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He should've stayed on his old island...
Inferior to competitors and predecessors in every respect.
Devil's Third is impossible to recommend as anything other than a curio. Coming from Itagaki, this is a huge disappointment.
Kingdom Come: Deliverance has some nice ideas and pretty countryside, but is ultimately still buggy, broken and, perhaps worst of all, boring.
While We Happy Few's story contains some genuinely wonderful twists and turns once it gets going, it's dragged down by frustrating survival systems, shoddy combat, and an empty world.
Kingdom Hearts III is a beautiful hunk of sugary writing, convoluted plotting, and repetitive combat that's reliance on beloved IP exposes it's shallow core.
Not as bad as the last one, but still nowhere near good enough.
A great hook falls foul of terrible bugs, inconsistent mechanics, and woeful performance issues.
An elaborate version of Pac-Man that isn't anywhere near as scary as it thinks it is.
A B-movie plot wrapped around an F-rated game.
Snow Day’s moment-to-moment slapstick humor and inventive combat are undermined by unfulfilling progression and an acute lack of content.
Palworld is a game of bare minimums, unscrupulous and soulless, designed by the numbers to hit all the right notes to keep you hooked on its addictive catch-grind-craft loop.
If Cricket 24 can capture the full essence and atmosphere from it's new licenses, the game can be elevated to new heights.
More than any other studio, Ubisoft is willing to mutate its existing IPs until they scarcely resemble what they once were.
As it happens, though I played for much longer, I had had more than my fill after the first four hours, with no desire to venture back in.
In an odd way, then, Glass Bottom Games has captured the truth of the situation; contrary to its mission of cuteness, it has made a game that feels hollow-boned, caged by unflattering mechanics.
At the end of The Artful Escape, all I could think of were the words he fired back at a heckler, angered by the electricity in the air: I don’t believe you.
There are, of course, multiple endings, and the minutes leading up to each resolution can be flavoured with violence and revelation, or laced with deceit. The question is: Do we care?
Its skyline is happy to quote at length from Blade Runner, but the poetry is in short supply.
We begin to see our hero’s life as a line—darting and looping instead of living.