins to wane, there’s little else to keep players hooked. Then, of course, there’s the ridiculous online-only policy that is bound to frustrate, adding a completely expendable layer to the year’s best winter sports game.
Playing pinball in VR almost feels real. It’s such a simple way to show off the capabilities of VR, and while everyone will have their own table preferences – not all are that amazing, to be fair – there’s such an immersive quality to Pinball FX2 VR.
Final Fantasy XV is a unique offering, both for the franchise and RPGs in general. Placing the onus on the relationships of your party, rather than the narrative, has meant that this is a game that strikes not just an emotional chord, but a personal one. While Final Fantasy stalwarts will likely balk at the action-heavy combat, the spirit of the franchise remains, and is better served here than it has been in many years.
Darkest Dungeon has found itself high up in my games of the year list, and I'll be playing it for a long time to come.
All round, The Last Guardian feels meticulously pieced together and is easily one of the PlayStation 4's stronger exclusive titles. It's risky and unconventional, flouting modern design practices in a way that few other AAA game would dare to in 2016. Although far from perfect and a little worn from age, it's a one of a kind experience and hopefully won't be the last we see from Fumito Ueda and this enchanting world.
There’s a lot of love that went into the creation of The Dwarves but the glimmers of brilliance are dulled by the numerous problems with the combat, as well as the conflicting nature of the narrative with the few moments where you are able to make your own choices. Chances are those who will enjoy this game the most are fans of the books, but it’s a largely forgettable game for everyone else.
Worth picking up for fans of Mario games, but there are too many jarring limitations that I really hope Nintendo see fit to address.
How We Soar is a title where you can take as much time as you like to explore it. While the story is serviceable as a backdrop, it’s actually the environments that steal the show. Gliding around and exploring the levels is relaxing for the most part, apart from a couple of moments of disorientation. The artwork throughout is sublime and the music fits it all perfectly, though it sits along titles like Bound, where the art and experience also outshine the plot. If you have a PSVR and are keen to play something that doesn’t take too much effort while providing some great visuals then How We Soar is a worthy pick.
Planet Coaster feels like a step into more modern times for the genre. There are bugbears when it comes to the camera and the subsequent patience required to build your perfect theme park, but should one have the stamina to intricately design features for their park, the possibilities are nigh on endless. Managing can feel simplistic at times, but for those who want to have the amusement park of their dreams, even if they use mods from Steam Workshop to supplement their masterpiece, Planet Coaster has it in spades.
There are five scenarios built into the expansion, just to give you a little idea of what’s possible. They’re actually rather tricky, with a mixture of disasters being flung at you, time limits and tough targets to meet.
If Ghost Town were to add a new recipe or some kind of advanced mechanic to spice things up, then the added expense may be somewhat justified. As it stands, The Lost Morsel is less of a full course than it is a mouthful, though one that succeeds in reminding us just how great Overcooked is.
All round, it’s a solid point and click adventure game that combines that familiar old-school formula with a couple of clever quirks. It has a decent story to boot as well, though there are slight issues with pacing, both in terms of the how the narrative unspools combined with some of the more obtuse puzzles. Together, these create a barrier that will stump players while ultimately holding Yesterday Origins back from greatness.
Steins;Gate 0 is phenomenal. Every part of it is bigger and better than the game that came before it. Rather than a tacked on sequel storyline that disturbs the perfect ending of the original, it explores a wealth of material hidden between that story’s many layers, and ends up creating a narrative that almost rivals that of the original. It’s a game that is, without a doubt, for a specific crowd, and while it’s inaccessible to newcomers, the entire point is to explore another side to the narrative in a manner that would be lost on new players.
Guardian of Gotham is a solid episode, but outside of a few little flashes, doesn’t excite or intrigue me as much as what went before. I’m torn on whether or not I like the Joker’s appearance, it doesn’t have time to really linger too much in the moment, and ultimately, it’s just one of those episodes that takes you part way on a journey without getting you to your destination.
Shadow Tactics is a unique exploration of the stealth genre with a great amount of polish, but if you’re going to dive in, be prepared for just how deep the water is.
If you’re looking for a new horde mode game to enjoy with friends (or randoms), you can’t go too far wrong with Killing Floor 2. I feel it misses out on some of the deeply ingrained teamwork of other co-op survival games, especially on lower difficulties, but if you want a challenge, it brings it in spades.
The only real problem that Sword Art Online: Hollow Realization has is that it’s a little too steady and a little too laid-back. The premise is that this is Sword Art but without the death, and really without those stakes, and with its tepid narrative, you may begin to question why you’re grinding through so much of the game. That being said, this is the best digital rendition of Sword Art Online thus far, and goes a long way to capturing the essence of the show – warts and all.
Dishonored 2 has expanded on the original game in a number of ways, creating a world with a bigger scale. The gameplay builds on what was offered in the first game, with more options of how to approach situations and Emily’s powers adding further variety if you choose to play as her. What lets it down is that it’s missing a truly compelling narrative and cast of interesting secondary characters, and while it’s a very enjoyable game, it lacks some of the charm of the original.