RPGamer's Reviews
Ryza herself may be among the best heroines in the Atelier series. She is chock full of determination and humour; she is sensitive and has empathy, offering players a heroine who is multifaceted in a way that the previous entries lacked.
It tries to do a lot of things, and definitely has a distinct personality from anything else I remember playing. Layering everything with needless profanity is not the magic bullet to become amazing though, and using the game’s real bullets is often more complicated than it should be.
For RPGamers new to the hunter sub-genre of RPGs, Dauntless can provide an excellent entry point, especially given its free-to-play model.
Everreach: Project Eden somehow manages to avoid being as annoying to play as its constituent parts would indicate, and there will be some out there who can get a decent evening or two’s entertainment from it.
Die-hard Trails fans will enjoy taking a deep dive into each character’s optional story scenes. Casual fans or newcomers, however, may find the side stories drag on way too long and will want to get back to the main story as soon as possible.
Heroland is a game that won’t be for everyone, as the gameplay loop is fairly short and the music as well as combat can quickly become repetitive, but it remains worth the price of admission.
Employing a fun battle system similar to the developer’s previous titles and written with as much good humor and charm as one could possibly hope for in a game starring a squid-headed god intent on saving Christmas only to destroy the world, Cthulhu Saves Christmas is a bite-sized adventure worthy of a playthough any time of year.
Capcom continues to do what it does best in this series, improving upon prior efforts to refine these games for an even finer sheen.
While it isn’t a flawless experience and absolutely refuses to hold the player’s hand, it does manage to set itself apart by virtue of its unrelenting difficulty, all while telling a story that comes closer to Lovecraftian fiction than many of its contemporaries.
Though the level of drama and suspense is certainly nowhere near that of Steins;Gate and Steins;Gate 0, it’s good to be able to spend more time with characters.
Fans of the previous games will love the third instalment, and those who disliked the previous two games will not find anything here to change their minds.
The series might have faded, but its origins still shine brightly, even in today’s age.
It adds loads of new content, including new story scenarios, many quality-of-life features, the 2D mode from the Japan-exclusive 3DS version, and packs them all together, making it far surpass the original.
It’s an easy recommendation for anyone who either wants to try something a little bit different or just wants a strong RPG experience.
Unique it may be, but that alone does not constitute a quality game that should be experienced by others.
The game may never win any awards for its story, but it was a solid romp in a digital atmosphere that reminded me how much I enjoyed the television series when I was younger.
While there’s a huge step forward in regards to player freedom and additional activities for the player to indulge in, it still feels like the more things change, the more they stay the same in places where the formula needs to be shaken up.
Developer ZA/UM succeeded in making a game where progress isn’t tied to the defeat of, say, four hundred rats in a sewer, but to thoughtfully engaging with the world and characters it has to offer.
A cheap-feeling experience that quickly lets any interest slip away.
With a solid story and an amazing, beautiful world to explore, the White Witch on Switch is a port that many JRPG fans will enjoy, especially those like me who are getting to play this for the first time.