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For those okay with being given very little to actually do, apart from one actual puzzle and a few token situations, and just being relegated to soaking up the atmosphere, this game will deliver a good time, even if it is only for a few hours.
Bug Fables: The Everlasting Sapling does an excellent job capturing the Paper Mario spirit while still being its own game and having its own identity, and the journey onto the Switch is essentially flawless. Though some of the platforming sections can be a little frustrating at times, the effort is all worth it to indulge in the fast-paced, well written tale of a trio of bugs.
Utawarerumono: Prelude to the Fallen is an ideal opportunity to get into the series and learn what it's all about. It won't be for all; those unable to deal with the slow pace of visual novels will get unstuck in the many events that try and build relationships at the expense of driving the plot, something that is almost omnipresent throughout both this game and the Mask duology. However, for those who enjoy winding down with a deep story and some enjoyable tactical combat, the game provides that in spades.
The combat is decently engaging, but the repetitiveness and lack of interesting elements outside of it means it fails to garner full attention for any extended period of time. Those looking to crawl through neon corridors and vaporise cyborg punks will find some enjoyment from it, but it’s ultimately forgettable.
Combining tactical RPGs and soccer is a good idea that could be further developed and improved upon, but Ganbare! Super Strikers really misses the mark in execution.
Combining together elements of visual novel gameplay and a tactical RPG combat system, Wintermoor Tactics Club does an excellent job fusing the two into a short and sweet romp.
Trials of Mana is colorful, quirky, familiar, and a lot of fun. It is a blueprint for how an older RPG can be remade in a way that keeps the charm and working parts of the original but upgrades it so that it is graphically appealing to a modern audience.
It appeals not only to the fans of the series, but introduces enough high-quality story and game elements to make it a decent RPG even for newcomers… to a degree.
Sakura Wars has always been about the characters, interacting via L.I.P.S., and experiencing some insane, over-the-top anime antics. In that respect, the new Sakura Wars recaptures the spirit of the earlier entries and is a perfect bit of RPG comfort food to brighten your soul.
Though — as is normal with the genre — there isn’t too much interaction required from the player, it makes great use of both the medium and its storytelling to provide an experience that sucks one in and keeps the engagement level high until the very end.
Nihon Falcom didn’t rush into making a sequel to Zwei, but seven years later did produce what XSEED Games localized as Zwei: The Ilvard Insurrection. The result is a sizable improvement over the first game and a title that has jumped into what I would deem the higher echelon of the company’s work.
It would be easy to dismiss it merely as a novelty, as other peripheral-based games certainly have been in the past. But that would be doing a disservice to the ingenuity with which the designers have found a way to get players to try out a workout routine and, even more impressively, stick to it.
Even though it has the ability to propel foes into the air and keep attacking before they can land, along with the ability to gorge on sweets and get stronger, this isn’t among Falcom’s stronger titles.
Like many powerful, unique titles, Sunless Skies leaves the player with the desire for more, not because it’s lacking but because it appeals to the mania to solve every mystery, plumb every depth.
Returning to Midgar has been a much more fulfilling experience than I expected going in. Seeing all of these characters, and the world, fully realised in 3D has given me a whole new appreciation for them and I’m very much looking forward to what’s next in store. Exactly how successful the full project is remains to be seen, but the first part of the Final Fantasy VII Remake has done everything it could in getting me incredibly excited for the second.
Wide Ocean Big Jacket is for those who love curling up with a good book, or love seeing sweet summer romances blossom. It’s a funny, light-hearted experience that will take very little of your time and offer something that is sweet and reminiscent of summer.
Though the combat holds up, it’s just too difficult to find a way to recommend Element: Space as a whole. There’s not much of interest from a narrative standpoint, while all of the good points about the gameplay are offset by the technical problems. It’s a shame, as there’s a good base underneath it, but even with giving leeway based on the small size of the development team, the annoyances currently outweigh the good.
There are a lot of things to admire about Mistover, and it’s an impressive title in certain respects. I never fell in love with it though, and rarely felt like playing it for long stretches without a break.
Persona 5 already made an incredible mark when it released, and Persona 5 Royal just adds to Atlus’ richly deserved reputation among RPGamers.
In the end, Ara Fell isn’t showing off anything that hasn’t been seen in games for many years, but the full package comes together well; while the adage “greater than the sum of its parts” is sometimes overused, Ara Fell is an excellent example of the way a game can come together and simply be fun.