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Ori and the Will of the Wisps arrives on the Switch in exceptional form. Though there have been a few nips and tucks here and there in order to squeeze it into a considerably more modest form factor, it still showcases Moon Studio's incredible vision from the moment it starts to the tear-jerking finale.
FitXR is BoxVR 2 in all but name. That's not a bad thing – BoxVR was a great VR trainer – and the fact that previous owners get the upgrade for free is a nice move in this age of nickel and diming customers. The new social aspect, and the refined action, ensure that FitXR is a VR fitness class well worth booking in for.
Tamarin may look like the ideal nostalgic fix - evoking fond memories of Rare's Jet Force Gemini - but this is not the game you are looking for. Tamarin's external charms hide flawed and deeply dull gameplay. What's most frustrating is the squandered potential of Tamarin, this could have been a game worth playing, but sadly you're best keeping a safe distance from this particular monkey.
Pathfinder: Kingmaker is a phenomenal game with hundreds of hours of deep CRPG and kingdom management gameplay, but at the time of review it's hampered by bugs that impact how you can enjoy the game, and with reports of progression halting issues and save file corruption. Our advice would be to wait for the bugs to be patched, but ready yourself for a serious commitment to this vast CRPG.
Worm Jazz is one of the best puzzlers I've played in a long while. It's intelligent, smooth, stars a hat-wearing worm and features a chilled jazz soundtrack. Nice.
Dog Duty is certainly an experience, I'll give it that, though not exactly a good one. There's a grand parade of issues here, from poor visuals to inept path finding and everything else in between. I'm not saying Dog Duty is the worst game I've ever played, but it's certainly up for contention.
The Saviour's Gang costs 24 pence more than a Gingerbread Latte, lasts 3-4 hours longer, has a few decent jokes, and doesn't make you fat. Frankly you can't go wrong for four quid, sure it has the odd frame rate issue but it's a basic, fun game to play and fills the odd ten minutes here and there when you don't have time to run an epic quest in AAA game. We could do with more of this sort of thing on consoles.
Hades is one of the best roguelites of all-time. It's a phenomenal achievement in story telling, gameplay, and an absolute treat for both your eyes and ears. It's astounding, and it's always been fairly astounding through Early Access, but this final release cements it as one of the greats. If you like roguelites, and even if you don't, you should probably get in on this as soon as you can.
CrossCode is without a doubt one of the best RPG titles we've seen this year, marrying 90s JRPG nostalgia with modern gaming sensibilities to create an exceptional experience. Whether it's the stellar combat, ingenious puzzle design or lush and vibrant world, there's plenty to keep you coming back to CrossCode throughout its lenghty story.
The Outer Worlds' first expansion fits quite neatly into the main game, not really changing it significantly but potentially having pretty big consequences in the aftermath of the events of main plot. The story is well written and interesting with its share of surprises, and dialogue is as witty and funny as ever. If more of The Outer Worlds is what you want, Peril on Gorgon is exactly that.
Much like an actual 35th birthday party (I assume), Super Mario 3D All-Stars just feels a little halfhearted. It bundles together three great platformers, all of which benefit from the bump up to HD resolutions, and Nintendo have done well to adapt the varying controls to suit the Nintendo Switch, but there's a squandered opportunity to enhance and go beyond this in a meaningful way. Maybe Nintendo are saving themselves for the big five-oh in 2035?
At times, Ary and the Secret of Seasons can be a fun if not particularly memorable new action adventure game, but what will really stick in your mind are the various gamebreaking bugs you can stumble across. I would certainly wait a few seasons for patches before considering picking this up. There is the skeleton of an enjoyable family-friendly title here but it just isn't ready.
Here Be Dragons is actually a well thought out and detailed game, but the lacklustre characters and plot leave a lot to be desired. Mechanically the game is wonderful, the incredible enemies and art style working fantastically, yet Here Be Dragons falls short where it matters.
13 Sentinels: Aegis Rim is a must-play for fans of Japanese sci-fi adventures. Mixing the strengths of Vanillaware's art with time-travel adventures is a recipe for huge success. A story ambitious enough to have thirteen different protagonists seems bound for failure, yet the game manages to make each story not only incredibly impactful on its own, but adds up to a bigger, brighter and utterly unforgettable narrative. The addictive tactical gameplay that strings these story scenes together, despite a strange artstyle, is just icing on the already massive and delicious cake.
BPM is a difficult game to recommend because it is just too damn difficult! There isn't so much a difficulty curve as a brick wall, and the resultant over-reliance on RNG can make for a frustrating experience. The core game is brilliantly inventive and it feels fantastic when you get in the flow, but there are just too many obstacles in the way. Hopefully Awe Interactive will patch things to make the game more accessible as there is the basis for an indie gem here.
Nexomon: Extinction is a solid take on the monster training genre with some interesting gameplay tweaks on the Pokémon formula and narrative decisions. The higher difficulty saps some of the pace and enjoyment of adventuring, making me hanker for a return to a Pokémon game. Still, if you're after some monster catching and battling, Nexomon: Extinction will do the job.
Madden 21 has the components to be a solid, if utterly by-the-numbers entry in the franchise. However, a raft of bugs and glitches serve to undo the game's atmosphere at every turn.
Spellbreak holds vast potential and is full of depths to explore, but it's not quite there yet, despite the 1.0 release. Sure, it's fun enough to play if you can sit down with two of your friends and bash out a couple hours' madness, but I forgot what the game was called once I stopped playing. With next to no lore within the game, and with every win or loss feeling the same, there's just not quite enough to make a lasting impression.
If you'd have told me before I played Shing! that I would like a control scheme that see's you launch combo attacks with an analogue stick, I would have karate chopped your kidney in anger. Ultimately, you would have been right. It's a control scheme that innovates, is accessible and offers a degree of combo flexibility not seen in more traditional beat 'em ups. In a stellar year for nostalgic side-scrolling beat 'em ups, Shing! is a new IP that absolutely demands your attention.
While we would have preferred to see an adaptation of the grunnier 90s tabletop game, Necromunda: Underhive Wars is still a thorough, faithful adaptation of a Games Workshop classic. Its strategic skirmishing gameplay can prove rewarding, but it's clunky and gets bogged down by technical issues and stodgy pacing. Necromunda fans will delight in being able to create their own Underhive mob though casual fans of the genre may want to stay clear if they're not particularly fussed about Warhammer 40K.