RPGamer's Reviews
Final Fantasy XII feels like one of those games that has gotten more appreciation with age, and that feeling is richly deserved.
Coupled with a unique combination of rogue-lite elements and progression systems, and an atmosphere full of mystery and secrets that beg to be uncovered, it offers an immersive experience from start to finish, and plenty of reason to stick around even after finishing the final boss.
The learning curve is a bit steep, the seas may get choppy, and the deck can get rather slippery, but with some patience and perseverance, even the greenest sailor can go from lowly deckhand to decorated captain.
Seeing Exist Archive: The Other Side of the Sky in action definitely makes clear its similarities to tri-Ace’s Valkyrie Profile, though unfortunately the same height of quality is not reached.
What Nelke presents is an embarrassing attempt to shoehorn battle sections in that bore the player to tears.
Final Fantasy IX is an amazing experience, with a fantastic cast and story — it’s truly a masterpiece of the PlayStation era. This upgrade means that fans don’t have to wait years to experience it again without all the pitfalls of the original.
Despite bringing plenty of ideas and a deep set of systems, Zanki Zero never quite coalesces into a strong all-round experience; instead, many of its elements just seem to float on top of each other for an enjoyable but not resolute offering.
In taking a standard save-the-world RPG tale and populating it with fascinating characters dealing with relatable issues in a beautifully rendered world and adding an addicting, customizable battle system, developer Image & Form has created a true gem of a game for the Nintendo Switch.
To the average gamer, the game’s repetitive nature in the face of its overall lack of multiplayer alternatives will spell anathema.
Final Fantasy VII is worth checking out and offers plenty of entertaining moments, but it's going to be appreciated by those looking at it with rose-tinted nostalgia far more than anyone picking it up for the first time.
The premise turns out being a rather shallow veneer on top of an enjoyable but underwhelming mission-based action RPG that bizarrely decides to try and hide its deeper elements.
In its entirety, The Caligula Effect: Overdose is an underwhelming and mediocre experience from beginning to end.
There’s just an overall lack of polish to the combat system, storytelling, and flow of gameplay that belies any goodwill I might have carried into this experience.
Adhering to the phrase “If it ain’t broke, don’t fix it”, Nexus takes the tried-and-true Etrian Odyssey formula and does well with virtually all of its components: music, battles, interactions, and world-building.
There are annoyances, such as some unnecessary repetition, and it never really challenges as an ultimate gameplay experience, but these are more than made up for by the excellent presentation of fascinating story with intriguing and strongly-utilised themes.
It’s an improvement over Agarest Wars, but that isn’t enough to make a game of high quality.
God Eater 3’s approach of simply offering more of the same without doing anything to expand on what made it such a strong challenger is a disappointment. It still has its positives, but they’ve all been seen before.
While Odyssey is not the perfect package, it offers so much to newcomers and veterans of the series and was the reboot Origins should have been.
I enjoyed my time with Pillars of Eternity and think it provides a good example of the type of RPG not seen much in recent years, but it’s not going to convince those who were never attracted by similarly styled titles in the past.
At times spooky, at times brutal or corny, on the whole this rabbit hole is one that casual and hardcore fans alike should feel comfortable diving into.