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World of Final Fantasy will please fans of one of gaming’s longest-running series. But I think it’ll also help find new players, who’ll get a taste of what we old fogeys have loved about Square Enix’s flagship for decades. With combat that’s simple but has some depth and a story that fits in the franchise’s lineage, this ramp up to next month’s Final Fantasy XV is a great way to enjoy a story you love while also sharing it with others who are experiencing it for the first time.
Overall, I thought it did a wonderful job delivering something fresh. And that’s very hard to do in the shooter genre. The single-player game should be longer, but that’s not such a bad complaint. The developers made something that I couldn’t get enough of, and that’s a good thing.
I felt like I was playing Grand Theft Auto III. If I were rating the story and acting, I would put it at a 95 out of 100. But with all of the bugs and flaws in the gameplay, I am rating the entire package at 75 out of 100. I hope my feedback will be useful as a reminder to developers that six months more work on a game can pay off with huge dividends in quality. But I also believe some of the problems here would be very hard to fix with simple updates.
ReCore is fun game betrayed by technical woes. I love the combination of shooting and platforming, but it just doesn't have enough polish to back up its solid mechanics. It could have used some extra time in development to smooth the experience out.
Gears of War 4 is a very well-executed, bug-free game with awesome technical effects. The single-player campaign is on the short side at nine hours, but it gives you everything that you want and expect in a Gears of War game. The Coalition does a decent job walking the tightrope of providing something that fans want and giving them something different at the same time. The Horde mode has taken the co-op play in a very good direction, and I expect that fans are going to enjoy multiplayer quite a bit as well.
Paper Mario Color Splash isn’t frustration-free, but compared to the Mario platforming games Color Splash is light and refreshing, an opportunity to have an adventure with Mario and his friends that doesn’t require lightning-quick reflexes and high frustration tolerance. You’d better be ready for some cringe worthy puns, however.
Forza Horizon 3 is the supremely polished product you’ve come to expect from this franchise. It is one of the most feature-rich asynchronous multiplayer games I’ve ever played. I love having all of these ways of competing against my friends, and I think the Blueprint events are a smart way to make the game feel more personal and connected. I plan on making at least a few more missions and sending them to all of my friends after Horizon goes live later this month.
Legion is the best work ever done on WoW, and I say that as someone who remembers the original development process from alpha to the launch of the original “vanilla” box. I’m not known for giving high review scores. Legion earns one.
The ending makes it feel like this story just isn't finished, that it's simply a midway marker to a larger, more weighty tale with a full and satisfying ending. Deus Ex: Mankind Divided takes us only part way there, and we still want to get to those enemies in the shadows.
The Girl and the Robot is a truly family-friendly, engaging, simple story about the relationship between a little girl and her protector, both trapped and attempting to find freedom. While it offers very limited features, reused and simple graphics, and a nearly nonexistent score, the overall aesthetic proves consistently charming.
It’s a call back to the sci-fi and adventuring stories that form the foundation of so many of today’s geeks. Roaming the galaxy as a lone explorer who has to rely on their wits to survive harsh planets nestled between light years of empty space is something I’ve played in my mind since I was a kid.
The new mechanics and features — well welcomed — don’t make up for just how overly familiar everything feels, or the overall lack of new monsters and material, and I’m not sure if Generations ever entirely justifies itself.
Mighty No. 9 can have its moments when its platforming and shooting tickles that same nostalgic bone that makes us love Mega Man, but its poor design makes it more frustrating than novel.
Score: 60/100
First person parkour is just as much fun in Catalyst as it was in the original. The new combat is a noticeable improvement, and the open world makes this a much longer experience than its predecessor.
Overwatch is a game that I know I'm going to be playing for a long time. It's one of the most appealing, polished titles any developer — even Blizzard — has ever made. Other online games make you feel like a player. Overwatch makes you feel like a hero.
I have little to complain about regarding the single-player campaign. It's a fun shooter that brings back aspects of classic design (like health packs and sprawling levels) that I didn't realize I missed so much.
The Climb has a really sturdy foundation built on entertaining mechanics, great feedback that keeps you moving, and deep hooks for multiplayer. At the same time, frustrations with the controls and a lack of an audience damages a lot of what Crytek has built.
Stellaris won't expand strategy to a mass audience; while more accessible, it won't appeal to people who like building things in reality rather than in concept. But if you're like me, on the fence between 4X and grand strategy titles, you'll enjoy the heck out of the single-player campaign.
Despite my issues with it, I'm having way more fun with Battleborn than I thought I would. It took a while, but I've managed to find a couple of characters whose playstyle I really like, and that's enough to keep me going for a while longer. And I've had enough exciting matches that I see its potential.