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Mohawk Games really hit on something special in creating the heart and soul of what makes Offworld Trading Company tick. It’s just a shame they didn’t stretch and twist it far enough to broach the limits of what this brilliant idea can really do.
Lost Reavers is a bad game, plain and simple. It’s repetitive, broken, glitchy, full of problems and empty on content. But yet, there’s still something about it that intrigues me.
Uncharted 4's journey is gorgeous and thrilling. It's full of surprises and callbacks that fans of the series will love. It manages to pay tribute to what came before while offering a satisfying conclusion to Drake's story. If this series truly is done, Uncharted 4 ensures that it's a tale we'll never forget.
It's a little sad that Star Fox Zero, a game that wonderfully shows the benefits of the Wii U Gamepad, came out so late in the system's life. Still, it's worth getting for anyone who owns the console, especially if you were a fan of the series in the '90s. Star Fox Adventures now seems like a distant, unpleasant memory.
Star Fox: Guard is a fine diversion, but I couldn’t imagine wanting to play it for more than a couple of hours. Again, that’s why it’s a great bonus for getting Star Fox Zero. It’s like a free game, and not an awful one. But when you judge on its own, it’s novelty quickly becomes tedious.
We have the zenith of the Souls formula, and that is mostly a good thing. Dark Souls 3 is the most elegant distillation of the "demanding but not impossible" style first put forth in Demon's Souls. And the return of the mana bar brings the greatest degree of play-style experimentation the series has had. Add to that From's finally stable-at-launch multiplayer servers, and Dark Souls 3 is the most complete feeling Souls experience in the franchise.
Bravely Second is something of a rare JRPG sequel. It features the same battle system, world, and many familiar characters from the original. The new Jobs and even more convenient features for grinding make it a fun adventure for anyone who loved the original. If you haven't played Bravely Default, however, this isn't an adventure you should jump straight into.
Quantum Break is a memorable game. It makes me truly wonder if any of us can truly escape the reach of time, and it reminds me we all have to live with the choices we make.
The biggest concern I had going into The Division was its viability as a single-player game. Thankfully, the developers proved me wrong. In spite of my emotionless hero, Ubisoft Massive's dystopian version of New York City is absolutely gripping. While I did come close to burning out (that happens when you play any game six or more hours a day for more than a week), I'm still excited to jump back in and spend more time with the multiplayer modes, as well as dive deeper into the Dark Zone.
Yes, MLB: The Show 16 is more of the same in a lot of ways. However, new features like ShowTime and modes like Conquest give this entry enough new toys to feel like a meaningful improvement over last year's entry. If you're a fan of the series, this year's version is worth checking out unless you're suffering from the most severe of digital baseball boredom.
Baldur’s Gate: Siege of Dragonspear fills in some of what happens to the Child of Bhaal between saving Baldur’s Gate and saving your soul from Irenicus, and it’s a hoot to revisit this world, using the old D&D rules from the 1990s. But Siege of Dragonspear hints at more — a studio that’s done with just enhancing older games and ready to carve out a place among the top storytellers in the RPG sector. Beamdog’s first effort at original storytelling is a good start, and I’m excited to see more in the future, even if it’s in the world of Baldur’s Gate.
Day of the Tentacle is a classic, and this remastered version is a great way for old fans to see the time-hopping adventure looking its best. Hopefully, it’ll also give a new generation of players a chance to experience all of the silliness for themselves.
Pokkén Tournament isn't quite as successful as some of the other Pokémon releases and other genre experiments (Pokémon Conquest comes to mind), but it offers high-energy battles and a unique framework for fights, even if it could use some tweaking. It's fun, and it has a battle ecosystem with real potential. Also, I do think its multiplayer could have legs in the esports scene.
I still don't like Twilight Princess as much as adore Wind Waker, but it was a lot easier to appreciate it as a fantastic game with this second playthrough. Twilight Princess succeeds largely because of its fantastic dungeons, and the HD enhancements are enough to give fans an excuse to go riding through the plains of Hyrule once more.
Far Cry Primal shows us that gaming still has plenty of interesting worlds to take us to. Its Stone Age setting really is its best quality. Sadly, the series' formula is beginning to feel familiar and, frankly, a little dull. The first-person combat is tedious, and I think I've cleared out enough enemy camps for one lifetime.
Fire Emblem: Fates is a fantastic turn-based strategy game. If you're worried about the multiple versions, you don't need to be. You'll get a full experience with a single campaign, but it's great to know that you can keep going and discover new content long after beating a single path.
Fire Emblem: Fates is a fantastic turn-based strategy game. If you're worried about the multiple versions, you don't need to be. You'll get a full experience with a single campaign, but it's great to know that you can keep going and discover new content long after beating a single path.
People who got into the fighting game community with Street Fighter IV may not want to hear this, but from a base design, Street Fighter V is by far the superior game. Capcom has paved over and smoothed out a lot of the things I didn't like about Street Fighter IV's design. A lot of those issues created poor play habits, which makes it feels like Capcom is making small steps to mature the game, and in turn is trying to mature how the player base plays fighting games.
ColdWood has succeeded in a handful of bold ways with Unravel. It is showing EA the value in smaller, quieter games. It also feels like another fresh take on the side-scrolling platformer. And while Unravel drove me mad a couple of times, I was mostly thrilled by its wonder and adventure.
Firewatch is special and rare.